Player Matchup

Cthulhu
Cthulhu
AcE-_-SiLenT_
Cthulhu
Level 6
God Stats
10W - 11L
1,095 SR
Queue Stats
13W - 23L
1,073 Elo+
Party 1
Thor
Thor
FleebInASchleem
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,147 Elo+
Party 2
Neith
Neith
JokesOnU11
Neith
Level 25
God Stats
11W - 17L
1,191 SR
Queue Stats
20W - 40L
997 Elo+
Solo
Fenrir
Fenrir
SauceBoss95x
Fenrir
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 14L
1,157 Elo+
Party 2
Bellona
Bellona
Sucker_punchers
Bellona
Level 18
God Stats
4W - 1L
1,142 SR
Queue Stats
35W - 59L
1,030 Elo+
Party 1
Team Averages
Level 13
1,286 SR
1,081 Elo+

VS

Team Averages
Level 14
1,486 SR
1,337 Elo+
Ra
Ra
Dr foodstamp348
Ra
Level 18
God Stats
389W - 422L
1,401 SR
Queue Stats
394W - 437L
1,276 Elo+
Solo
Neith
Neith
Ghosthunter7606
Neith
Level 0
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
X__BlackPumA__X
Danzaburou
Level 22
God Stats
31W - 32L
1,528 SR
Queue Stats
136W - 133L
1,401 Elo+
Solo
Cthulhu
Cthulhu
YeetDefault4
Cthulhu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,007 Elo+
Party 3
Anhur
Anhur
lester452
Anhur
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 31L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
3 / 6 / 14
15,681
922
16,518
28,770
34,786
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
3 / 14 / 16
15,609
918
12,904
30,985
13,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
20
8 / 9 / 14
17,374
1,022
21,576
31,273
14,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
20
11 / 5 / 16
18,295
1,076
25,268
21,893
17,697
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
10 / 5 / 13
16,597
976
26,869
30,814
29,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

1

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 25
17,873
1,051
19,796
22,301
9,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
0 / 2 / 4
12,147
715
2,330
2,541
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
X__BlackPumA__X
Danzaburou
20
26 / 12 / 9
22,809
1,342
71,375
38,611
17,885
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
YeetDefault4
Cthulhu
15
0 / 0 / 0
10,210
601
0
0
0
Anhur
lester452
Anhur
20
9 / 16 / 23
18,543
1,091
33,581
44,139
18,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
100
35
Kills
39
39
Deaths
35
73
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
6
14
1.67
L
4
5
25
3.3
W
3
14
16
0.79
L
0
2
4
1
W
Neith
8
9
14
1.67
W
Fenrir
11
5
16
3.8
W
10
5
13
3.3
L
Danzaburou
X__BlackPumA__X
Danzaburou
26
12
9
2.54
L
Cthulhu
YeetDefault4
Cthulhu
0
0
0
0
L
Anhur
lester452
Anhur
9
16
23
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,135
Damage
127,082
143,735
Taken
107,592
110,144
Mitigated
46,683
13,968
Healing
19,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
16,518
714
424
0
28,770
34,786
0
4,083
24,687
32,695
0
L
19,796
1,422
2,117
339
22,301
9,045
0
1,624
20,677
59,444
0
W
12,904
2,429
0
1,022
30,985
13,188
0
6,553
24,432
0
41,961
L
2,330
1,436
0
379
2,541
830
0
456
2,085
0
3,608
W
Neith
21,576
8,875
0
7,720
31,273
14,870
0
4,130
27,143
0
62,605
W
Fenrir
25,268
5,743
0
618
21,893
17,697
0
2,191
19,702
0
42,457
W
26,869
5,925
0
4,184
30,814
29,603
0
2,839
27,975
11,074
33,019
L
Danzaburou
X__BlackPumA__X
Danzaburou
71,375
59,568
0
7,452
38,611
17,885
0
10,131
27,948
0
112,450
L
Cthulhu
YeetDefault4
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
lester452
Anhur
33,581
20,784
854
8,795
44,139
18,923
0
9,905
34,234
0
65,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,556
Gold Earned
81,582
257
Minions Killed
263
3
Camps Cleared
0
1,454,161
Distance Traveled
953,427
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,681
922
41
2
1
230,583
0
L
Ra
17,873
1,051
103
6
0
401,838
0
W
Thor
15,609
918
64
4
0
305,300
0
L
Neith
12,147
715
2
0
0
56,900
0
W
Neith
17,374
1,022
83
5
0
243,048
0
W
Fenrir
18,295
1,076
46
3
0
369,829
2
W
Bellona
16,597
976
23
1
2
305,401
1
L
Danzaburou
22,809
1,342
98
6
0
255,997
0
L
Cthulhu
10,210
601
0
0
0
0
0
L
Anhur
18,543
1,091
60
4
0
238,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role