Player Matchup

Ares
Ares
Gold V
Elixer666
Ares
Gold V
Level 160
God Stats
31W - 23L
1,622 SR
Queue Stats
454W - 452L
1,304 MMR
Party 1
Neith
Neith
Silver II
ROKNIMUS
Neith
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
SacrificialPit
Bellona
Silver I
Level 129
God Stats
16W - 10L
1,828 SR
Queue Stats
368W - 347L
1,318 MMR
Solo
Persephone
Persephone
Silver I
TheShadowSA
Persephone
Silver I
Level 40
God Stats
2W - 5L
1,516 SR
Queue Stats
69W - 81L
1,319 MMR
Solo
Mercury
Mercury
Silver III
warriorxe
Mercury
Silver III
Level 93
God Stats
0W - 3L
1,237 SR
Queue Stats
15W - 27L
1,282 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,541 SR
1,345 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,511 SR
1,404 MMR
Guan Yu
Guan Yu
Gold V
Cardoguito
Guan Yu
Gold V
Level 115
God Stats
17W - 15L
1,506 SR
Queue Stats
67W - 67L
1,331 MMR
Solo
Geb
Geb
Silver III
CarriedDiamond
Geb
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Silver IV
CrusadesBenz
Ra
Silver IV
Level 89
God Stats
2W - 4L
1,550 SR
Queue Stats
12W - 15L
1,375 MMR
Party 2
Nemesis
Nemesis
Silver I
Slicê
Nemesis
Silver I
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
158W - 150L
1,314 MMR
Solo
Cernunnos
Cernunnos
Silver I
ÐanizZz
Cernunnos
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
4 / 4 / 4
10,045
502
9,435
19,364
20,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
ROKNIMUS
Neith
19
3 / 4 / 2
11,457
573
8,317
10,977
3,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
1 / 3 / 4
10,564
528
12,769
25,591
14,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
TheShadowSA
Persephone
13
0 / 7 / 3
8,890
445
5,806
11,450
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
warriorxe
Mercury
16
4 / 5 / 3
9,954
498
3,180
15,502
5,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetTsukuyomiDanzaburouCu Chulainn

VS

Bans
ApolloNu WaChernobogJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cardoguito
Guan Yu
18
1 / 2 / 1
11,143
557
16,224
17,528
22,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 3 / 10
10,479
524
7,414
16,017
16,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 3 / 6
12,180
609
17,576
12,207
5,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Slicê
Nemesis
17
7 / 4 / 9
11,224
561
13,057
15,275
10,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cernunnos
ÐanizZz
Cernunnos
17
3 / 2 / 4
11,218
561
9,309
15,459
5,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
12
Kills
23
23
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cardoguito
Guan Yu
1
2
1
0.75
W
3
3
10
2.67
W
9
3
6
4
L
Ares
4
4
4
1.5
L
Neith
ROKNIMUS
Neith
3
4
2
1
L
1
3
4
1
W
Nemesis
Slicê
Nemesis
7
4
9
2.88
L
Persephone
TheShadowSA
Persephone
0
7
3
0.21
L
Mercury
warriorxe
Mercury
4
5
3
1.1
W
Cernunnos
ÐanizZz
Cernunnos
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,507
Damage
63,580
82,884
Taken
76,486
48,088
Mitigated
59,380
19,001
Healing
30,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cardoguito
Guan Yu
16,224
3,553
60
7,897
17,528
22,232
1,053
2,384
15,144
144
74,539
W
7,414
857
0
1,484
16,017
16,117
1,289
2,592
13,302
28,059
0
W
17,576
1,390
3,147
5,311
12,207
5,534
1,246
5,904
6,068
81,750
0
L
Ares
9,435
546
0
1,540
19,364
20,232
673
6,245
12,711
27,193
0
L
Neith
ROKNIMUS
Neith
8,317
5,230
0
1,997
10,977
3,691
768
2,166
8,783
0
90,094
L
12,769
7,822
0
12,268
25,591
14,617
0
4,835
19,907
0
79,412
W
Nemesis
Slicê
Nemesis
13,057
4,562
0
3,107
15,275
10,013
1,624
3,082
12,066
0
62,808
L
Persephone
TheShadowSA
Persephone
5,806
332
0
2,106
11,450
3,606
804
4,765
6,449
52,145
0
L
Mercury
warriorxe
Mercury
3,180
872
0
1,090
15,502
5,942
0
6,287
9,075
0
63,628
W
Cernunnos
ÐanizZz
Cernunnos
9,309
5,809
0
9,017
15,459
5,484
4,872
754
14,665
0
104,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,910
Gold Earned
56,244
585
Minions Killed
573
0
Camps Cleared
0
1,820,264
Distance Traveled
1,990,292
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,143
557
170
9
0
407,930
3
W
Geb
10,479
524
30
2
0
420,909
7
W
Ra
12,180
609
136
7
0
392,746
1
L
Ares
10,045
502
25
1
0
406,845
10
L
Neith
11,457
573
171
9
0
363,046
3
L
Bellona
10,564
528
163
8
0
356,548
4
W
Nemesis
11,224
561
85
4
0
416,850
5
L
Persephone
8,890
445
106
5
0
263,085
4
L
Mercury
9,954
498
120
6
0
430,740
3
W
Cernunnos
11,218
561
152
8
0
351,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role