Player Matchup

Mercury
Mercury
Platinum I
AFOGLE11
Mercury
Platinum I
Level 157
God Stats
14W - 7L
1,749 SR
Queue Stats
220W - 209L
1,850 MMR
Party 3
Aphrodite
Aphrodite
Gold V
BEATERAW
Aphrodite
Gold V
Level 158
God Stats
5W - 5L
1,867 SR
Queue Stats
104W - 93L
1,625 MMR
Solo
Danzaburou
Danzaburou
Gold IV
IndiOhh_
Danzaburou
Gold IV
Level 149
God Stats
13W - 7L
1,698 SR
Queue Stats
137W - 138L
1,394 MMR
Party 3
Ganesha
Ganesha
Silver II
Its TMP1
Ganesha
Silver II
Level 109
God Stats
5W - 2L
1,701 SR
Queue Stats
23W - 15L
1,619 MMR
Solo
Ymir
Ymir
Silver I
SenpaiSandy
Ymir
Silver I
Level 156
God Stats
21W - 15L
1,684 SR
Queue Stats
91W - 76L
1,626 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,740 SR
1,623 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,534 SR
1,624 MMR
Chaac
Chaac
Silver I
EcuaSoloGG
Chaac
Silver I
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,629 MMR
Party 2
Raijin
Raijin
Silver I
Ix Floki xI
Raijin
Silver I
Level 80
God Stats
10W - 11L
1,500 SR
Queue Stats
143W - 121L
1,629 MMR
Party 2
Apollo
Apollo
Gold II
MyBestYourWorst
Apollo
Gold II
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
573W - 550L
1,618 MMR
Solo
Yemoja
Yemoja
Gold IV
RJ FDU
Yemoja
Gold IV
Level 156
God Stats
53W - 51L
1,696 SR
Queue Stats
233W - 222L
1,521 MMR
Party 1
Janus
Janus
Platinum IV
problemfdu
Janus
Platinum IV
Level 146
God Stats
12W - 19L
1,471 SR
Queue Stats
223W - 202L
1,720 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AFOGLE11
Mercury
20
7 / 3 / 2
13,534
521
21,286
21,892
12,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
BEATERAW
Aphrodite
19
1 / 3 / 8
12,453
479
11,869
18,503
24,497
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
IndiOhh_
Danzaburou
20
6 / 1 / 9
13,648
525
19,816
19,484
10,337
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
Its TMP1
Ganesha
19
1 / 3 / 10
12,197
469
11,417
18,246
11,907
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

19
5 / 3 / 12
12,906
496
9,043
26,356
30,218
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Nu WaSetChang'eCu ChulainnTsukuyomi

VS

Bans
CthulhuScyllaCupidPersephoneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
1 / 4 / 5
11,885
457
10,949
25,396
31,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
19
1 / 5 / 2
12,584
484
14,357
16,936
7,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 4 / 4
13,144
506
16,338
22,024
10,957
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
RJ FDU
Yemoja
15
0 / 4 / 7
10,620
408
7,288
25,912
20,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
20
7 / 3 / 1
13,684
526
23,443
13,221
5,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
32
20
Kills
13
13
Deaths
20
41
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
AFOGLE11
Mercury
7
3
2
2.67
W
Aphrodite
BEATERAW
Aphrodite
1
3
8
1.67
L
Chaac
1
4
5
0.88
W
Danzaburou
IndiOhh_
Danzaburou
6
1
9
10.5
W
Ganesha
Its TMP1
Ganesha
1
3
10
2
L
Raijin
1
5
2
0.4
L
4
4
4
1.5
L
Yemoja
RJ FDU
Yemoja
0
4
7
0.88
W
5
3
12
3.67
L
Janus
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,431
Damage
72,375
104,481
Taken
103,489
89,263
Mitigated
74,699
39,807
Healing
32,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AFOGLE11
Mercury
21,286
12,056
0
1,005
21,892
12,304
1,746
7,486
14,036
0
117,289
W
Aphrodite
BEATERAW
Aphrodite
11,869
1,714
7,826
11,897
18,503
24,497
419
5,227
13,007
82,630
0
L
Chaac
10,949
2,540
0
9,358
25,396
31,337
612
11,805
13,591
0
67,778
W
Danzaburou
IndiOhh_
Danzaburou
19,816
9,526
0
10,485
19,484
10,337
6,021
10,044
8,951
0
108,870
W
Ganesha
Its TMP1
Ganesha
11,417
515
0
4,676
18,246
11,907
0
6,528
11,472
79,981
0
L
Raijin
14,357
1,775
344
1,957
16,936
7,002
2,409
5,208
11,630
107,654
0
L
16,338
8,281
0
5,426
22,024
10,957
3,298
4,185
17,772
0
107,861
L
Yemoja
RJ FDU
Yemoja
7,288
1,878
3,507
8,577
25,912
20,295
507
7,047
18,796
29,611
0
W
9,043
1,621
0
3,918
26,356
30,218
321
13,698
11,687
51,805
0
L
Janus
23,443
492
302
3,134
13,221
5,108
1,554
3,850
9,371
109,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,738
Gold Earned
61,917
693
Minions Killed
699
0
Camps Cleared
0
2,521,803
Distance Traveled
2,301,719
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,534
521
180
7
0
625,681
1
W
Aphrodite
12,453
479
150
6
0
435,366
0
L
Chaac
11,885
457
117
5
0
459,524
4
W
Danzaburou
13,648
525
184
7
0
489,967
3
W
Ganesha
12,197
469
93
4
0
496,220
9
L
Raijin
12,584
484
197
8
0
415,376
3
L
Apollo
13,144
506
174
7
0
475,912
0
L
Yemoja
10,620
408
26
1
0
419,356
3
W
Ymir
12,906
496
86
3
0
474,569
4
L
Janus
13,684
526
185
7
0
531,551
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role