Player Matchup

Ymir
Ymir
Garayito
Ymir
Level 4
God Stats
24W - 29L
1,443 SR
Queue Stats
106W - 136L
1,360 Elo+
Solo
Ra
Ra
LokozTrust
Ra
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,586 Elo+
Party 1
Ne Zha
Ne Zha
OhSley
Ne Zha
Level 16
God Stats
6W - 7L
1,711 SR
Queue Stats
14W - 21L
1,562 Elo+
Party 1
Odin
Odin
PrPurpz
Odin
Level 16
God Stats
0W - 3L
1,364 SR
Queue Stats
13W - 17L
1,599 Elo+
Party 1
Danzaburou
Danzaburou
RV96
Danzaburou
Level 14
God Stats
5W - 7L
1,620 SR
Queue Stats
8W - 14L
1,428 Elo+
Party 1
Team Averages
Level 18
1,528 SR
1,507 Elo+

VS

Team Averages
Level 24
1,589 SR
1,501 Elo+
Nemesis
Nemesis
Alemefraz
Nemesis
Level 28
God Stats
3W - 8L
1,261 SR
Queue Stats
891W - 916L
1,415 Elo+
Solo
Scylla
Scylla
Harm88
Scylla
Level 27
God Stats
3W - 0L
1,915 SR
Queue Stats
16W - 9L
1,595 Elo+
Party 3
Chaac
Chaac
M3neerEend
Chaac
Level 17
God Stats
7W - 4L
1,605 SR
Queue Stats
16W - 9L
1,595 Elo+
Party 3
Neith
Neith
kofteeee
Neith
Level 25
God Stats
23W - 13L
1,568 SR
Queue Stats
98W - 89L
1,453 Elo+
Party 2
Sobek
Sobek
patateeess
Sobek
Level 24
God Stats
33W - 21L
1,597 SR
Queue Stats
92W - 86L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 4 / 2
6,796
453
4,360
11,374
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 8 / 1
7,600
507
5,640
10,606
3,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
OhSley
Ne Zha
9
1 / 7 / 2
6,178
412
4,533
12,436
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odin
PrPurpz
Odin
10
0 / 4 / 2
6,241
416
3,352
10,198
5,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RV96
Danzaburou
10
1 / 8 / 1
6,743
450
4,181
10,427
3,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alemefraz
Nemesis
12
3 / 4 / 5
7,621
508
4,714
11,019
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Harm88
Scylla
15
6 / 1 / 2
9,163
611
6,346
5,573
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
14
5 / 1 / 3
8,482
565
6,840
8,404
5,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
kofteeee
Neith
15
15 / 1 / 3
9,834
656
17,731
13,079
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
12
2 / 2 / 9
8,427
562
3,928
9,891
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
7
Kills
31
31
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Alemefraz
Nemesis
3
4
5
1.38
L
Ymir
1
4
2
0.5
W
Scylla
Harm88
Scylla
6
1
2
7
L
4
8
1
0.56
W
Chaac
5
1
3
6.5
L
Ne Zha
OhSley
Ne Zha
1
7
2
0.29
L
Odin
PrPurpz
Odin
0
4
2
0.25
L
Danzaburou
RV96
Danzaburou
1
8
1
0.19
W
Neith
kofteeee
Neith
15
1
3
16.5
W
Sobek
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,066
Damage
39,559
55,041
Taken
47,966
21,585
Mitigated
21,184
8,302
Healing
19,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Alemefraz
Nemesis
4,714
2,268
0
2,455
11,019
3,642
1,500
1,495
9,449
0
33,243
L
Ymir
4,360
710
0
496
11,374
5,804
0
1,652
9,697
18,374
0
W
Scylla
Harm88
Scylla
6,346
1,059
0
500
5,573
1,859
1,524
2,573
3,000
45,483
0
L
5,640
762
26
1,371
10,606
3,239
150
6,200
4,281
35,094
0
W
Chaac
6,840
1,157
0
3,958
8,404
5,160
453
1,246
6,983
0
34,030
L
Ne Zha
OhSley
Ne Zha
4,533
1,809
0
4,336
12,436
3,779
0
1,508
10,878
0
30,755
L
Odin
PrPurpz
Odin
3,352
1,215
0
2,073
10,198
5,321
72
47
9,876
0
23,112
L
Danzaburou
RV96
Danzaburou
4,181
2,197
0
0
10,427
3,442
252
867
9,560
0
21,781
W
Neith
kofteeee
Neith
17,731
10,682
0
9,817
13,079
5,163
2,015
2,830
10,224
0
71,287
W
Sobek
3,928
351
0
3,216
9,891
5,360
791
1,856
8,035
11,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,558
Gold Earned
43,527
214
Minions Killed
370
0
Camps Cleared
0
1,330,027
Distance Traveled
1,305,596
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,621
508
67
4
0
304,565
0
L
Ymir
6,796
453
23
2
0
282,190
0
W
Scylla
9,163
611
98
7
0
256,546
2
L
Ra
7,600
507
68
5
0
282,478
3
W
Chaac
8,482
565
71
5
0
308,803
2
L
Ne Zha
6,178
412
57
4
0
259,167
1
L
Odin
6,241
416
38
3
0
265,849
0
L
Danzaburou
6,743
450
28
2
0
240,343
0
W
Neith
9,834
656
119
8
0
184,963
0
W
Sobek
8,427
562
15
1
0
250,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role