Player Matchup

Osiris
Osiris
Masters
Maldistribution
Osiris
Masters
Level 158
God Stats
12W - 3L
2,314 SR
Queue Stats
99W - 53L
2,872 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 158
2,314 SR
2,872 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,735 SR
1,500 MMR
Danzaburou
Danzaburou
Bronze III
Sock Engram
Danzaburou
Bronze III
Level 92
God Stats
0W - 1L
1,735 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,959
1,192
3,267
4,758
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
Ah Muzen CabKaliBellonaUllrSkadi

VS

Bans
King ArthurPoseidonFreyaAmaterasuBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sock Engram
Danzaburou
8
0 / 3 / 0
4,331
866
1,634
4,821
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Danzaburou
Sock Engram
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,267
Damage
1,634
4,758
Taken
4,821
2,588
Mitigated
2,644
3,578
Healing
781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,267
1,277
0
3,578
4,758
2,588
612
44
4,714
0
28,866
L
Danzaburou
Sock Engram
Danzaburou
1,634
680
0
781
4,821
2,644
0
0
4,821
0
12,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,959
Gold Earned
4,331
55
Minions Killed
30
0
Camps Cleared
0
99,852
Distance Traveled
86,901
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,959
1,192
55
11
0
99,852
3
L
Danzaburou
4,331
866
30
6
0
86,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role