Player Matchup

Serqet
Serqet
Platinum I
Langee
Serqet
Platinum I
Level 160
God Stats
4W - 5L
1,867 SR
Queue Stats
499W - 485L
2,079 MMR
Solo
Chang'e
Chang'e
Diamond V
NightShade6415
Chang'e
Diamond V
Level 142
God Stats
5W - 1L
1,919 SR
Queue Stats
210W - 193L
2,114 MMR
Solo
Nu Wa
Nu Wa
Diamond V
Peyton27
Nu Wa
Diamond V
Level 142
God Stats
1W - 2L
1,585 SR
Queue Stats
95W - 75L
2,086 MMR
Solo
Hou Yi
Hou Yi
Platinum II
pRoXH0pZ
Hou Yi
Platinum II
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 107L
2,093 MMR
Solo
Cabrakan
Cabrakan
Platinum III
xXlAsianManlXx
Cabrakan
Platinum III
Level 157
God Stats
1W - 1L
1,930 SR
Queue Stats
78W - 49L
2,081 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,760 SR
2,090 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,674 SR
2,093 MMR
Cerberus
Cerberus
Diamond V
JeerryAB
Cerberus
Diamond V
Level 158
God Stats
3W - 4L
1,332 SR
Queue Stats
206W - 176L
2,062 MMR
Solo
Chaac
Chaac
Diamond V
KingKappapa
Chaac
Diamond V
Level 148
God Stats
1W - 2L
1,887 SR
Queue Stats
282W - 264L
2,090 MMR
Party 2
He Bo
He Bo
Platinum III
Peěp
He Bo
Platinum III
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 77L
2,140 MMR
Party 1
Anhur
Anhur
Platinum I
Risq knows all
Anhur
Platinum I
Level 144
God Stats
26W - 17L
1,769 SR
Queue Stats
109W - 95L
2,038 MMR
Party 2
Hel
Hel
Platinum III
UKoolaidria
Hel
Platinum III
Level 98
God Stats
3W - 0L
1,885 SR
Queue Stats
46W - 19L
2,136 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Langee
Serqet
12
1 / 1 / 0
6,454
538
2,157
7,979
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
6,028
502
4,665
9,558
4,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
Peyton27
Nu Wa
10
0 / 5 / 1
5,956
496
5,600
6,803
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
pRoXH0pZ
Hou Yi
14
4 / 2 / 0
7,476
623
6,841
8,654
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
9
0 / 3 / 1
5,103
425
2,818
8,678
3,711
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetDanzaburouAphroditeScyllaCthulhu

VS

Bans
ApolloFenrirMercurySusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JeerryAB
Cerberus
11
1 / 1 / 6
6,405
534
4,491
9,209
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 0 / 2
7,460
622
5,279
9,161
6,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
Peěp
He Bo
15
9 / 1 / 2
8,316
693
9,729
7,579
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 0
7,186
599
2,538
4,455
1,133
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 8
7,283
607
6,770
7,915
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
14
14
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
JeerryAB
Cerberus
1
1
6
4
W
2
0
2
3
L
Serqet
Langee
Serqet
1
1
0
1
L
0
3
0
0
L
Nu Wa
Peyton27
Nu Wa
0
5
1
0.1
W
He Bo
Peěp
He Bo
9
1
2
10
W
0
1
0
0
W
2
2
8
3
L
Hou Yi
pRoXH0pZ
Hou Yi
4
2
0
2
L
Cabrakan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,081
Damage
28,807
41,672
Taken
38,319
16,565
Mitigated
16,893
13,620
Healing
20,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
JeerryAB
Cerberus
4,491
197
0
2,424
9,209
3,962
0
3,140
5,715
16,851
0
W
5,279
1,530
0
5,665
9,161
6,565
0
3,567
4,995
0
44,369
L
Serqet
Langee
Serqet
2,157
282
0
3,025
7,979
3,400
0
3,388
4,554
0
36,368
L
4,665
844
350
3,629
9,558
4,107
0
2,478
6,761
33,025
0
L
Nu Wa
Peyton27
Nu Wa
5,600
932
0
660
6,803
2,189
0
5,739
932
42,187
0
W
He Bo
Peěp
He Bo
9,729
713
0
2,511
7,579
2,367
0
1,495
5,930
57,392
0
W
2,538
1,335
0
1,666
4,455
1,133
678
502
3,917
0
57,601
W
6,770
138
2,826
4,912
7,915
2,866
0
3,450
4,205
50,987
0
L
Hou Yi
pRoXH0pZ
Hou Yi
6,841
3,331
0
3,003
8,654
3,158
0
3,470
5,092
0
55,754
L
Cabrakan
2,818
313
400
2,553
8,678
3,711
0
5,530
2,993
12,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,017
Gold Earned
36,650
392
Minions Killed
439
0
Camps Cleared
0
1,148,747
Distance Traveled
1,219,685
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,405
534
27
2
0
248,634
7
W
Chaac
7,460
622
97
8
0
253,024
4
L
Serqet
6,454
538
88
7
0
282,033
3
L
Chang'e
6,028
502
76
6
0
192,387
6
L
Nu Wa
5,956
496
94
8
0
217,463
3
W
He Bo
8,316
693
108
9
0
269,515
4
W
Anhur
7,186
599
111
9
0
224,791
4
W
Hel
7,283
607
96
8
0
223,721
1
L
Hou Yi
7,476
623
107
9
0
208,063
2
L
Cabrakan
5,103
425
27
2
0
248,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role