Player Matchup

Danzaburou
Danzaburou
Anomoly015
Danzaburou
Level 29
God Stats
3W - 1L
1,448 SR
Queue Stats
6W - 5L
1,442 Elo+
Solo
Fafnir
Fafnir
Lutmonkey
Fafnir
Level 6
God Stats
5W - 5L
1,478 SR
Queue Stats
7W - 6L
1,419 Elo+
Solo
Bellona
Bellona
TaurusMilitus
Bellona
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
82W - 67L
1,106 Elo+
Solo
Pele
Pele
krispy_b0i453
Pele
Level 27
God Stats
38W - 27L
1,623 SR
Queue Stats
109W - 116L
1,411 Elo+
Party 1
Sol
Sol
saucyskyy25
Sol
Level 20
God Stats
9W - 7L
1,344 SR
Queue Stats
49W - 60L
1,648 Elo+
Party 1
Team Averages
Level 19
1,479 SR
1,405 Elo+

VS

Team Averages
Level 10
1,495 SR
1,363 Elo+
Rama
Rama
IndigentMoney26
Rama
Level 12
God Stats
0W - 2L
1,310 SR
Queue Stats
26W - 30L
1,347 Elo+
Solo
Nemesis
Nemesis
TIFGamer
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,276 Elo+
Party 2
Olorun
Olorun
bersanimatawner
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
laucha_baroni
Cernunnos
Level 7
God Stats
12W - 7L
1,558 SR
Queue Stats
366W - 414L
1,280 Elo+
Party 2
Thanatos
Thanatos
tnd_075
Thanatos
Level 26
God Stats
13W - 21L
1,607 SR
Queue Stats
25W - 37L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anomoly015
Danzaburou
13
11 / 0 / 6
9,431
674
9,750
6,739
2,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Lutmonkey
Fafnir
13
11 / 1 / 6
10,071
719
5,606
11,111
6,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
16
7 / 1 / 1
9,763
697
8,464
8,377
9,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
7 / 1 / 8
9,270
662
5,140
8,094
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
8 / 3 / 8
8,671
619
8,388
8,261
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
6,862
490
3,563
10,370
3,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
TIFGamer
Nemesis
8
0 / 11 / 0
5,139
367
3,571
12,059
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 10 / 0
5,623
402
2,972
11,622
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
laucha_baroni
Cernunnos
8
1 / 7 / 2
5,948
425
2,512
6,833
1,717
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
tnd_075
Thanatos
8
1 / 9 / 1
6,004
429
3,771
10,460
3,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
44
Kills
4
6
Deaths
44
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Anomoly015
Danzaburou
11
0
6
14
L
1
7
0
0.14
W
Fafnir
Lutmonkey
Fafnir
11
1
6
14
L
Nemesis
TIFGamer
Nemesis
0
11
0
0
W
Bellona
7
1
1
7.5
L
1
10
0
0.1
W
7
1
8
11
L
Cernunnos
laucha_baroni
Cernunnos
1
7
2
0.29
W
8
3
8
4
L
Thanatos
tnd_075
Thanatos
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,348
Damage
16,389
42,582
Taken
51,344
25,555
Mitigated
14,221
14,701
Healing
5,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Anomoly015
Danzaburou
9,750
4,448
0
2,311
6,739
2,552
2,891
969
5,770
0
44,275
L
3,563
1,806
0
417
10,370
3,252
799
961
9,409
0
32,692
W
Fafnir
Lutmonkey
Fafnir
5,606
1,814
589
5,234
11,111
6,682
94
1,224
9,887
42,164
0
L
Nemesis
TIFGamer
Nemesis
3,571
1,367
0
628
12,059
3,248
0
5,347
6,712
0
13,515
W
Bellona
8,464
1,797
0
902
8,377
9,180
2,679
0
8,377
0
62,545
L
2,972
1,729
27
1,895
11,622
2,745
205
1,958
9,664
18,994
0
W
5,140
1,585
231
2,681
8,094
4,817
1,359
95
7,999
0
53,739
L
Cernunnos
laucha_baroni
Cernunnos
2,512
1,495
0
39
6,833
1,717
918
2,089
4,744
0
17,410
W
8,388
2,438
207
2,546
8,261
2,324
4,152
684
7,577
30,403
0
L
Thanatos
tnd_075
Thanatos
3,771
987
111
2,751
10,460
3,259
775
3,639
6,821
0
21,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,206
Gold Earned
29,576
420
Minions Killed
195
0
Camps Cleared
0
1,364,680
Distance Traveled
1,115,908
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,431
674
73
5
0
281,663
0
L
Rama
6,862
490
60
4
0
218,905
0
W
Fafnir
10,071
719
61
4
0
269,281
0
L
Nemesis
5,139
367
19
1
0
244,608
0
W
Bellona
9,763
697
125
9
0
299,812
0
L
Olorun
5,623
402
26
2
0
223,639
1
W
Pele
9,270
662
110
8
0
302,230
0
L
Cernunnos
5,948
425
46
3
0
180,862
2
W
Sol
8,671
619
51
4
0
211,694
0
L
Thanatos
6,004
429
44
3
0
247,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role