Player Matchup

Hercules
Hercules
CarpyBoi
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Checkmaté
Tsukuyomi
Level 29
God Stats
3W - 4L
1,545 SR
Queue Stats
54W - 58L
1,556 Elo+
Party 2
Sobek
Sobek
CornMan420
Sobek
Level 11
God Stats
1W - 1L
1,722 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 4
Scylla
Scylla
ICEPANDA69
Scylla
Level 8
God Stats
0W - 3L
1,302 SR
Queue Stats
16W - 23L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
WolfSpirit333
Danzaburou
Level 48
God Stats
1W - 2L
1,717 SR
Queue Stats
15W - 10L
1,675 Elo+
Party 4
Team Averages
Level 22
1,557 SR
1,542 Elo+

VS

Team Averages
Level 50
1,551 SR
1,549 Elo+
Apollo
Apollo
Agnus31
Apollo
Level 107
God Stats
1W - 1L
1,688 SR
Queue Stats
18W - 22L
1,602 Elo+
Party 3
Cthulhu
Cthulhu
G59SuicideBoyS
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Khepri
Khepri
Senseless616
Khepri
Level 8
God Stats
1W - 0L
1,754 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
ThatOneRival
Bakasura
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
102W - 119L
1,429 Elo+
Solo
Anubis
Anubis
UDCVJoker
Anubis
Level 104
God Stats
2W - 0L
1,315 SR
Queue Stats
74W - 69L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CarpyBoi
Hercules
12
3 / 7 / 2
8,404
467
7,335
14,745
10,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Checkmaté
Tsukuyomi
15
5 / 5 / 1
9,770
543
8,260
13,473
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
10
0 / 6 / 2
6,834
380
1,674
15,220
11,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
ICEPANDA69
Scylla
14
0 / 5 / 2
8,479
471
5,318
8,535
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
WolfSpirit333
Danzaburou
13
1 / 4 / 2
8,239
458
5,601
10,711
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Agnus31
Apollo
17
5 / 1 / 1
10,989
611
4,418
7,844
4,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 3 / 8
9,398
522
8,222
11,487
13,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
14
1 / 0 / 14
9,559
531
4,518
6,771
6,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
ThatOneRival
Bakasura
17
4 / 2 / 7
10,596
589
7,875
13,581
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
UDCVJoker
Anubis
15
12 / 3 / 4
10,409
578
19,961
10,675
5,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
9
Kills
26
27
Deaths
9
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Apollo
Agnus31
Apollo
5
1
1
5.5
L
Hercules
CarpyBoi
Hercules
3
7
2
0.57
L
Tsukuyomi
Checkmaté
Tsukuyomi
5
5
1
1.1
L
Sobek
0
6
2
0.17
W
4
3
8
2.67
L
Scylla
ICEPANDA69
Scylla
0
5
2
0.2
W
Khepri
1
0
14
8
W
Bakasura
ThatOneRival
Bakasura
4
2
7
3.75
W
Anubis
UDCVJoker
Anubis
12
3
4
4.67
L
Danzaburou
WolfSpirit333
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,188
Damage
44,994
62,684
Taken
50,358
31,148
Mitigated
35,801
12,411
Healing
18,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Agnus31
Apollo
4,418
2,054
0
3,604
7,844
4,983
4,600
306
7,516
0
83,217
L
Hercules
CarpyBoi
Hercules
7,335
3,295
0
2,559
14,745
10,729
260
7,595
5,958
0
19,102
L
Tsukuyomi
Checkmaté
Tsukuyomi
8,260
1,782
0
3,036
13,473
4,070
0
6,181
6,846
0
51,446
L
Sobek
1,674
326
0
2,025
15,220
11,045
194
8,437
6,226
12,927
0
W
8,222
962
377
3,113
11,487
13,143
246
1,131
9,976
32,164
0
L
Scylla
ICEPANDA69
Scylla
5,318
306
0
1,407
8,535
2,147
150
3,815
4,531
47,021
0
W
Khepri
4,518
603
0
877
6,771
6,862
517
1,907
4,737
14,942
0
W
Bakasura
ThatOneRival
Bakasura
7,875
5,372
0
5,829
13,581
5,698
171
1,052
12,405
0
61,052
W
Anubis
UDCVJoker
Anubis
19,961
1,933
0
5,046
10,675
5,115
602
2,207
8,210
55,450
0
L
Danzaburou
WolfSpirit333
Danzaburou
5,601
2,273
0
3,384
10,711
3,157
0
4,912
5,615
0
51,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,726
Gold Earned
50,951
333
Minions Killed
454
0
Camps Cleared
0
1,548,329
Distance Traveled
1,599,291
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,989
611
147
8
0
311,380
1
L
Hercules
8,404
467
36
2
0
308,202
2
L
Tsukuyomi
9,770
543
88
5
0
382,933
4
L
Sobek
6,834
380
24
1
0
300,569
1
W
Cthulhu
9,398
522
57
3
0
274,301
0
L
Scylla
8,479
471
105
6
0
280,757
3
W
Khepri
9,559
531
32
2
0
326,154
3
W
Bakasura
10,596
589
131
7
0
389,353
2
W
Anubis
10,409
578
87
5
0
298,103
5
L
Danzaburou
8,239
458
80
4
0
275,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role