Player Matchup

Tsukuyomi
Tsukuyomi
AWGL
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BunniesOfDoom
Cerberus
Level 160
God Stats
2W - 6L
1,712 SR
Queue Stats
46W - 79L
1,275 Elo+
Solo
Janus
Janus
Drkkz
Janus
Level 98
God Stats
0W - 2L
1,287 SR
Queue Stats
10W - 6L
1,677 Elo+
Solo
Khepri
Khepri
IguanasRunFunny
Khepri
Level 86
God Stats
11W - 7L
1,779 SR
Queue Stats
19W - 12L
1,763 Elo+
Party 2
Danzaburou
Danzaburou
Warcurtle
Danzaburou
Level 134
God Stats
3W - 6L
1,701 SR
Queue Stats
26W - 30L
1,708 Elo+
Party 2
Team Averages
Level 120
1,596 SR
1,585 Elo+

VS

Team Averages
Level 106
1,531 SR
1,634 Elo+
Sobek
Sobek
Aquiles115
Sobek
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
719W - 488L
1,559 Elo+
Solo
Agni
Agni
BNGesus
Agni
Level 82
God Stats
21W - 14L
1,602 SR
Queue Stats
803W - 782L
1,580 Elo+
Party 1
Hercules
Hercules
PandaNation300
Hercules
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 76L
1,699 Elo+
Solo
Serqet
Serqet
treywea
Serqet
Level 123
God Stats
32W - 35L
1,329 SR
Queue Stats
637W - 563L
1,609 Elo+
Party 1
Apollo
Apollo
Θuτlaw
Apollo
Level 157
God Stats
9W - 2L
1,723 SR
Queue Stats
343W - 347L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AWGL
Tsukuyomi
13
3 / 8 / 3
7,911
465
8,290
14,846
5,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
BunniesOfDoom
Cerberus
14
2 / 4 / 0
8,645
509
11,662
19,024
19,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Janus
Drkkz
Janus
12
1 / 4 / 1
7,802
459
9,446
6,247
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 3
7,255
427
5,549
13,520
7,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Warcurtle
Danzaburou
15
3 / 1 / 1
8,906
524
9,541
8,862
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 2 / 10
8,099
476
6,040
19,625
10,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
BNGesus
Agni
16
7 / 2 / 7
9,719
572
12,124
7,770
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
16
1 / 0 / 4
9,214
542
11,766
13,436
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
treywea
Serqet
17
6 / 1 / 7
9,913
583
7,680
15,249
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
Θuτlaw
Apollo
14
5 / 4 / 2
8,831
519
6,125
14,709
4,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
9
Kills
21
21
Deaths
9
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AWGL
Tsukuyomi
3
8
3
0.56
W
Sobek
2
2
10
3.5
W
Agni
BNGesus
Agni
7
2
7
5.25
L
Cerberus
BunniesOfDoom
Cerberus
2
4
0
0.5
L
Janus
Drkkz
Janus
1
4
1
0.38
L
0
4
3
0.38
W
Hercules
1
0
4
3
L
Danzaburou
Warcurtle
Danzaburou
3
1
1
3.5
W
Serqet
treywea
Serqet
6
1
7
9.5
W
Apollo
Θuτlaw
Apollo
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,488
Damage
43,735
62,499
Taken
70,789
38,560
Mitigated
31,382
18,109
Healing
26,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AWGL
Tsukuyomi
8,290
1,823
0
3,340
14,846
5,505
714
4,995
8,913
0
44,143
W
Sobek
6,040
973
0
9,047
19,625
10,973
0
9,382
9,993
19,996
0
W
Agni
BNGesus
Agni
12,124
720
0
772
7,770
2,436
224
2,744
4,878
65,843
0
L
Cerberus
BunniesOfDoom
Cerberus
11,662
1,469
0
6,452
19,024
19,927
0
3,902
14,017
53,683
2,549
L
Janus
Drkkz
Janus
9,446
927
0
976
6,247
2,111
96
3,240
2,726
50,039
0
L
5,549
705
274
3,598
13,520
7,468
420
3,790
9,662
24,438
0
W
Hercules
11,766
4,345
0
5,575
13,436
6,566
0
7,164
6,272
0
57,794
L
Danzaburou
Warcurtle
Danzaburou
9,541
6,137
0
3,469
8,862
3,549
966
1,654
7,159
0
70,157
W
Serqet
treywea
Serqet
7,680
1,424
0
5,662
15,249
7,203
408
3,266
11,809
0
61,384
W
Apollo
Θuτlaw
Apollo
6,125
4,012
0
5,557
14,709
4,204
1,108
3,223
11,446
0
55,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,519
Gold Earned
45,776
485
Minions Killed
438
0
Camps Cleared
0
1,605,728
Distance Traveled
1,802,468
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,911
465
78
5
0
316,741
5
W
Sobek
8,099
476
10
1
0
357,090
3
W
Agni
9,719
572
118
7
0
355,212
6
L
Cerberus
8,645
509
156
9
0
299,332
4
L
Janus
7,802
459
101
6
0
316,816
6
L
Khepri
7,255
427
27
2
0
346,177
7
W
Hercules
9,214
542
124
7
0
336,120
3
L
Danzaburou
8,906
524
123
7
0
326,662
0
W
Serqet
9,913
583
109
6
0
414,545
4
W
Apollo
8,831
519
77
5
0
339,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role