Player Matchup

Cu Chulainn
Cu Chulainn
Decayedknight
Cu Chulainn
Level 117
God Stats
4W - 4L
1,447 SR
Queue Stats
49W - 45L
1,506 Elo+
Party 2
Ymir
Ymir
Prevosity
Ymir
Level 48
God Stats
19W - 8L
1,623 SR
Queue Stats
256W - 226L
1,577 Elo+
Party 1
Scylla
Scylla
SaltyUrban
Scylla
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 155L
1,501 Elo+
Party 2
Chiron
Chiron
SparkyArcy
Chiron
Level 81
God Stats
1W - 3L
1,404 SR
Queue Stats
462W - 417L
1,545 Elo+
Party 1
Thanatos
Thanatos
YoureUnnecessary
Thanatos
Level 49
God Stats
3W - 2L
1,607 SR
Queue Stats
78W - 79L
1,502 Elo+
Party 1
Team Averages
Level 69
1,516 SR
1,526 Elo+

VS

Team Averages
Level 58
1,442 SR
1,500 Elo+
Thoth
Thoth
 
Thoth
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Cripdos
Apollo
Level 67
God Stats
2W - 5L
1,251 SR
Queue Stats
138W - 129L
1,493 Elo+
Party 3
Fenrir
Fenrir
SuperSaiyanJavii
Fenrir
Level 14
God Stats
3W - 2L
1,458 SR
Queue Stats
3W - 6L
1,389 Elo+
Party 3
Sobek
Sobek
Yuezho
Sobek
Level 68
God Stats
7W - 4L
1,308 SR
Queue Stats
352W - 300L
1,557 Elo+
Party 3
Set
Set
dnomder
Set
Level 108
God Stats
190W - 112L
1,695 SR
Queue Stats
1,112W - 964L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Decayedknight
Cu Chulainn
15
1 / 1 / 2
9,036
602
3,760
6,594
4,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
13
1 / 1 / 12
8,963
598
4,330
9,455
6,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
SaltyUrban
Scylla
14
5 / 0 / 6
8,936
596
9,191
4,160
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
SparkyArcy
Chiron
17
8 / 0 / 3
10,521
701
8,404
6,630
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 3 / 1
8,629
575
4,875
9,114
5,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 4 / 0
6,384
426
4,955
6,618
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Cripdos
Apollo
10
0 / 4 / 0
6,118
408
1,797
7,021
1,533
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 6 / 2
6,593
440
2,902
12,073
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Yuezho
Sobek
10
0 / 5 / 1
6,311
421
3,528
11,940
6,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Set
16
4 / 2 / 0
9,185
612
5,923
9,063
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
21
Kills
5
5
Deaths
21
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
4
0
0
L
Apollo
Cripdos
Apollo
0
4
0
0
W
Cu Chulainn
Decayedknight
Cu Chulainn
1
1
2
2
W
Ymir
1
1
12
7
W
Scylla
SaltyUrban
Scylla
5
0
6
8
W
Chiron
SparkyArcy
Chiron
8
0
3
9.5
L
1
6
2
0.33
W
6
3
1
2.17
L
Sobek
Yuezho
Sobek
0
5
1
0.1
L
Set
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,560
Damage
19,105
35,953
Taken
46,715
19,608
Mitigated
17,953
16,422
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,955
188
0
730
6,618
2,047
0
2,431
4,051
34,371
0
L
Apollo
Cripdos
Apollo
1,797
878
0
1,374
7,021
1,533
0
830
6,146
0
29,895
W
Cu Chulainn
Decayedknight
Cu Chulainn
3,760
1,003
0
2,566
6,594
4,430
548
0
6,594
0
46,479
W
Ymir
4,330
233
0
2,632
9,455
6,106
0
3,626
5,659
31,681
0
W
Scylla
SaltyUrban
Scylla
9,191
642
0
875
4,160
1,324
591
1,488
2,510
48,382
0
W
Chiron
SparkyArcy
Chiron
8,404
4,773
519
3,174
6,630
2,335
2,136
2,128
4,383
0
82,355
L
2,902
456
195
4,170
12,073
3,734
0
3,802
8,113
0
30,257
W
4,875
1,743
0
6,656
9,114
5,413
0
726
8,324
0
43,796
L
Sobek
Yuezho
Sobek
3,528
85
0
3,846
11,940
6,871
0
4,457
7,333
23,229
0
L
Set
5,923
2,051
0
4,031
9,063
3,768
0
1,489
7,226
0
60,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,085
Gold Earned
34,591
463
Minions Killed
382
0
Camps Cleared
0
1,508,849
Distance Traveled
1,381,304
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,384
426
64
4
0
281,220
4
L
Apollo
6,118
408
68
5
0
223,376
1
W
Cu Chulainn
9,036
602
92
6
0
298,293
7
W
Ymir
8,963
598
55
4
0
286,221
5
W
Scylla
8,936
596
97
6
0
307,121
3
W
Chiron
10,521
701
144
10
0
295,184
0
L
Fenrir
6,593
440
66
4
0
246,835
0
W
Thanatos
8,629
575
75
5
0
322,030
2
L
Sobek
6,311
421
37
2
0
289,106
7
L
Set
9,185
612
147
10
0
340,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role