Player Matchup

Hachiman
Hachiman
Gold V
Athozz1926
Hachiman
Gold V
Level 159
God Stats
3W - 4L
1,585 SR
Queue Stats
20W - 19L
1,594 MMR
Party 1
Hun Batz
Hun Batz
Gold III
KingH4rd
Hun Batz
Gold III
Level 145
God Stats
2W - 4L
1,373 SR
Queue Stats
118W - 110L
1,407 MMR
Party 1
Izanami
Izanami
Bronze III
Reyben25
Izanami
Bronze III
Level 145
God Stats
20W - 15L
1,573 SR
Queue Stats
129W - 141L
1,512 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
Salammander7w7
Kumbhakarna
Bronze III
Level 85
God Stats
2W - 8L
1,184 SR
Queue Stats
28W - 40L
1,500 MMR
Party 2
Thoth
Thoth
Bronze III
zColin
Thoth
Bronze III
Level 84
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,448 SR
1,503 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,561 SR
1,503 MMR
Janus
Janus
Bronze III
Cuadra2
Janus
Bronze III
Level 43
God Stats
1W - 1L
1,608 SR
Queue Stats
9W - 7L
1,508 MMR
Solo
Ymir
Ymir
Gold IV
KEEEELO
Ymir
Gold IV
Level 123
God Stats
30W - 28L
1,547 SR
Queue Stats
313W - 309L
1,510 MMR
Solo
Arachne
Arachne
Bronze III
almigthypyroo
Arachne
Bronze III
Level 124
God Stats
1W - 0L
1,650 SR
Queue Stats
13W - 20L
1,495 MMR
Solo
Osiris
Osiris
Bronze III
iTzAngel7u7
Osiris
Bronze III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 25L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
zauk
Ah Muzen Cab
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Athozz1926
Hachiman
18
3 / 2 / 4
11,200
467
12,103
16,794
6,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
KingH4rd
Hun Batz
18
2 / 2 / 4
11,017
459
11,031
15,438
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Reyben25
Izanami
19
1 / 7 / 2
11,691
487
11,732
23,873
11,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
Salammander7w7
Kumbhakarna
13
0 / 4 / 1
8,607
359
6,289
19,226
20,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
zColin
Thoth
18
4 / 5 / 0
11,250
469
9,888
9,508
4,055
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SetScyllaPersephoneApolloDanzaburou

VS

Bans
Cu ChulainnYemojaKhepriGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cuadra2
Janus
19
2 / 0 / 4
13,430
560
12,609
10,628
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
KEEEELO
Ymir
17
0 / 3 / 7
12,483
520
7,165
24,939
27,181
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
19
2 / 2 / 6
12,897
537
7,052
21,184
9,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
20
13 / 0 / 0
16,599
692
27,455
35,922
56,126
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
zauk
Ah Muzen Cab
19
3 / 5 / 1
13,214
551
10,792
13,794
5,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
10
Kills
20
20
Deaths
10
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Athozz1926
Hachiman
3
2
4
2.5
W
Janus
Cuadra2
Janus
2
0
4
4
W
Ymir
KEEEELO
Ymir
0
3
7
1.17
L
Hun Batz
KingH4rd
Hun Batz
2
2
4
2
L
Izanami
Reyben25
Izanami
1
7
2
0.29
L
Kumbhakarna
Salammander7w7
Kumbhakarna
0
4
1
0.13
W
Arachne
2
2
6
2.5
W
Osiris
13
0
0
13
L
Thoth
zColin
Thoth
4
5
0
0.8
W
Ah Muzen Cab
zauk
Ah Muzen Cab
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,043
Damage
65,073
84,839
Taken
106,467
49,464
Mitigated
101,835
17,428
Healing
56,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Athozz1926
Hachiman
12,103
4,535
0
8,075
16,794
6,458
0
4,106
12,576
0
88,780
W
Janus
Cuadra2
Janus
12,609
631
233
4,439
10,628
4,134
3,528
4,381
6,247
105,867
0
W
Ymir
KEEEELO
Ymir
7,165
1,203
0
9,069
24,939
27,181
165
4,545
20,394
49,346
0
L
Hun Batz
KingH4rd
Hun Batz
11,031
2,636
0
1,162
15,438
6,986
0
4,105
11,163
0
94,873
L
Izanami
Reyben25
Izanami
11,732
7,220
0
5,911
23,873
11,900
443
3,208
20,631
0
95,805
L
Kumbhakarna
Salammander7w7
Kumbhakarna
6,289
198
0
1,612
19,226
20,065
0
7,871
11,143
16,800
0
W
Arachne
7,052
5,183
0
12,712
21,184
9,304
1,826
6,084
15,100
0
86,882
W
Osiris
27,455
11,041
0
25,066
35,922
56,126
2,887
2,546
33,376
20,851
116,096
L
Thoth
zColin
Thoth
9,888
240
0
668
9,508
4,055
0
3,581
5,837
76,923
0
W
Ah Muzen Cab
zauk
Ah Muzen Cab
10,792
5,347
0
4,709
13,794
5,090
8,901
1,889
11,905
0
95,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,765
Gold Earned
68,623
719
Minions Killed
712
0
Camps Cleared
0
2,204,277
Distance Traveled
2,448,820
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,200
467
179
7
0
429,924
7
W
Janus
13,430
560
194
8
0
516,539
1
W
Ymir
12,483
520
53
2
0
455,911
11
L
Hun Batz
11,017
459
151
6
0
520,655
1
L
Izanami
11,691
487
211
9
0
382,937
4
L
Kumbhakarna
8,607
359
22
1
0
448,072
8
W
Arachne
12,897
537
110
5
0
503,277
0
W
Osiris
16,599
692
201
8
0
540,745
5
L
Thoth
11,250
469
156
7
0
422,689
8
W
Ah Muzen Cab
13,214
551
154
6
0
432,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role