Player Matchup

Ra
Ra
Acuron7
Ra
Level 29
God Stats
20W - 23L
1,557 SR
Queue Stats
557W - 558L
1,530 Elo+
Solo
Hercules
Hercules
BrokerSF
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Siegward14
Baron Samedi
Level 17
God Stats
15W - 9L
1,710 SR
Queue Stats
166W - 174L
1,509 Elo+
Party 2
Ullr
Ullr
boliviano2031
Ullr
Level 90
God Stats
2W - 1L
1,445 SR
Queue Stats
115W - 105L
1,543 Elo+
Party 2
Set
Set
xMadeInHeavenx
Set
Level 17
God Stats
30W - 26L
1,672 SR
Queue Stats
178W - 194L
1,527 Elo+
Party 2
Team Averages
Level 34
1,577 SR
1,522 Elo+

VS

Team Averages
Level 21
1,529 SR
1,544 Elo+
Ymir
Ymir
BabaGunia
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,502 Elo+
Party 1
Agni
Agni
GOLDDUCKI
Agni
Level 11
God Stats
1W - 4L
1,500 SR
Queue Stats
364W - 306L
1,570 Elo+
Solo
Ne Zha
Ne Zha
Glastvie
Ne Zha
Level 26
God Stats
6W - 10L
1,643 SR
Queue Stats
128W - 132L
1,501 Elo+
Party 3
Set
Set
LittyTideesManHo
Set
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 73L
1,634 Elo+
Party 3
Medusa
Medusa
niqgerman
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,875
609
652
3,831
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
BrokerSF
Hercules
5
0 / 2 / 0
3,571
446
863
3,021
1,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
Siegward14
Baron Samedi
8
5 / 4 / 0
5,103
638
5,565
5,968
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 3 / 3
4,039
505
1,438
4,195
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 1 / 1
5,532
692
2,020
4,480
2,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 2 / 3
5,134
642
2,951
6,429
2,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Agni
11
2 / 1 / 2
5,795
724
2,896
2,461
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
Glastvie
Ne Zha
8
1 / 1 / 2
4,787
598
1,680
2,458
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
6 / 3 / 0
5,720
715
4,934
5,637
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
niqgerman
Medusa
5
0 / 1 / 1
3,860
483
1,295
2,564
883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
8
Kills
12
12
Deaths
8
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Ymir
3
2
3
2.25
L
Hercules
BrokerSF
Hercules
0
2
0
0
W
Agni
2
1
2
3
W
Ne Zha
Glastvie
Ne Zha
1
1
2
2
W
6
3
0
2
L
Baron Samedi
Siegward14
Baron Samedi
5
4
0
1.25
L
0
3
3
0.5
W
Medusa
niqgerman
Medusa
0
1
1
0.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,538
Damage
13,756
21,495
Taken
19,549
8,351
Mitigated
7,952
5,874
Healing
4,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
652
102
155
1,114
3,831
1,153
0
1,667
2,034
24,153
0
W
Ymir
2,951
780
0
1,620
6,429
2,907
578
2,903
3,483
16,657
0
L
Hercules
BrokerSF
Hercules
863
349
0
578
3,021
1,779
0
0
3,021
0
5,234
W
Agni
2,896
0
0
770
2,461
697
0
272
2,131
32,919
0
W
Ne Zha
Glastvie
Ne Zha
1,680
745
0
265
2,458
1,309
0
60
2,332
0
14,510
W
4,934
2,674
0
1,290
5,637
2,156
0
1,392
4,213
0
22,770
L
Baron Samedi
Siegward14
Baron Samedi
5,565
709
267
2,281
5,968
1,755
185
2,099
3,821
15,174
0
L
1,438
711
0
1,181
4,195
1,029
404
1,063
3,092
0
6,575
W
Medusa
niqgerman
Medusa
1,295
559
123
693
2,564
883
406
1,482
1,082
0
7,994
L
2,020
967
0
298
4,480
2,635
0
739
3,680
0
24,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,120
Gold Earned
25,296
150
Minions Killed
198
0
Camps Cleared
0
702,222
Distance Traveled
762,806
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,875
609
58
7
0
156,064
2
W
Ymir
5,134
642
38
5
0
139,048
0
L
Hercules
3,571
446
5
1
0
123,953
1
W
Agni
5,795
724
79
10
0
160,869
4
W
Ne Zha
4,787
598
26
3
0
182,822
0
W
Set
5,720
715
44
6
0
170,911
0
L
Baron Samedi
5,103
638
18
2
0
146,595
1
L
Ullr
4,039
505
14
2
0
91,325
0
W
Medusa
3,860
483
11
1
0
109,156
1
L
Set
5,532
692
55
7
0
184,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role