Player Matchup

Cthulhu
Cthulhu
GoldenLegend77
Cthulhu
Level 118
God Stats
1W - 1L
1,721 SR
Queue Stats
126W - 119L
1,588 Elo+
Party 1
Janus
Janus
KING SEALS21
Janus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 203L
1,619 Elo+
Solo
Bakasura
Bakasura
TheRoyalBandit
Bakasura
Level 109
God Stats
1W - 2L
1,718 SR
Queue Stats
29W - 31L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
WalfLink
Danzaburou
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,615 Elo+
Party 1
Bellona
Bellona
swartz86
Bellona
Level 126
God Stats
15W - 10L
1,674 SR
Queue Stats
235W - 223L
1,553 Elo+
Party 1
Team Averages
Level 101
1,623 SR
1,592 Elo+

VS

Team Averages
Level 105
1,592 SR
1,510 Elo+
Vulcan
Vulcan
Chingus78
Vulcan
Level 140
God Stats
2W - 1L
1,654 SR
Queue Stats
23W - 20L
1,445 Elo+
Party 2
Sylvanus
Sylvanus
Malfurion109
Sylvanus
Level 158
God Stats
19W - 17L
1,722 SR
Queue Stats
116W - 115L
1,592 Elo+
Solo
Athena
Athena
NORANC
Athena
Level 69
God Stats
4W - 5L
1,349 SR
Queue Stats
446W - 438L
1,462 Elo+
Party 3
Arachne
Arachne
ShysteRebel
Arachne
Level 91
God Stats
42W - 25L
1,585 SR
Queue Stats
126W - 119L
1,570 Elo+
Party 2
Artemis
Artemis
gagatoma
Artemis
Level 65
God Stats
40W - 38L
1,649 SR
Queue Stats
455W - 460L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 1
6,875
458
7,879
13,912
7,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 3 / 1
7,619
508
6,313
6,776
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
11
0 / 2 / 0
6,475
432
4,288
10,753
3,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
WalfLink
Danzaburou
12
0 / 3 / 3
7,467
498
3,103
7,452
2,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
swartz86
Bellona
11
1 / 5 / 0
6,846
456
8,541
14,856
10,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Chingus78
Vulcan
13
3 / 0 / 2
8,305
554
6,144
5,611
1,968
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
Malfurion109
Sylvanus
14
4 / 1 / 3
8,344
556
9,870
12,717
10,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
NORANC
Athena
11
2 / 1 / 7
7,022
468
4,413
11,266
5,401
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
ShysteRebel
Arachne
11
6 / 2 / 5
7,711
514
6,987
7,791
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
gagatoma
Artemis
13
3 / 3 / 0
8,210
547
5,375
8,100
2,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
18
18
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Chingus78
Vulcan
3
0
2
4
L
4
5
1
0.9
L
1
3
1
0.5
W
Sylvanus
Malfurion109
Sylvanus
4
1
3
5.5
W
Athena
NORANC
Athena
2
1
7
5.5
W
Arachne
ShysteRebel
Arachne
6
2
5
4.25
L
Bakasura
0
2
0
0
L
Danzaburou
WalfLink
Danzaburou
0
3
3
0.5
W
Artemis
gagatoma
Artemis
3
3
0
1
L
Bellona
swartz86
Bellona
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,124
Damage
32,789
53,749
Taken
45,485
26,200
Mitigated
25,158
15,440
Healing
16,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Chingus78
Vulcan
6,144
2,713
0
788
5,611
1,968
114
4,330
1,097
50,181
0
L
7,879
349
290
2,946
13,912
7,859
0
5,619
8,135
28,507
0
L
6,313
230
0
1,831
6,776
1,871
0
2,757
3,871
53,254
0
W
Sylvanus
Malfurion109
Sylvanus
9,870
3,444
602
6,885
12,717
10,887
458
1,949
10,448
41,196
5,952
W
Athena
NORANC
Athena
4,413
1,801
312
2,702
11,266
5,401
0
4,561
6,298
23,584
0
W
Arachne
ShysteRebel
Arachne
6,987
4,353
0
2,437
7,791
4,403
0
1,256
6,371
0
34,704
L
Bakasura
4,288
2,679
0
4,634
10,753
3,526
0
2,017
8,736
0
31,400
L
Danzaburou
WalfLink
Danzaburou
3,103
1,044
0
1,895
7,452
2,259
704
415
7,037
0
39,033
W
Artemis
gagatoma
Artemis
5,375
2,549
0
2,871
8,100
2,499
0
1,720
6,159
0
46,082
L
Bellona
swartz86
Bellona
8,541
3,937
0
3,844
14,856
10,685
25
9,533
5,323
0
36,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,282
Gold Earned
39,592
399
Minions Killed
357
0
Camps Cleared
0
1,386,883
Distance Traveled
1,414,489
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,305
554
111
7
0
290,774
4
L
Cthulhu
6,875
458
32
2
0
293,826
1
L
Janus
7,619
508
120
8
0
263,507
1
W
Sylvanus
8,344
556
90
6
0
233,707
0
W
Athena
7,022
468
23
2
0
327,776
5
W
Arachne
7,711
514
47
3
0
324,859
1
L
Bakasura
6,475
432
80
5
0
295,684
2
L
Danzaburou
7,467
498
85
6
0
262,917
4
W
Artemis
8,210
547
86
6
0
237,373
7
L
Bellona
6,846
456
82
5
0
270,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role