Player Matchup

Cthulhu
Cthulhu
Lagasauras
Cthulhu
Level 16
God Stats
4W - 2L
1,550 SR
Queue Stats
16W - 9L
1,694 Elo+
Party 1
Set
Set
achilles12340987
Set
Level 28
God Stats
1W - 1L
1,729 SR
Queue Stats
14W - 6L
1,727 Elo+
Party 1
Hachiman
Hachiman
captaindicslap
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,694 Elo+
Party 1
Fenrir
Fenrir
diccslapsson
Fenrir
Level 23
God Stats
0W - 1L
1,796 SR
Queue Stats
18W - 13L
1,673 Elo+
Party 1
Agni
Agni
jackthemack3
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,673 Elo+
Party 1
Team Averages
Level 19
1,615 SR
1,692 Elo+

VS

Team Averages
Level 22
1,737 SR
1,684 Elo+
King Arthur
King Arthur
JoelSZN
King Arthur
Level 25
God Stats
6W - 4L
1,532 SR
Queue Stats
134W - 130L
1,631 Elo+
Solo
Cthulhu
Cthulhu
Memoho3
Cthulhu
Level 25
God Stats
10W - 4L
1,693 SR
Queue Stats
138W - 113L
1,627 Elo+
Solo
Poseidon
Poseidon
Nilcinha
Poseidon
Level 20
God Stats
2W - 0L
1,775 SR
Queue Stats
2W - 1L
1,804 Elo+
Solo
Cupid
Cupid
SikoLogik
Cupid
Level 29
God Stats
14W - 16L
1,765 SR
Queue Stats
497W - 477L
1,628 Elo+
Solo
Ne Zha
Ne Zha
spankerofganks
Ne Zha
Level 10
God Stats
4W - 5L
1,920 SR
Queue Stats
17W - 10L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lagasauras
Cthulhu
18
4 / 4 / 1
10,892
495
16,802
26,211
31,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 8 / 4
9,926
451
6,557
19,048
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
13
0 / 6 / 3
8,371
381
6,399
13,113
4,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
15
3 / 6 / 2
9,645
438
13,545
19,573
15,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 10 / 2
9,595
436
9,460
15,855
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JoelSZN
King Arthur
19
4 / 6 / 3
12,444
566
20,075
31,619
19,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Memoho3
Cthulhu
18
6 / 1 / 12
12,094
550
12,163
18,119
19,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Nilcinha
Poseidon
20
10 / 1 / 5
14,353
652
15,026
14,572
6,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
SikoLogik
Cupid
18
4 / 3 / 3
11,535
524
7,124
10,726
4,979
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
10 / 1 / 10
12,762
580
16,335
21,226
9,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
11
Kills
34
34
Deaths
12
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
JoelSZN
King Arthur
4
6
3
0.92
L
Cthulhu
Lagasauras
Cthulhu
4
4
1
1.13
W
Cthulhu
Memoho3
Cthulhu
6
1
12
12
W
Poseidon
Nilcinha
Poseidon
10
1
5
12.5
W
Cupid
SikoLogik
Cupid
4
3
3
1.83
L
2
8
4
0.5
L
Hachiman
0
6
3
0.25
L
Fenrir
3
6
2
0.67
L
2
10
2
0.3
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,763
Damage
70,723
93,800
Taken
96,262
63,377
Mitigated
59,670
23,670
Healing
40,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
JoelSZN
King Arthur
20,075
3,540
0
13,116
31,619
19,603
359
16,351
14,414
0
88,608
L
Cthulhu
Lagasauras
Cthulhu
16,802
2,789
301
10,204
26,211
31,338
390
1,597
24,110
67,362
0
W
Cthulhu
Memoho3
Cthulhu
12,163
414
1,276
4,195
18,119
19,133
239
4,120
13,924
43,257
0
W
Poseidon
Nilcinha
Poseidon
15,026
1,804
0
6,098
14,572
6,185
616
3,392
11,155
127,172
0
W
Cupid
SikoLogik
Cupid
7,124
3,169
1,533
5,736
10,726
4,979
5,108
661
10,065
0
73,290
L
6,557
2,764
0
6,161
19,048
7,109
30
6,271
12,633
0
61,000
L
Hachiman
6,399
4,608
0
2,481
13,113
4,352
284
4,668
8,431
0
41,108
L
Fenrir
13,545
3,566
0
1,954
19,573
15,325
270
7,532
11,911
0
31,314
L
9,460
797
118
2,451
15,855
5,253
232
6,485
8,860
51,746
0
W
16,335
5,698
0
8,775
21,226
9,770
372
5,294
15,832
0
94,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,429
Gold Earned
63,188
458
Minions Killed
633
0
Camps Cleared
0
1,840,046
Distance Traveled
2,170,090
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,444
566
142
6
0
394,778
6
L
Cthulhu
10,892
495
135
6
0
331,836
1
W
Cthulhu
12,094
550
65
3
0
459,387
1
W
Poseidon
14,353
652
208
9
0
458,810
4
W
Cupid
11,535
524
122
6
0
378,776
0
L
Set
9,926
451
97
4
0
380,568
1
L
Hachiman
8,371
381
87
4
0
340,007
0
L
Fenrir
9,645
438
32
1
0
411,905
0
L
Agni
9,595
436
107
5
0
375,730
3
W
Ne Zha
12,762
580
96
4
0
478,339
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role