Player Matchup

Baron Samedi
Baron Samedi
Centxuri
Baron Samedi
Level 128
God Stats
17W - 14L
1,810 SR
Queue Stats
877W - 867L
1,553 Elo+
Solo
Apollo
Apollo
Haji
Apollo
Level 153
God Stats
1W - 3L
1,500 SR
Queue Stats
252W - 218L
1,655 Elo+
Party 1
Terra
Terra
sonydex
Terra
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 83L
1,593 Elo+
Party 1
Tsukuyomi
Tsukuyomi
x Xyresic x
Tsukuyomi
Level 128
God Stats
0W - 2L
1,278 SR
Queue Stats
68W - 48L
1,603 Elo+
Party 1
Janus
Janus
zCreepzGamerz
Janus
Level 90
God Stats
3W - 5L
1,582 SR
Queue Stats
97W - 106L
1,667 Elo+
Solo
Team Averages
Level 131
1,534 SR
1,614 Elo+

VS

Team Averages
Level 92
1,474 SR
1,579 Elo+
Apollo
Apollo
Akon_j
Apollo
Level 121
God Stats
1W - 2L
1,291 SR
Queue Stats
256W - 234L
1,552 Elo+
Solo
Khepri
Khepri
CastleDotCom
Khepri
Level 83
God Stats
18W - 19L
1,575 SR
Queue Stats
262W - 234L
1,623 Elo+
Solo
Thoth
Thoth
I_Mr_ZeroX
Thoth
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,465 Elo+
Solo
Pele
Pele
Sidewinder9026
Pele
Level 89
God Stats
21W - 29L
1,460 SR
Queue Stats
403W - 402L
1,675 Elo+
Solo
Awilix
Awilix
TTV-Dom1Eaton
Awilix
Level 107
God Stats
197W - 178L
1,543 SR
Queue Stats
452W - 482L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Centxuri
Baron Samedi
8
0 / 4 / 0
5,361
412
3,922
7,057
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Haji
Apollo
10
2 / 3 / 1
6,065
467
8,415
11,520
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
sonydex
Terra
10
1 / 2 / 2
6,263
482
4,625
11,583
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tsukuyomi
x Xyresic x
Tsukuyomi
10
0 / 4 / 0
5,968
459
3,511
9,594
3,506
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 1
6,196
477
5,161
5,565
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Akon_j
Apollo
11
2 / 1 / 4
6,589
507
8,469
8,142
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
10
1 / 2 / 3
6,287
484
5,585
12,307
5,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
13
3 / 0 / 4
7,542
580
4,225
5,065
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 2
7,435
572
6,971
7,791
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 0 / 1
8,522
656
6,976
8,465
5,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
15
15
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
Akon_j
Apollo
2
1
4
4
W
Khepri
1
2
3
1.25
L
Baron Samedi
Centxuri
Baron Samedi
0
4
0
0
L
Apollo
Haji
Apollo
2
3
1
0.83
W
Thoth
3
0
4
5
W
4
0
2
5
W
5
0
1
5.5
L
Terra
sonydex
Terra
1
2
2
1
L
Tsukuyomi
x Xyresic x
Tsukuyomi
0
4
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,634
Damage
32,226
45,319
Taken
41,770
16,691
Mitigated
17,443
15,673
Healing
17,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Akon_j
Apollo
8,469
5,998
0
757
8,142
2,568
0
2,769
5,365
0
42,408
W
Khepri
5,585
477
435
5,027
12,307
5,635
0
3,547
8,638
17,953
0
L
Baron Samedi
Centxuri
Baron Samedi
3,922
549
0
2,843
7,057
2,536
0
0
7,057
20,619
0
L
Apollo
Haji
Apollo
8,415
5,868
0
4,234
11,520
2,867
0
2,913
8,581
0
35,072
W
Thoth
4,225
254
0
758
5,065
1,615
0
2,316
2,593
42,461
0
W
6,971
1,154
0
5,289
7,791
2,608
0
1,384
6,344
0
59,338
W
6,976
2,723
0
5,266
8,465
5,017
0
3,011
5,122
0
57,016
L
Terra
sonydex
Terra
4,625
686
590
3,521
11,583
6,359
0
2,894
8,677
15,852
0
L
Tsukuyomi
x Xyresic x
Tsukuyomi
3,511
1,106
0
3,024
9,594
3,506
0
1,879
7,563
0
32,485
L
5,161
553
0
1,461
5,565
1,423
0
1,838
3,631
45,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,853
Gold Earned
36,375
281
Minions Killed
449
0
Camps Cleared
0
1,078,997
Distance Traveled
1,274,361
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,589
507
91
7
0
233,557
4
W
Khepri
6,287
484
20
2
0
255,643
2
L
Baron Samedi
5,361
412
44
3
0
130,565
3
L
Apollo
6,065
467
56
4
0
223,649
2
W
Thoth
7,542
580
103
8
0
268,260
6
W
Pele
7,435
572
105
8
0
265,521
1
W
Awilix
8,522
656
130
10
0
251,380
1
L
Terra
6,263
482
28
2
0
240,681
3
L
Tsukuyomi
5,968
459
68
5
0
254,058
5
L
Janus
6,196
477
85
7
0
230,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role