Player Matchup

Artio
Artio
SubduedPond9084
Artio
Level 4
God Stats
2W - 3L
1,725 SR
Queue Stats
10W - 16L
1,500 Elo+
Party 1
Tyr
Tyr
The Carby
Tyr
Level 53
God Stats
2W - 0L
1,570 SR
Queue Stats
33W - 37L
1,373 Elo+
Party 1
Merlin
Merlin
evoliun
Merlin
Level 126
God Stats
2W - 2L
1,239 SR
Queue Stats
54W - 54L
1,743 Elo+
Party 1
Team Averages
Level 61
1,511 SR
1,539 Elo+

VS

Team Averages
Level 15
1,445 SR
1,378 Elo+
Sol
Sol
Ni19el
Sol
Level 23
God Stats
2W - 2L
1,517 SR
Queue Stats
47W - 43L
1,486 Elo+
Solo
Cabrakan
Cabrakan
ValhallaRise131
Cabrakan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,149 Elo+
Solo
Kukulkan
Kukulkan
thegreatroman
Kukulkan
Level 5
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 12
10,354
796
4,621
11,497
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 11
9,184
706
4,271
14,978
12,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
evoliun
Merlin
14
13 / 2 / 5
10,802
831
16,016
6,672
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ni19el
Sol
12
3 / 3 / 0
8,704
670
11,680
12,344
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
11
0 / 10 / 2
7,398
569
4,099
13,791
10,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kukulkan
thegreatroman
Kukulkan
6
0 / 7 / 2
6,965
536
840
5,594
2,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
19
Kills
3
4
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
Ni19el
Sol
3
3
0
1
W
4
0
12
10
W
2
2
11
3.75
L
Cabrakan
0
10
2
0.1
W
Merlin
evoliun
Merlin
13
2
5
7.75
L
Kukulkan
thegreatroman
Kukulkan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,908
Damage
16,619
33,147
Taken
31,729
25,554
Mitigated
16,031
6,592
Healing
6,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Ni19el
Sol
11,680
2,605
0
4,750
12,344
3,791
0
8,682
3,328
39,452
0
W
4,621
439
697
3,210
11,497
10,882
304
5,329
6,168
32,786
0
W
4,271
1,183
0
2,283
14,978
12,119
1,215
7,710
7,268
51
18,809
L
Cabrakan
4,099
69
0
1,490
13,791
10,160
112
8,095
5,210
19,093
0
W
Merlin
evoliun
Merlin
16,016
1,509
0
402
6,672
2,553
1,372
3,768
2,904
48,399
0
L
Kukulkan
thegreatroman
Kukulkan
840
205
0
195
5,594
2,080
105
2,947
2,459
4,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
23,067
153
Minions Killed
100
0
Camps Cleared
0
682,967
Distance Traveled
439,257
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,704
670
68
5
0
195,813
0
W
Artio
10,354
796
39
3
0
232,390
3
W
Tyr
9,184
706
38
3
0
240,849
2
L
Cabrakan
7,398
569
25
2
0
147,251
0
W
Merlin
10,802
831
76
6
0
209,728
0
L
Kukulkan
6,965
536
7
1
0
96,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role