Player Matchup

Fenrir
Fenrir
Dymolindo
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
GabrielBRJ
Athena
Level 104
God Stats
1W - 2L
1,766 SR
Queue Stats
3W - 7L
1,402 Elo+
Party 1
Sol
Sol
JagoBR
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 50L
1,563 Elo+
Party 2
Artemis
Artemis
TopCrazyGG
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,529 Elo+
Party 1
Chaac
Chaac
fear0909bbx
Chaac
Level 26
God Stats
18W - 12L
1,658 SR
Queue Stats
561W - 578L
1,501 Elo+
Solo
Team Averages
Level 38
1,585 SR
1,499 Elo+

VS

Team Averages
Level 20
1,577 SR
1,579 Elo+
Anubis
Anubis
CupidoIFO
Anubis
Level 27
God Stats
25W - 11L
1,760 SR
Queue Stats
100W - 89L
1,573 Elo+
Solo
Bellona
Bellona
JogadorLVL1
Bellona
Level 18
God Stats
8W - 6L
1,423 SR
Queue Stats
82W - 52L
1,615 Elo+
Solo
Izanami
Izanami
SnakeS2
Izanami
Level 18
God Stats
10W - 3L
1,557 SR
Queue Stats
131W - 66L
1,600 Elo+
Solo
Yemoja
Yemoja
Wasquez17
Yemoja
Level 26
God Stats
7W - 4L
1,646 SR
Queue Stats
334W - 378L
1,509 Elo+
Solo
He Bo
He Bo
vinicius_invicta
He Bo
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dymolindo
Fenrir
18
11 / 5 / 4
11,720
510
15,586
20,289
11,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
GabrielBRJ
Athena
14
1 / 5 / 6
9,614
418
8,126
19,477
17,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
JagoBR
Sol
15
2 / 4 / 6
9,546
415
15,224
17,040
5,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
TopCrazyGG
Artemis
12
0 / 6 / 3
7,490
326
5,348
11,813
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 2
10,631
462
9,790
17,490
18,929
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CupidoIFO
Anubis
18
3 / 5 / 7
11,934
519
13,083
18,489
10,921
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
JogadorLVL1
Bellona
20
2 / 3 / 8
12,941
563
13,686
20,299
15,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
SnakeS2
Izanami
20
14 / 1 / 4
15,324
666
24,537
22,408
9,631
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Wasquez17
Yemoja
17
3 / 4 / 8
11,744
511
9,289
16,976
19,930
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 4 / 2
8,692
378
6,193
5,754
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
17
Kills
22
22
Deaths
17
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
CupidoIFO
Anubis
3
5
7
1.3
L
Fenrir
Dymolindo
Fenrir
11
5
4
2.6
L
Athena
GabrielBRJ
Athena
1
5
6
0.8
L
Sol
JagoBR
Sol
2
4
6
1.25
W
Bellona
JogadorLVL1
Bellona
2
3
8
2
W
Izanami
SnakeS2
Izanami
14
1
4
16
L
Artemis
TopCrazyGG
Artemis
0
6
3
0.25
W
Yemoja
Wasquez17
Yemoja
3
4
8
1.75
L
3
2
2
2
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,074
Damage
66,788
86,109
Taken
83,926
57,153
Mitigated
57,667
24,732
Healing
42,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CupidoIFO
Anubis
13,083
803
0
9,079
18,489
10,921
1,408
7,297
11,192
74,343
0
L
Fenrir
Dymolindo
Fenrir
15,586
3,739
712
6,019
20,289
11,768
780
6,131
14,158
0
70,428
L
Athena
GabrielBRJ
Athena
8,126
1,629
760
4,352
19,477
17,644
68
8,117
11,360
40,921
0
L
Sol
JagoBR
Sol
15,224
2,943
739
5,792
17,040
5,182
799
8,530
8,510
55,545
0
W
Bellona
JogadorLVL1
Bellona
13,686
6,623
0
9,497
20,299
15,925
2,670
1,751
18,548
0
85,085
W
Izanami
SnakeS2
Izanami
24,537
15,953
0
16,496
22,408
9,631
5,496
8,565
13,843
0
164,193
L
Artemis
TopCrazyGG
Artemis
5,348
2,155
0
1,292
11,813
3,630
88
3,151
8,662
0
19,935
W
Yemoja
Wasquez17
Yemoja
9,289
768
1,698
4,263
16,976
19,930
209
5,504
11,472
27,412
0
L
9,790
1,594
0
5,066
17,490
18,929
312
2,636
14,854
0
67,418
W
6,193
496
0
1,306
5,754
1,260
0
233
5,521
25,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,001
Gold Earned
60,635
407
Minions Killed
609
0
Camps Cleared
0
1,975,066
Distance Traveled
1,794,527
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,934
519
115
5
0
355,326
3
L
Fenrir
11,720
510
109
5
0
405,804
0
L
Athena
9,614
418
65
3
0
420,625
1
L
Sol
9,546
415
83
4
0
346,218
3
W
Bellona
12,941
563
176
8
0
446,235
2
W
Izanami
15,324
666
227
10
0
388,381
6
L
Artemis
7,490
326
26
1
0
372,887
0
W
Yemoja
11,744
511
37
2
0
413,313
3
L
Chaac
10,631
462
124
5
0
429,532
6
W
He Bo
8,692
378
54
2
0
191,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role