Player Matchup

Cthulhu
Cthulhu
ECURB98
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 95L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
Tipshadez
Nu Wa
Level 17
God Stats
9W - 5L
1,535 SR
Queue Stats
17W - 17L
1,403 Elo+
Solo
Cupid
Cupid
connorg26
Cupid
Level 18
God Stats
3W - 7L
1,412 SR
Queue Stats
28W - 28L
1,417 Elo+
Party 2
Nemesis
Nemesis
jonahtv
Nemesis
Level 26
God Stats
42W - 51L
1,440 SR
Queue Stats
273W - 331L
1,402 Elo+
Party 3
Neith
Neith
rachelg
Neith
Level 26
God Stats
221W - 232L
1,501 SR
Queue Stats
287W - 343L
1,402 Elo+
Party 3
Team Averages
Level 23
1,478 SR
1,422 Elo+

VS

Team Averages
Level 19
1,490 SR
1,394 Elo+
Set
Set
DiverJG
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,278 Elo+
Party 1
Izanami
Izanami
Medcrafter
Izanami
Level 29
God Stats
30W - 48L
1,399 SR
Queue Stats
273W - 333L
1,370 Elo+
Party 1
Odin
Odin
slamdancinpsycho
Odin
Level 18
God Stats
2W - 4L
1,338 SR
Queue Stats
32W - 50L
1,441 Elo+
Party 1
Ymir
Ymir
thisisanamee
Ymir
Level 21
God Stats
22W - 21L
1,498 SR
Queue Stats
252W - 288L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
wicket565
Nu Wa
Level 22
God Stats
2W - 1L
1,713 SR
Queue Stats
194W - 173L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ECURB98
Cthulhu
12
3 / 0 / 7
7,808
601
6,506
8,211
5,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Tipshadez
Nu Wa
13
0 / 0 / 0
7,503
577
2,328
1,769
480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
connorg26
Cupid
13
9 / 1 / 2
8,529
656
10,467
7,839
2,516
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
jonahtv
Nemesis
12
4 / 0 / 2
7,351
565
2,916
5,971
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
rachelg
Neith
13
5 / 1 / 2
8,166
628
6,955
6,231
1,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
9
0 / 8 / 0
5,455
420
1,483
11,008
3,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Medcrafter
Izanami
9
0 / 6 / 1
5,594
430
3,342
9,831
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 5 / 0
5,314
409
2,894
9,903
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
1 / 4 / 0
5,614
432
3,226
10,773
7,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
wicket565
Nu Wa
12
0 / 0 / 0
6,669
513
1,573
3,045
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
21
Kills
1
2
Deaths
23
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Set
0
8
0
0
W
Cthulhu
ECURB98
Cthulhu
3
0
7
6.5
L
Izanami
Medcrafter
Izanami
0
6
1
0.08
W
Nu Wa
Tipshadez
Nu Wa
0
0
0
0
W
Cupid
connorg26
Cupid
9
1
2
10
W
Nemesis
jonahtv
Nemesis
4
0
2
5
W
Neith
rachelg
Neith
5
1
2
6
L
0
5
0
0
L
1
4
0
0.25
L
Nu Wa
wicket565
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
12,518
30,021
Taken
44,560
14,798
Mitigated
19,157
12,399
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
1,483
441
0
2,371
11,008
3,244
0
939
10,069
0
27,211
W
Cthulhu
ECURB98
Cthulhu
6,506
756
0
3,455
8,211
5,887
196
2,260
5,816
28,907
0
L
Izanami
Medcrafter
Izanami
3,342
2,301
0
1,517
9,831
2,957
96
2,206
7,625
0
28,242
W
Nu Wa
Tipshadez
Nu Wa
2,328
252
0
578
1,769
480
626
592
1,073
49,560
0
W
Cupid
connorg26
Cupid
10,467
6,278
569
4,194
7,839
2,516
1,891
1,143
6,606
0
44,304
W
Nemesis
jonahtv
Nemesis
2,916
961
0
1,932
5,971
3,931
0
411
5,459
0
43,714
W
Neith
rachelg
Neith
6,955
2,085
0
1,671
6,231
1,984
1,466
90
5,901
0
42,262
L
2,894
1,112
0
275
9,903
4,697
0
687
9,216
0
18,871
L
3,226
522
0
276
10,773
7,256
0
3,480
7,293
12,662
0
L
Nu Wa
wicket565
Nu Wa
1,573
310
0
279
3,045
1,003
370
1,522
1,523
45,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
28,646
368
Minions Killed
256
0
Camps Cleared
0
1,187,192
Distance Traveled
1,123,273
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,455
420
53
4
0
251,816
0
W
Cthulhu
7,808
601
29
2
0
264,166
2
L
Izanami
5,594
430
54
4
0
218,971
0
W
Nu Wa
7,503
577
99
8
0
205,765
0
W
Cupid
8,529
656
89
7
0
200,748
1
W
Nemesis
7,351
565
69
5
0
289,146
3
W
Neith
8,166
628
82
6
0
227,367
0
L
Odin
5,314
409
34
3
0
255,365
4
L
Ymir
5,614
432
23
2
0
198,927
0
L
Nu Wa
6,669
513
92
7
0
198,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role