Player Matchup

Loki
Loki
Firted47
Loki
Level 22
God Stats
13W - 9L
1,269 SR
Queue Stats
70W - 78L
1,295 Elo+
Solo
Cthulhu
Cthulhu
Fluffyhammer801
Cthulhu
Level 27
God Stats
24W - 30L
1,458 SR
Queue Stats
52W - 63L
1,370 Elo+
Solo
Agni
Agni
Sweaty Neek2852
Agni
Level 3
God Stats
4W - 4L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Solo
Merlin
Merlin
ktz__48
Merlin
Level 21
God Stats
1W - 5L
1,392 SR
Queue Stats
1W - 5L
1,233 Elo+
Solo
Chiron
Chiron
saymoney333
Chiron
Level 17
God Stats
5W - 6L
1,498 SR
Queue Stats
169W - 196L
1,285 Elo+
Solo
Team Averages
Level 18
1,424 SR
1,337 Elo+

VS

Team Averages
Level 33
1,693 SR
1,478 Elo+
Ganesha
Ganesha
Dressty
Ganesha
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,524 Elo+
Party 1
Thor
Thor
KhayBotGomes04
Thor
Level 14
God Stats
4W - 1L
1,839 SR
Queue Stats
14W - 11L
1,437 Elo+
Party 2
Janus
Janus
LyricaIII
Janus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 1
Bellona
Bellona
Pedro The Mith
Bellona
Level 25
God Stats
3W - 0L
1,736 SR
Queue Stats
58W - 50L
1,477 Elo+
Party 2
Medusa
Medusa
Rizing Abyss
Medusa
Level 88
God Stats
3W - 5L
1,892 SR
Queue Stats
93W - 73L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
0 / 6 / 1
11,500
442
5,147
17,787
6,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

1
0 / 0 / 0
5,002
192
0
0
0
20
11 / 5 / 0
16,088
619
20,143
19,445
7,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
ktz__48
Merlin
17
0 / 3 / 1
9,267
356
5,384
7,851
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
20
0 / 2 / 1
11,120
428
4,873
12,428
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dressty
Ganesha
20
0 / 1 / 8
13,106
504
3,757
9,482
7,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
3 / 2 / 2
11,825
455
4,452
11,213
4,338
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Janus
LyricaIII
Janus
20
3 / 6 / 1
13,453
517
9,557
16,156
5,980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
4 / 2 / 2
13,417
516
6,076
17,824
16,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
20
6 / 2 / 0
13,531
520
10,942
13,415
5,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
11
Kills
16
16
Deaths
13
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Dressty
Ganesha
0
1
8
4
L
Loki
0
6
1
0.08
L
0
0
0
0
W
3
2
2
2
W
Janus
LyricaIII
Janus
3
6
1
0.58
W
4
2
2
2.5
W
Medusa
6
2
0
3
L
11
5
0
2.2
L
Merlin
ktz__48
Merlin
0
3
1
0.17
L
Chiron
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,547
Damage
34,784
57,511
Taken
68,090
20,757
Mitigated
39,923
19,983
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Dressty
Ganesha
3,757
242
0
2,433
9,482
7,800
630
3,624
5,858
35,728
0
L
Loki
5,147
237
0
5,072
17,787
6,957
709
2,451
15,336
0
90,128
L
0
0
0
0
0
0
0
0
0
0
0
W
4,452
960
0
2,716
11,213
4,338
1,417
3,360
7,853
0
54,820
W
Janus
LyricaIII
Janus
9,557
772
0
4,009
16,156
5,980
569
11,652
4,504
77,926
0
W
6,076
906
0
2,237
17,824
16,149
756
5,680
12,144
16,615
64,387
W
Medusa
10,942
4,187
0
3,920
13,415
5,656
3,333
6,260
7,155
0
114,595
L
20,143
1,037
31
6,506
19,445
7,241
548
8,063
11,382
140,991
0
L
Merlin
ktz__48
Merlin
5,384
397
0
0
7,851
2,245
290
903
6,948
42,571
0
L
Chiron
4,873
996
489
7,885
12,428
4,314
87
3,205
9,223
0
92,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,977
Gold Earned
65,332
609
Minions Killed
577
0
Camps Cleared
0
1,710,181
Distance Traveled
2,438,275
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,106
504
26
1
0
486,357
0
L
Loki
11,500
442
150
6
0
428,997
3
L
Cthulhu
5,002
192
0
0
0
0
0
W
Thor
11,825
455
87
3
0
435,891
3
W
Janus
13,453
517
141
5
0
442,244
0
W
Bellona
13,417
516
132
5
0
599,197
3
W
Medusa
13,531
520
191
7
0
474,586
8
L
Agni
16,088
619
230
9
0
465,874
5
L
Merlin
9,267
356
77
3
0
342,723
0
L
Chiron
11,120
428
152
6
0
472,587
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role