Player Matchup

Sobek
Sobek
ANAN3H
Sobek
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Aеris
Nu Wa
Level 159
God Stats
3W - 0L
1,506 SR
Queue Stats
44W - 29L
1,625 Elo+
Party 3
Serqet
Serqet
Fusion
Serqet
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 10L
1,534 Elo+
Party 3
Hel
Hel
Irishino
Hel
Level 137
God Stats
4W - 3L
1,685 SR
Queue Stats
196W - 154L
1,603 Elo+
Party 3
Raijin
Raijin
SgtFatBalls
Raijin
Level 157
God Stats
2W - 0L
1,434 SR
Queue Stats
33W - 42L
1,550 Elo+
Solo
Team Averages
Level 150
1,525 SR
1,562 Elo+

VS

Team Averages
Level 157
1,551 SR
1,718 Elo+
Sun Wukong
Sun Wukong
Eyrieking
Sun Wukong
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 78L
1,652 Elo+
Solo
Fafnir
Fafnir
StealthShhits
Fafnir
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 64L
1,889 Elo+
Party 1
Horus
Horus
Zenslay
Horus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,685 Elo+
Party 2
Xbalanque
Xbalanque
nickflamingdude2
Xbalanque
Level 160
God Stats
1W - 3L
1,756 SR
Queue Stats
204W - 158L
1,694 Elo+
Party 1
Amaterasu
Amaterasu
ruusta
Amaterasu
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 97L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ANAN3H
Sobek
19
1 / 5 / 24
12,288
723
11,173
28,388
40,802
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Aеris
Nu Wa
20
11 / 1 / 17
13,952
821
21,713
11,837
6,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Fusion
Serqet
19
8 / 5 / 17
12,238
720
12,893
18,378
13,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
3 / 5 / 19
11,583
681
13,669
14,188
8,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
20
6 / 4 / 17
12,712
748
24,916
12,645
9,091
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Eyrieking
Sun Wukong
20
3 / 5 / 13
11,721
689
15,321
23,209
25,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
6 / 5 / 10
12,291
723
14,054
20,059
13,974
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Zenslay
Horus
17
3 / 6 / 10
11,321
666
5,718
22,141
31,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
17
5 / 8 / 9
11,186
658
26,572
17,666
7,677
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
ruusta
Amaterasu
16
2 / 6 / 11
10,457
615
10,587
20,328
25,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
72
29
Kills
19
20
Deaths
30
94
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Sobek
ANAN3H
Sobek
1
5
24
2.6
W
Nu Wa
Aеris
Nu Wa
11
1
17
19.5
L
Sun Wukong
Eyrieking
Sun Wukong
3
5
13
1.9
W
Serqet
Fusion
Serqet
8
5
17
3.3
W
3
5
19
2.5
W
Raijin
6
4
17
3.63
L
6
5
10
2.2
L
Horus
Zenslay
Horus
3
6
10
1.33
L
Xbalanque
5
8
9
1.19
L
Amaterasu
ruusta
Amaterasu
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,364
Damage
72,252
85,436
Taken
103,403
77,782
Mitigated
103,716
36,454
Healing
33,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ANAN3H
Sobek
11,173
591
1,447
4,780
28,388
40,802
137
6,545
21,488
23,125
0
W
Nu Wa
Aеris
Nu Wa
21,713
3,078
1,467
3,252
11,837
6,366
2,225
1,012
10,650
58,046
0
L
Sun Wukong
Eyrieking
Sun Wukong
15,321
2,141
571
2,454
23,209
25,669
26
16,811
5,313
0
29,066
W
Serqet
Fusion
Serqet
12,893
1,882
1,522
2,772
18,378
13,159
822
3,748
14,427
0
14,894
W
13,669
515
15,195
5,444
14,188
8,364
1,221
1,022
13,041
24,135
0
W
Raijin
24,916
1,757
361
214
12,645
9,091
1,082
1,727
10,793
44,823
0
L
14,054
1,563
1,579
5,172
20,059
13,974
372
14,958
4,423
32,615
0
L
Horus
Zenslay
Horus
5,718
3,199
10,523
6,243
22,141
31,321
163
13,213
8,109
0
10,376
L
Xbalanque
26,572
8,048
0
1,431
17,666
7,677
1,275
10,249
6,319
0
68,115
L
Amaterasu
ruusta
Amaterasu
10,587
2,354
2,304
2,865
20,328
25,075
294
13,210
6,336
0
21,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,773
Gold Earned
56,976
192
Minions Killed
163
0
Camps Cleared
0
1,558,479
Distance Traveled
1,494,372
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,288
723
7
0
0
313,291
5
W
Nu Wa
13,952
821
90
5
0
327,184
0
L
Sun Wukong
11,721
689
24
1
0
320,383
2
W
Serqet
12,238
720
6
0
0
316,979
1
W
Hel
11,583
681
42
2
0
333,671
0
W
Raijin
12,712
748
47
3
0
267,354
0
L
Fafnir
12,291
723
29
2
0
325,125
1
L
Horus
11,321
666
3
0
0
277,659
0
L
Xbalanque
11,186
658
88
5
0
280,187
0
L
Amaterasu
10,457
615
19
1
0
291,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role