Player Matchup

Sylvanus
Sylvanus
MagicalAna
Sylvanus
Level 106
God Stats
4W - 5L
1,554 SR
Queue Stats
122W - 122L
1,321 Elo+
Party 1
Anhur
Anhur
McStabs
Anhur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,224 Elo+
Party 3
Scylla
Scylla
Noisyboy4747
Scylla
Level 39
God Stats
0W - 1L
1,496 SR
Queue Stats
17W - 21L
1,402 Elo+
Party 1
Terra
Terra
Osiris-x64
Terra
Level 37
God Stats
3W - 9L
1,292 SR
Queue Stats
25W - 42L
1,335 Elo+
Party 3
Artemis
Artemis
RckOutCckOut9
Artemis
Level 15
God Stats
6W - 5L
1,750 SR
Queue Stats
16W - 16L
1,449 Elo+
Party 3
Team Averages
Level 48
1,518 SR
1,346 Elo+

VS

Team Averages
Level 53
1,462 SR
1,489 Elo+
Nu Wa
Nu Wa
Heskil
Nu Wa
Level 122
God Stats
14W - 21L
1,421 SR
Queue Stats
171W - 199L
1,470 Elo+
Party 2
Jormungandr
Jormungandr
Jawtooth109
Jormungandr
Level 45
God Stats
16W - 22L
1,390 SR
Queue Stats
156W - 161L
1,418 Elo+
Solo
Set
Set
MeHhH0935
Set
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,585 Elo+
Party 4
Odin
Odin
TibbersDaGawd
Odin
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 5L
1,578 Elo+
Party 4
Artio
Artio
Zihnn
Artio
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 84L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MagicalAna
Sylvanus
17
1 / 10 / 3
10,600
883
12,254
33,171
24,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
McStabs
Anhur
15
0 / 8 / 1
9,548
796
5,370
17,014
4,912
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
3 / 8 / 1
10,741
895
15,631
22,419
9,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Terra
16
0 / 3 / 2
10,531
878
4,021
21,777
20,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
15
0 / 3 / 1
9,744
812
7,072
8,518
2,597
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

0

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Heskil
Nu Wa
20
6 / 0 / 16
13,934
1,161
23,673
4,938
2,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
Jawtooth109
Jormungandr
19
6 / 0 / 23
12,674
1,056
26,373
12,585
12,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 2 / 15
11,264
939
12,327
8,416
3,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 0 / 14
13,479
1,123
24,074
9,724
7,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artio
Zihnn
Artio
18
3 / 2 / 19
11,386
949
7,016
14,647
9,669
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
119
4
Kills
32
32
Deaths
4
8
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Heskil
Nu Wa
6
0
16
14
W
Jormungandr
Jawtooth109
Jormungandr
6
0
23
17.5
L
Sylvanus
MagicalAna
Sylvanus
1
10
3
0.25
L
Anhur
McStabs
Anhur
0
8
1
0.06
W
4
2
15
5.75
L
Scylla
3
8
1
0.44
L
Terra
0
3
2
0.33
L
Artemis
0
3
1
0.17
W
13
0
14
20
W
Artio
Zihnn
Artio
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,348
Damage
93,463
102,899
Taken
50,310
61,723
Mitigated
34,448
21,762
Healing
4,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Heskil
Nu Wa
23,673
6,048
0
851
4,938
2,090
0
2,735
2,203
67,780
0
W
Jormungandr
Jawtooth109
Jormungandr
26,373
4,638
0
800
12,585
12,131
0
7,775
4,810
45,390
0
L
Sylvanus
MagicalAna
Sylvanus
12,254
2,657
5,973
6,853
33,171
24,476
0
20,763
11,811
35,464
0
L
Anhur
McStabs
Anhur
5,370
2,586
0
279
17,014
4,912
0
9,023
7,716
0
13,680
W
12,327
4,344
0
507
8,416
3,194
0
6,644
1,772
0
18,391
L
Scylla
15,631
3,000
458
953
22,419
9,425
0
10,241
11,780
36,299
0
L
Terra
4,021
745
3,914
3,332
21,777
20,313
0
12,290
9,338
10,185
0
L
Artemis
7,072
3,829
0
0
8,518
2,597
0
3,824
4,619
0
30,374
W
24,074
5,287
0
425
9,724
7,364
0
6,230
3,494
0
42,387
W
Artio
Zihnn
Artio
7,016
1,598
252
1,361
14,647
9,669
0
8,522
4,701
9,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,164
Gold Earned
62,737
161
Minions Killed
226
4
Camps Cleared
12
901,516
Distance Traveled
1,151,575
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,934
1,161
104
9
0
207,547
0
W
Jormungandr
12,674
1,056
53
4
0
248,361
0
L
Sylvanus
10,600
883
46
4
1
165,714
0
L
Anhur
9,548
796
15
1
1
170,019
0
W
Set
11,264
939
14
1
4
237,673
0
L
Scylla
10,741
895
37
3
1
208,252
1
L
Terra
10,531
878
18
2
0
201,263
0
L
Artemis
9,744
812
45
4
1
156,268
0
W
Odin
13,479
1,123
43
4
8
265,639
0
W
Artio
11,386
949
12
1
0
192,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role