Player Matchup

Scylla
Scylla
Platinum I
A Capt Jukes
Scylla
Platinum I
Level 63
God Stats
5W - 3L
1,881 SR
Queue Stats
41W - 22L
2,228 MMR
Party 1
Ares
Ares
Platinum II
SaiyanGodDJ
Ares
Platinum II
Level 144
God Stats
12W - 8L
1,992 SR
Queue Stats
97W - 83L
1,850 MMR
Party 1
Fenrir
Fenrir
Gold I
rHINOiSasTUD
Fenrir
Gold I
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,911 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,791 SR
1,996 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,500 SR
1,908 MMR
Kumbhakarna
Kumbhakarna
Gold II
Arfox777
Kumbhakarna
Gold II
Level 124
God Stats
11W - 22L
1,739 SR
Queue Stats
142W - 151L
1,792 MMR
Solo
Chang'e
Chang'e
Platinum II
Kalðr
Chang'e
Platinum II
Level 105
God Stats
1W - 2L
1,553 SR
Queue Stats
367W - 181L
1,866 MMR
Party 2
Nemesis
Nemesis
Diamond IV
lmmortalem
Nemesis
Diamond IV
Level 124
God Stats
1W - 2L
1,206 SR
Queue Stats
352W - 158L
2,064 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 0 / 10
12,061
709
15,098
6,552
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 1 / 6
12,966
763
9,854
12,859
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
15
3 / 2 / 8
12,353
727
8,068
13,154
11,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetAphroditeSobekCabrakanTsukuyomi

VS

Bans
PersephoneCu ChulainnAchillesGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Arfox777
Kumbhakarna
10
0 / 5 / 3
9,903
583
2,582
10,776
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Kalðr
Chang'e
15
2 / 4 / 1
10,769
633
7,869
11,344
4,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
lmmortalem
Nemesis
12
1 / 5 / 1
9,356
550
9,054
19,995
11,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
0
10
9
L
Kumbhakarna
Arfox777
Kumbhakarna
0
5
3
0.3
L
Chang'e
Kalðr
Chang'e
2
4
1
0.63
W
7
1
6
10
L
Nemesis
lmmortalem
Nemesis
1
5
1
0.3
W
Fenrir
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,020
Damage
19,505
32,565
Taken
42,115
29,478
Mitigated
22,062
9,171
Healing
14,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
15,098
1,208
309
2,515
6,552
2,594
1,192
1,734
4,585
89,325
0
L
Kumbhakarna
Arfox777
Kumbhakarna
2,582
117
258
2,841
10,776
5,564
0
6,282
4,186
16,930
0
L
Chang'e
Kalðr
Chang'e
7,869
956
1,779
3,211
11,344
4,589
0
6,283
4,843
55,597
0
W
9,854
590
0
1,775
12,859
15,062
420
3,061
9,443
19,404
0
L
Nemesis
lmmortalem
Nemesis
9,054
3,734
0
6,370
19,995
11,909
0
11,618
8,079
0
25,911
W
Fenrir
8,068
2,234
0
4,572
13,154
11,822
674
4,960
7,427
0
34,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,380
Gold Earned
30,028
212
Minions Killed
156
0
Camps Cleared
0
959,929
Distance Traveled
818,566
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,061
709
161
9
0
321,650
5
L
Kumbhakarna
9,903
583
20
1
0
211,487
0
L
Chang'e
10,769
633
108
6
0
303,965
0
W
Ares
12,966
763
13
1
0
326,510
3
L
Nemesis
9,356
550
28
2
0
303,114
3
W
Fenrir
12,353
727
38
2
0
311,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role