Player Matchup

Ra
Ra
BananaShake09
Ra
Level 38
God Stats
1W - 1L
1,700 SR
Queue Stats
3W - 6L
1,233 Elo+
Party 2
Ares
Ares
HOEphaestus
Ares
Level 6
God Stats
1W - 0L
1,742 SR
Queue Stats
1W - 1L
1,238 Elo+
Party 2
Anhur
Anhur
Invinciblec0w
Anhur
Level 39
God Stats
1W - 2L
1,585 SR
Queue Stats
6W - 11L
1,343 Elo+
Party 2
Team Averages
Level 28
1,675 SR
1,271 Elo+

VS

Team Averages
Level 45
1,466 SR
1,352 Elo+
Skadi
Skadi
BlackLightningKG
Skadi
Level 14
God Stats
8W - 9L
1,488 SR
Queue Stats
15W - 20L
1,360 Elo+
Party 1
Ymir
Ymir
UPOOK
Ymir
Level 12
God Stats
13W - 14L
1,393 SR
Queue Stats
38W - 43L
1,328 Elo+
Party 1
Hera
Hera
X-__-greggy-__-X
Hera
Level 108
God Stats
2W - 1L
1,517 SR
Queue Stats
11W - 11L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
10,125
675
10,105
10,071
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 10
9,545
636
5,531
15,631
11,097
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
7 / 1 / 5
11,135
742
7,211
12,393
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 5
9,071
605
6,131
8,495
2,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
UPOOK
Ymir
11
1 / 2 / 5
8,886
592
5,203
10,471
3,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 4 / 2
10,309
687
15,820
8,143
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
11
Kills
6
6
Deaths
12
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
1
6
5
0.58
W
1
3
10
2
W
7
1
5
9.5
L
Ymir
UPOOK
Ymir
1
2
5
1.75
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,847
Damage
27,154
38,095
Taken
27,109
20,724
Mitigated
8,438
12,544
Healing
632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,105
461
2,762
2,728
10,071
4,516
598
6,087
3,718
45,152
0
L
6,131
2,932
0
382
8,495
2,785
168
5,632
2,612
0
25,797
W
5,531
99
0
938
15,631
11,097
591
7,962
7,343
18,262
0
W
7,211
3,621
0
6,116
12,393
5,111
1,754
6,547
5,452
0
69,833
L
Ymir
UPOOK
Ymir
5,203
550
0
0
10,471
3,575
0
6,058
4,206
12,363
0
L
15,820
1,041
0
250
8,143
2,078
179
3,378
4,615
62,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,805
Gold Earned
28,266
182
Minions Killed
156
0
Camps Cleared
0
855,188
Distance Traveled
729,183
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,125
675
78
5
0
252,365
4
L
Skadi
9,071
605
34
2
0
219,408
2
W
Ares
9,545
636
16
1
0
301,235
0
W
Anhur
11,135
742
88
6
0
301,588
2
L
Ymir
8,886
592
11
1
0
274,691
0
L
Hera
10,309
687
111
7
0
235,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role