Player Matchup

Chronos
Chronos
AnimeArmpits
Chronos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,607 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kinsado
Tsukuyomi
Level 102
God Stats
1W - 2L
1,347 SR
Queue Stats
22W - 32L
1,465 Elo+
Party 2
Horus
Horus
PoopyDiaperHead-
Horus
Level 103
God Stats
0W - 2L
1,269 SR
Queue Stats
7W - 12L
1,515 Elo+
Party 2
He Bo
He Bo
S__A___N____S
He Bo
Level 86
God Stats
0W - 1L
1,187 SR
Queue Stats
15W - 13L
1,548 Elo+
Party 2
Fenrir
Fenrir
chad-pianoman
Fenrir
Level 66
God Stats
8W - 5L
1,692 SR
Queue Stats
21W - 22L
1,618 Elo+
Party 2
Team Averages
Level 88
1,399 SR
1,551 Elo+

VS

Team Averages
Level 87
1,525 SR
1,570 Elo+
Bakasura
Bakasura
Fierce_Nite
Bakasura
Level 84
God Stats
6W - 8L
1,303 SR
Queue Stats
567W - 512L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
Patrick_Ster79
Danzaburou
Level 60
God Stats
14W - 14L
1,487 SR
Queue Stats
188W - 152L
1,517 Elo+
Party 1
Geb
Geb
Xaosheart
Geb
Level 89
God Stats
5W - 2L
1,688 SR
Queue Stats
199W - 182L
1,589 Elo+
Solo
Chang'e
Chang'e
da monkey84
Chang'e
Level 97
God Stats
105W - 91L
1,530 SR
Queue Stats
204W - 206L
1,623 Elo+
Solo
Arachne
Arachne
xWARHEADx09
Arachne
Level 106
God Stats
97W - 45L
1,616 SR
Queue Stats
849W - 776L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AnimeArmpits
Chronos
19
6 / 9 / 4
12,967
499
13,129
19,315
7,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Kinsado
Tsukuyomi
19
3 / 9 / 3
12,558
483
17,102
24,182
20,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 8 / 12
12,162
468
13,220
25,773
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 11 / 6
12,233
471
12,796
16,468
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 11 / 6
12,991
500
13,929
23,299
15,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fierce_Nite
Bakasura
20
8 / 4 / 18
17,998
692
21,186
31,114
28,435
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Patrick_Ster79
Danzaburou
20
9 / 5 / 8
16,229
624
18,445
19,774
8,901
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
0 / 4 / 24
13,008
500
6,575
23,046
21,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
da monkey84
Chang'e
20
8 / 4 / 14
15,348
590
16,605
20,795
8,859
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
xWARHEADx09
Arachne
20
23 / 3 / 10
17,333
667
24,397
25,860
12,063
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
122
20
Kills
48
48
Deaths
20
31
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Chronos
AnimeArmpits
Chronos
6
9
4
0.89
W
Bakasura
Fierce_Nite
Bakasura
8
4
18
4.25
L
Tsukuyomi
Kinsado
Tsukuyomi
3
9
3
0.5
W
Danzaburou
Patrick_Ster79
Danzaburou
9
5
8
2.6
L
3
8
12
1.13
L
3
11
6
0.55
W
0
4
24
3
L
5
11
6
0.73
W
Chang'e
da monkey84
Chang'e
8
4
14
3.75
W
Arachne
xWARHEADx09
Arachne
23
3
10
9.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,176
Damage
87,208
109,037
Taken
120,589
67,969
Mitigated
80,079
24,944
Healing
53,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AnimeArmpits
Chronos
13,129
4,024
0
4,688
19,315
7,342
944
3,879
15,214
84,370
0
W
Bakasura
Fierce_Nite
Bakasura
21,186
10,705
0
12,222
31,114
28,435
3,922
1,713
29,343
26,101
65,227
L
Tsukuyomi
Kinsado
Tsukuyomi
17,102
3,937
0
7,799
24,182
20,617
103
5,446
17,142
0
89,897
W
Danzaburou
Patrick_Ster79
Danzaburou
18,445
12,334
0
7,241
19,774
8,901
4,380
6,879
12,895
0
101,184
L
13,220
5,426
1,384
5,226
25,773
19,311
440
5,723
18,573
0
63,939
L
12,796
716
0
896
16,468
5,384
0
6,698
9,427
70,995
0
W
6,575
1,140
0
2,877
23,046
21,821
1,012
4,645
18,267
30,031
0
L
13,929
2,079
0
4,951
23,299
15,315
0
6,567
16,103
0
72,895
W
Chang'e
da monkey84
Chang'e
16,605
903
8,942
11,035
20,795
8,859
4,182
6,615
13,844
98,678
0
W
Arachne
xWARHEADx09
Arachne
24,397
14,572
0
10,764
25,860
12,063
2,670
5,391
20,315
0
135,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,911
Gold Earned
79,916
604
Minions Killed
699
0
Camps Cleared
0
2,166,899
Distance Traveled
2,512,666
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,967
499
146
6
0
426,121
1
W
Bakasura
17,998
692
177
7
0
520,028
3
L
Tsukuyomi
12,558
483
135
5
0
424,545
6
W
Danzaburou
16,229
624
157
6
0
466,883
7
L
Horus
12,162
468
89
3
0
446,377
0
L
He Bo
12,233
471
110
4
0
418,693
8
W
Geb
13,008
500
47
2
0
492,386
5
L
Fenrir
12,991
500
124
5
0
451,163
2
W
Chang'e
15,348
590
159
6
0
463,072
7
W
Arachne
17,333
667
159
6
0
570,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role