Player Matchup

Chang'e
Chang'e
Tacaticata
Chang'e
Level 67
God Stats
1W - 4L
1,555 SR
Queue Stats
20W - 20L
1,590 Elo+
Party 2
Scylla
Scylla
Teteuzaum
Scylla
Level 83
God Stats
2W - 3L
1,611 SR
Queue Stats
184W - 167L
1,597 Elo+
Party 2
Yemoja
Yemoja
ThamiFurtalex
Yemoja
Level 78
God Stats
6W - 6L
1,771 SR
Queue Stats
68W - 53L
1,588 Elo+
Party 2
Set
Set
rnunezs
Set
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 148L
1,482 Elo+
Solo
Izanami
Izanami
xSena100
Izanami
Level 88
God Stats
5W - 3L
1,659 SR
Queue Stats
226W - 201L
1,591 Elo+
Party 2
Team Averages
Level 89
1,619 SR
1,570 Elo+

VS

Team Averages
Level 112
1,499 SR
1,498 Elo+
Nu Wa
Nu Wa
Felippidios
Nu Wa
Level 145
God Stats
4W - 3L
1,348 SR
Queue Stats
77W - 84L
1,526 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MazotiLucas2002
Cu Chulainn
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Sattinne
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
XabrauM
Loki
Level 69
God Stats
12W - 2L
1,648 SR
Queue Stats
151W - 139L
1,463 Elo+
Party 3
Fafnir
Fafnir
Zonezs
Fafnir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Tacaticata
Chang'e
14
0 / 9 / 0
8,032
402
6,592
16,265
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Teteuzaum
Scylla
15
0 / 4 / 0
8,377
419
4,325
9,223
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 0
8,131
407
3,774
7,880
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Set
10
0 / 5 / 0
7,023
351
3,516
13,634
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
xSena100
Izanami
15
0 / 2 / 0
9,003
450
5,998
8,496
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 5
11,673
584
11,496
5,806
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
MazotiLucas2002
Cu Chulainn
20
8 / 0 / 3
12,932
647
15,187
17,664
9,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Sattinne
Neith
18
3 / 0 / 0
11,126
556
4,332
9,884
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
XabrauM
Loki
19
7 / 0 / 3
12,181
609
5,838
12,555
5,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Zonezs
Fafnir
14
0 / 1 / 8
9,937
497
4,236
11,537
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
40
1
Kills
21
21
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
W
Cu Chulainn
MazotiLucas2002
Cu Chulainn
8
0
3
9.5
W
Neith
Sattinne
Neith
3
0
0
3
L
Chang'e
Tacaticata
Chang'e
0
9
0
0
L
Scylla
Teteuzaum
Scylla
0
4
0
0
L
1
1
0
1
W
Loki
XabrauM
Loki
7
0
3
8.5
W
Fafnir
Zonezs
Fafnir
0
1
8
4
L
Set
0
5
0
0
L
Izanami
xSena100
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,205
Damage
41,089
55,498
Taken
57,446
22,218
Mitigated
31,267
13,565
Healing
27,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,496
2,587
0
2,847
5,806
2,138
3,109
1,362
4,444
82,927
0
W
Cu Chulainn
MazotiLucas2002
Cu Chulainn
15,187
3,036
0
7,585
17,664
9,486
818
7,479
9,629
175
78,315
W
Neith
Sattinne
Neith
4,332
400
597
7,147
9,884
3,566
4,278
1,450
8,434
0
81,048
L
Chang'e
Tacaticata
Chang'e
6,592
1,357
301
3,919
16,265
5,416
0
2,009
14,084
40,902
0
L
Scylla
Teteuzaum
Scylla
4,325
569
0
810
9,223
2,721
0
2,798
6,229
62,355
0
L
3,774
1,205
1,874
2,338
7,880
5,116
0
2,395
5,273
22,804
0
W
Loki
XabrauM
Loki
5,838
1,218
0
6,508
12,555
5,187
0
2,124
10,431
0
99,535
W
Fafnir
Zonezs
Fafnir
4,236
365
0
3,236
11,537
10,890
76
1,720
9,817
23,551
0
L
Set
3,516
915
0
3,385
13,634
5,217
0
3,734
9,666
0
41,799
L
Izanami
xSena100
Izanami
5,998
3,144
0
938
8,496
3,748
0
4,015
4,339
0
77,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,566
Gold Earned
57,849
475
Minions Killed
649
0
Camps Cleared
0
1,723,207
Distance Traveled
2,006,956
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,673
584
158
8
0
389,791
4
W
Cu Chulainn
12,932
647
142
7
0
421,449
2
W
Neith
11,126
556
152
8
0
344,213
5
L
Chang'e
8,032
402
90
5
0
300,382
9
L
Scylla
8,377
419
132
7
0
363,485
10
L
Yemoja
8,131
407
35
2
0
365,640
12
W
Loki
12,181
609
174
9
0
475,128
5
W
Fafnir
9,937
497
23
1
0
376,375
9
L
Set
7,023
351
69
3
0
322,559
3
L
Izanami
9,003
450
149
7
0
371,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role