Player Matchup

Mercury
Mercury
BC Made
Mercury
Level 99
God Stats
20W - 21L
1,674 SR
Queue Stats
73W - 71L
1,573 Elo+
Party 1
Set
Set
Weapon Loadouts
Set
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 94L
1,634 Elo+
Party 1
Nemesis
Nemesis
aild saint
Nemesis
Level 19
God Stats
0W - 1L
1,736 SR
Queue Stats
28W - 16L
1,628 Elo+
Party 1
Team Averages
Level 74
1,637 SR
1,612 Elo+

VS

Team Averages
Level 94
1,647 SR
1,727 Elo+
Anubis
Anubis
ReGiSyDe GhOsT
Anubis
Level 127
God Stats
2W - 2L
1,875 SR
Queue Stats
27W - 34L
1,936 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ReGiSyDe OnYx
Tsukuyomi
Level 28
God Stats
1W - 1L
1,542 SR
Queue Stats
5W - 5L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
ReGiSyDe SiN
Cthulhu
Level 128
God Stats
4W - 1L
1,523 SR
Queue Stats
40W - 53L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BC Made
Mercury
14
8 / 6 / 5
11,163
744
13,711
13,207
3,921
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
3 / 6 / 8
10,424
695
11,537
19,683
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
aild saint
Nemesis
12
3 / 11 / 6
9,392
626
6,199
15,041
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 5 / 7
12,720
848
17,803
17,782
12,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ReGiSyDe OnYx
Tsukuyomi
12
6 / 7 / 8
10,755
717
6,617
11,320
5,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ReGiSyDe SiN
Cthulhu
15
4 / 2 / 18
11,512
767
14,786
15,626
23,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
14
Kills
23
23
Deaths
14
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mercury
BC Made
Mercury
8
6
5
1.75
W
13
5
7
3.3
W
Tsukuyomi
ReGiSyDe OnYx
Tsukuyomi
6
7
8
1.43
W
Cthulhu
ReGiSyDe SiN
Cthulhu
4
2
18
6.5
L
3
6
8
1.17
L
Nemesis
aild saint
Nemesis
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,447
Damage
39,206
47,931
Taken
44,728
24,005
Mitigated
41,826
7,862
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BC Made
Mercury
13,711
6,133
0
1,040
13,207
3,921
0
8,951
4,056
0
46,968
W
17,803
2,191
135
8,782
17,782
12,967
1,296
467
17,315
61,175
0
W
Tsukuyomi
ReGiSyDe OnYx
Tsukuyomi
6,617
1,783
222
568
11,320
5,119
634
0
11,320
0
22,312
W
Cthulhu
ReGiSyDe SiN
Cthulhu
14,786
1,436
1,959
1,926
15,626
23,740
653
332
15,294
33,537
0
L
11,537
4,274
0
5,805
19,683
13,875
345
12,614
6,601
193
32,941
L
Nemesis
aild saint
Nemesis
6,199
1,697
0
1,017
15,041
6,209
0
10,190
4,609
0
19,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,979
Gold Earned
34,987
134
Minions Killed
128
0
Camps Cleared
0
773,462
Distance Traveled
738,969
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,163
744
70
5
0
261,861
1
W
Anubis
12,720
848
77
5
0
219,947
0
W
Tsukuyomi
10,755
717
21
1
0
248,671
1
W
Cthulhu
11,512
767
30
2
0
270,351
3
L
Set
10,424
695
46
3
0
257,993
9
L
Nemesis
9,392
626
18
1
0
253,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role