Player Matchup

Tyr
Tyr
Spoon2772
Tyr
Level 127
God Stats
16W - 18L
1,561 SR
Queue Stats
151W - 158L
1,576 Elo+
Party 1
Bacchus
Bacchus
Thicc Boi J
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,814 Elo+
Party 1
Baron Samedi
Baron Samedi
WeDemboyz3
Baron Samedi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,814 Elo+
Party 1
Team Averages
Level 96
1,520 SR
1,734 Elo+

VS

Team Averages
Level 108
1,497 SR
1,517 Elo+
Hera
Hera
Onereaper0608
Hera
Level 137
God Stats
30W - 19L
1,605 SR
Queue Stats
135W - 175L
1,435 Elo+
Solo
Bakasura
Bakasura
PvtNeon
Bakasura
Level 88
God Stats
36W - 29L
1,570 SR
Queue Stats
440W - 462L
1,553 Elo+
Solo
Danzaburou
Danzaburou
SCY1020
Danzaburou
Level 99
God Stats
10W - 11L
1,316 SR
Queue Stats
56W - 46L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
7,458
678
4,524
9,476
4,368
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
Thicc Boi J
Bacchus
10
2 / 3 / 3
7,005
637
4,145
8,334
4,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
WeDemboyz3
Baron Samedi
10
1 / 4 / 3
7,036
640
3,524
5,483
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,144
740
9,584
4,089
1,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
PvtNeon
Bakasura
11
4 / 1 / 5
8,262
751
3,339
5,602
1,796
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
SCY1020
Danzaburou
10
2 / 4 / 6
7,874
716
3,909
8,287
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
10
10
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
Bakasura
PvtNeon
Bakasura
4
1
5
6.5
W
Danzaburou
SCY1020
Danzaburou
2
4
6
1.25
L
3
3
2
1.33
L
Bacchus
Thicc Boi J
Bacchus
2
3
3
1.17
L
Baron Samedi
WeDemboyz3
Baron Samedi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,193
Damage
16,832
23,293
Taken
17,978
11,971
Mitigated
5,382
2,903
Healing
2,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,584
2,139
0
792
4,089
1,182
188
926
3,065
31,306
0
W
Bakasura
PvtNeon
Bakasura
3,339
2,412
0
802
5,602
1,796
787
2,641
2,599
0
16,701
W
Danzaburou
SCY1020
Danzaburou
3,909
693
0
954
8,287
2,404
559
3,386
4,553
0
16,823
L
4,524
241
0
689
9,476
4,368
0
2,701
6,522
0
19,955
L
Bacchus
Thicc Boi J
Bacchus
4,145
303
0
1,253
8,334
4,729
49
4,413
3,898
14,580
0
L
Baron Samedi
WeDemboyz3
Baron Samedi
3,524
62
230
731
5,483
2,874
0
2,546
2,836
21,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,499
Gold Earned
24,280
82
Minions Killed
120
0
Camps Cleared
0
596,344
Distance Traveled
589,364
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,144
740
50
5
0
201,201
0
W
Bakasura
8,262
751
39
4
0
212,278
4
W
Danzaburou
7,874
716
31
3
0
175,885
2
L
Tyr
7,458
678
24
2
0
225,153
2
L
Bacchus
7,005
637
28
3
0
195,429
0
L
Baron Samedi
7,036
640
30
3
0
175,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role