Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Banefuca
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
Guariasem
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Oeinho
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,774 Elo+
Party 1
King Arthur
King Arthur
Stetxer
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,774 Elo+
Party 1
Team Averages
Level 10
1,500 SR
1,610 Elo+

VS

Team Averages
Level 21
1,520 SR
1,495 Elo+
Scylla
Scylla
Dreytn
Scylla
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
196W - 193L
1,504 Elo+
Solo
Apollo
Apollo
MatadoraDeBoludo
Apollo
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Selotan
Ymir
Level 19
God Stats
3W - 2L
1,362 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Arachne
Arachne
Web__corno
Arachne
Level 7
God Stats
5W - 4L
1,704 SR
Queue Stats
7W - 8L
1,439 Elo+
Solo
Set
Set
Zitarrosa
Set
Level 26
God Stats
34W - 32L
1,536 SR
Queue Stats
101W - 92L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
4
0 / 9 / 1
3,793
379
943
8,471
3,524
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Boots

Boots

+6%
Movement Speed

Athena
Banefuca
Athena
8
5 / 5 / 1
5,806
581
4,035
9,648
5,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Guariasem
Apollo
8
2 / 2 / 4
5,130
513
7,328
7,148
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Oeinho
Ymir
5
0 / 6 / 2
4,271
427
582
7,821
2,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Stetxer
King Arthur
5
0 / 5 / 2
4,147
415
1,667
7,283
3,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dreytn
Scylla
8
3 / 3 / 7
5,679
568
6,477
5,222
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 1 / 2
5,923
592
3,595
4,813
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Selotan
Ymir
9
4 / 3 / 11
6,210
621
7,103
6,020
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
Web__corno
Arachne
10
10 / 0 / 4
6,883
688
6,447
6,752
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
6 / 0 / 2
7,164
716
6,618
4,589
1,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
27
27
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
9
1
0.06
L
Athena
Banefuca
Athena
5
5
1
1.1
W
Scylla
Dreytn
Scylla
3
3
7
2.17
L
Apollo
Guariasem
Apollo
2
2
4
2
W
4
1
2
5
L
Ymir
Oeinho
Ymir
0
6
2
0.17
W
Ymir
Selotan
Ymir
4
3
11
3.17
L
King Arthur
Stetxer
King Arthur
0
5
2
0.2
W
Arachne
Web__corno
Arachne
10
0
4
12
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,555
Damage
30,240
40,371
Taken
27,396
16,939
Mitigated
11,707
5,596
Healing
6,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
943
321
0
654
8,471
3,524
0
959
7,488
0
4,082
L
Athena
Banefuca
Athena
4,035
1,144
0
464
9,648
5,459
0
3,540
6,040
9,256
0
W
Scylla
Dreytn
Scylla
6,477
1,007
0
1,248
5,222
1,361
737
1,062
4,010
19,127
0
L
Apollo
Guariasem
Apollo
7,328
4,551
0
2,428
7,148
2,316
0
2,770
4,276
0
27,480
W
3,595
2,014
0
1,626
4,813
2,274
1,493
747
4,048
0
28,078
L
Ymir
Oeinho
Ymir
582
186
0
690
7,821
2,428
0
2,988
4,724
10,769
0
W
Ymir
Selotan
Ymir
7,103
1,235
0
472
6,020
4,075
0
1,525
4,399
15,249
0
L
King Arthur
Stetxer
King Arthur
1,667
564
0
1,360
7,283
3,212
0
2,787
4,263
0
8,161
W
Arachne
Web__corno
Arachne
6,447
4,471
0
2,879
6,752
2,096
0
986
5,642
0
24,037
W
6,618
3,630
0
508
4,589
1,901
747
297
4,192
0
42,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,147
Gold Earned
31,859
121
Minions Killed
226
0
Camps Cleared
0
921,154
Distance Traveled
981,598
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
3,793
379
5
1
0
155,690
1
L
Athena
5,806
581
21
2
0
209,006
3
W
Scylla
5,679
568
34
3
0
184,296
1
L
Apollo
5,130
513
53
5
0
198,667
3
W
Apollo
5,923
592
47
5
0
169,493
0
L
Ymir
4,271
427
28
3
0
167,989
1
W
Ymir
6,210
621
17
2
0
203,733
0
L
King Arthur
4,147
415
14
1
0
189,802
0
W
Arachne
6,883
688
49
5
0
221,290
0
W
Set
7,164
716
79
8
0
202,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role