Player Matchup

Khepri
Khepri
Bronze III
Cholord
Khepri
Bronze III
Level 149
God Stats
7W - 1L
1,594 SR
Queue Stats
66W - 68L
1,329 MMR
Solo
Osiris
Osiris
Gold V
Moral
Osiris
Gold V
Level 118
God Stats
11W - 9L
1,667 SR
Queue Stats
105W - 103L
1,328 MMR
Solo
Raijin
Raijin
Silver IV
One Foot Thick
Raijin
Silver IV
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,350 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Psymmetry
Ah Muzen Cab
Silver IV
Level 145
God Stats
2W - 0L
1,803 SR
Queue Stats
19W - 24L
1,350 MMR
Party 2
Bellona
Bellona
Gold V
XvTRUSTvX
Bellona
Gold V
Level 128
God Stats
21W - 19L
1,524 SR
Queue Stats
658W - 663L
1,333 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,617 SR
1,338 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,513 SR
1,337 MMR
Set
Set
Gold V
MeLLoSp14
Set
Gold V
Level 154
God Stats
10W - 6L
1,468 SR
Queue Stats
1,053W - 1,064L
1,347 MMR
Solo
Artio
Artio
Gold V
SamoanStallion_
Artio
Gold V
Level 86
God Stats
3W - 8L
1,430 SR
Queue Stats
336W - 333L
1,323 MMR
Solo
Cupid
Cupid
Bronze IV
XnoobschoolX
Cupid
Bronze IV
Level 61
God Stats
0W - 1L
1,658 SR
Queue Stats
7W - 9L
1,350 MMR
Party 1
Thoth
Thoth
Bronze IV
pmoose2
Thoth
Bronze IV
Level 57
God Stats
0W - 2L
1,306 SR
Queue Stats
44W - 52L
1,321 MMR
Party 1
Nike
Nike
Gold V
wockrocket
Nike
Gold V
Level 88
God Stats
1W - 1L
1,703 SR
Queue Stats
30W - 37L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Cholord
Khepri
16
0 / 2 / 14
10,309
448
7,107
14,111
16,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
Moral
Osiris
20
3 / 0 / 5
12,688
552
11,526
19,805
26,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
15 / 2 / 5
14,156
615
27,484
13,001
5,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Psymmetry
Ah Muzen Cab
20
5 / 0 / 4
13,467
586
18,544
13,281
6,133
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
XvTRUSTvX
Bellona
19
5 / 1 / 7
12,443
541
8,297
17,319
12,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AmaterasuArachneNemesisIzanamiScylla

VS

Bans
Cu ChulainnYmirKuzenboKumbhakarnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 0
12,031
523
8,842
20,531
9,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 3
9,285
404
6,114
22,869
16,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 5 / 1
8,841
384
8,701
15,862
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
pmoose2
Thoth
15
1 / 8 / 2
9,552
415
8,269
15,893
4,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 3 / 1
10,442
454
9,806
22,101
17,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
12
28
Kills
5
5
Deaths
28
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
Cholord
Khepri
0
2
14
3.5
L
3
5
0
0.6
W
Osiris
Moral
Osiris
3
0
5
5.5
W
15
2
5
8.75
W
Ah Muzen Cab
Psymmetry
Ah Muzen Cab
5
0
4
7
L
0
7
3
0.21
L
0
5
1
0.1
W
Bellona
XvTRUSTvX
Bellona
5
1
7
8.5
L
Thoth
pmoose2
Thoth
1
8
2
0.25
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,958
Damage
41,732
77,517
Taken
97,256
66,693
Mitigated
53,450
17,766
Healing
29,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Cholord
Khepri
7,107
961
0
928
14,111
16,568
334
3,520
10,356
29,112
0
L
8,842
4,069
0
4,353
20,531
9,330
0
5,621
14,613
0
108,463
W
Osiris
Moral
Osiris
11,526
3,165
0
5,482
19,805
26,280
1,144
3,656
14,630
0
90,926
W
27,484
2,699
594
2,313
13,001
5,474
3,622
4,160
8,442
105,501
0
W
Ah Muzen Cab
Psymmetry
Ah Muzen Cab
18,544
8,165
0
6,079
13,281
6,133
6,072
2,356
10,753
0
104,363
L
6,114
271
639
6,503
22,869
16,431
0
8,765
13,811
37,456
0
L
8,701
4,223
1,558
7,160
15,862
5,185
528
5,398
10,322
0
54,621
W
Bellona
XvTRUSTvX
Bellona
8,297
3,256
0
2,370
17,319
12,238
925
2,330
14,756
0
109,344
L
Thoth
pmoose2
Thoth
8,269
273
0
2,469
15,893
4,837
126
8,822
6,554
49,586
0
L
9,806
1,045
0
6,703
22,101
17,667
160
4,773
17,191
7,897
60,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,063
Gold Earned
50,151
686
Minions Killed
601
0
Camps Cleared
0
2,252,400
Distance Traveled
2,076,809
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,309
448
49
2
0
438,243
10
L
Set
12,031
523
166
7
0
450,340
5
W
Osiris
12,688
552
154
7
0
464,412
2
W
Raijin
14,156
615
180
8
0
420,309
7
W
Ah Muzen Cab
13,467
586
166
7
0
435,623
5
L
Artio
9,285
404
81
4
0
430,882
5
L
Cupid
8,841
384
124
5
0
370,503
1
W
Bellona
12,443
541
137
6
0
493,813
6
L
Thoth
9,552
415
94
4
0
391,636
10
L
Nike
10,442
454
136
6
0
433,448
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role