Player Matchup

Hercules
Hercules
DingDingWoo
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,816 Elo+
Party 2
Fenrir
Fenrir
Hellanu
Fenrir
Level 156
God Stats
2W - 0L
1,733 SR
Queue Stats
30W - 23L
1,938 Elo+
Party 2
Xing Tian
Xing Tian
Hyacínth
Xing Tian
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 25L
1,662 Elo+
Party 2
Ares
Ares
Jmullets24
Ares
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SadOnionn
Izanami
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,981 Elo+
Party 2
Team Averages
Level 67
1,547 SR
1,779 Elo+

VS

Team Averages
Level 62
1,568 SR
1,714 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Alistor4
Janus
Level 86
God Stats
1W - 1L
1,842 SR
Queue Stats
24W - 17L
1,785 Elo+
Party 3
Fafnir
Fafnir
EwokPrime
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,785 Elo+
Party 3
Cerberus
Cerberus
LAVEZZZII
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 5L
1,857 Elo+
Party 1
Ares
Ares
ioLxgacy
Ares
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 107L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DingDingWoo
Hercules
15
7 / 1 / 20
9,259
1,029
9,481
14,060
14,446
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Hellanu
Fenrir
16
9 / 2 / 23
9,186
1,021
13,369
10,725
8,769
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Xing Tian
Hyacínth
Xing Tian
14
3 / 3 / 22
8,688
965
6,187
13,545
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 2 / 18
8,022
891
5,625
11,094
9,819
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
SadOnionn
Izanami
17
11 / 4 / 18
9,909
1,101
18,780
11,167
5,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 6 / 5
6,257
695
7,321
11,089
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Alistor4
Janus
15
3 / 5 / 3
8,637
960
11,419
8,215
3,591
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
EwokPrime
Fafnir
14
6 / 7 / 2
8,803
978
5,511
15,663
20,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
LAVEZZZII
Cerberus
13
2 / 7 / 3
7,424
825
8,708
12,084
5,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
11
0 / 8 / 5
6,791
755
4,564
12,034
13,687
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
29
33
Kills
11
12
Deaths
33
101
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
5
0.42
L
Janus
Alistor4
Janus
3
5
3
0.9
W
Hercules
DingDingWoo
Hercules
7
1
20
17
L
Fafnir
EwokPrime
Fafnir
6
7
2
1
W
Fenrir
Hellanu
Fenrir
9
2
23
10.25
W
Xing Tian
Hyacínth
Xing Tian
3
3
22
4.67
W
3
2
18
6
L
Cerberus
LAVEZZZII
Cerberus
2
7
3
0.5
W
Izanami
SadOnionn
Izanami
11
4
18
5
L
Ares
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,442
Damage
37,523
60,591
Taken
59,085
52,217
Mitigated
48,050
27,245
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,321
2,364
25
1,102
11,089
4,537
60
2,753
8,336
15,523
0
L
Janus
Alistor4
Janus
11,419
757
374
730
8,215
3,591
41
1,937
6,278
25,113
0
W
Hercules
DingDingWoo
Hercules
9,481
2,370
1,116
7,420
14,060
14,446
706
7,066
6,623
0
17,082
L
Fafnir
EwokPrime
Fafnir
5,511
1,746
761
1,725
15,663
20,321
102
3,026
12,637
7,790
0
W
Fenrir
Hellanu
Fenrir
13,369
2,809
1,655
2,069
10,725
8,769
212
5,557
4,866
0
22,598
W
Xing Tian
Hyacínth
Xing Tian
6,187
630
2,283
2,948
13,545
13,722
480
7,227
5,944
11,529
0
W
5,625
50
2,178
2,761
11,094
9,819
169
7,540
3,104
8,410
0
L
Cerberus
LAVEZZZII
Cerberus
8,708
300
150
1,803
12,084
5,914
0
2,048
10,036
14,209
0
W
Izanami
SadOnionn
Izanami
18,780
14,239
1,967
2,848
11,167
5,461
3,368
8,240
2,531
0
45,534
L
Ares
4,564
375
470
694
12,034
13,687
32
2,048
9,986
7,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,064
Gold Earned
37,912
101
Minions Killed
66
0
Camps Cleared
0
880,299
Distance Traveled
748,865
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,257
695
10
1
0
134,020
4
L
Janus
8,637
960
39
4
0
158,266
1
W
Hercules
9,259
1,029
15
2
0
183,273
2
L
Fafnir
8,803
978
2
0
0
148,851
2
W
Fenrir
9,186
1,021
15
2
0
177,457
0
W
Xing Tian
8,688
965
10
1
0
179,049
0
W
Ares
8,022
891
1
0
0
179,271
0
L
Cerberus
7,424
825
11
1
0
155,252
2
W
Izanami
9,909
1,101
60
7
0
161,249
0
L
Ares
6,791
755
4
0
0
152,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role