Player Matchup

King Arthur
King Arthur
AlexxzP
King Arthur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,208 Elo+
Party 1
Thor
Thor
KayserKT
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,208 Elo+
Party 1
Ullr
Ullr
RandomBri
Ullr
Level 25
God Stats
5W - 6L
1,898 SR
Queue Stats
213W - 209L
1,494 Elo+
Solo
Ganesha
Ganesha
lightplayer1330
Ganesha
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,465 Elo+
Solo
Ra
Ra
petrack
Ra
Level 29
God Stats
27W - 34L
1,587 SR
Queue Stats
287W - 268L
1,505 Elo+
Solo
Team Averages
Level 15
1,597 SR
1,376 Elo+

VS

Team Averages
Level 16
1,484 SR
1,418 Elo+
Sun Wukong
Sun Wukong
HTIAMATH
Sun Wukong
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NeiLeif
Sol
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 117L
1,504 Elo+
Solo
Izanami
Izanami
PatoNadando
Izanami
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,165 Elo+
Solo
Fenrir
Fenrir
W6rri0rSw0rd
Fenrir
Level 15
God Stats
3W - 7L
1,238 SR
Queue Stats
56W - 51L
1,437 Elo+
Solo
Artio
Artio
misterdoctoryuh
Artio
Level 9
God Stats
9W - 7L
1,682 SR
Queue Stats
19W - 23L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlexxzP
King Arthur
6
0 / 5 / 0
3,997
400
1,115
4,733
2,530
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thor
6
0 / 3 / 0
4,289
429
1,904
6,485
1,504
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
7
0 / 3 / 0
4,546
455
2,722
5,743
1,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 0
4,596
460
1,650
6,760
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 0
6,241
624
5,387
4,076
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HTIAMATH
Sun Wukong
11
3 / 0 / 1
6,455
646
5,069
6,047
2,975
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sol
10
7 / 0 / 3
6,363
636
6,029
6,012
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
PatoNadando
Izanami
7
1 / 3 / 0
4,897
490
1,161
5,495
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
10
2 / 0 / 4
5,781
578
3,425
5,275
1,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 0 / 7
6,489
649
1,529
4,185
1,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
3
Kills
15
15
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlexxzP
King Arthur
0
5
0
0
W
Sun Wukong
HTIAMATH
Sun Wukong
3
0
1
3.5
L
Thor
0
3
0
0
W
Sol
7
0
3
8.5
W
Izanami
PatoNadando
Izanami
1
3
0
0.33
L
Ullr
0
3
0
0
W
Fenrir
2
0
4
4
L
0
4
0
0
W
2
0
7
5.5
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,778
Damage
17,213
27,797
Taken
27,014
9,661
Mitigated
9,467
5,245
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlexxzP
King Arthur
1,115
268
0
50
4,733
2,530
0
2,354
2,379
0
5,840
W
Sun Wukong
HTIAMATH
Sun Wukong
5,069
773
0
956
6,047
2,975
326
2,649
3,258
0
36,809
L
Thor
1,904
655
0
1,531
6,485
1,504
0
1,132
5,353
0
16,011
W
Sol
6,029
1,898
0
4,420
6,012
1,359
1,102
175
5,837
34,097
0
W
Izanami
PatoNadando
Izanami
1,161
790
0
1,303
5,495
1,610
554
3,506
1,793
0
15,242
L
Ullr
2,722
792
0
1,199
5,743
1,424
0
2,973
2,770
0
22,417
W
Fenrir
3,425
1,342
0
2,922
5,275
1,598
0
45
5,230
0
30,264
L
1,650
300
0
337
6,760
2,932
56
1,099
5,661
14,830
0
W
1,529
137
304
2,225
4,185
1,925
0
376
3,809
16,798
0
L
5,387
1,211
212
1,916
4,076
1,271
0
0
4,076
38,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,669
Gold Earned
29,985
199
Minions Killed
265
0
Camps Cleared
0
944,208
Distance Traveled
947,428
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,997
400
14
1
0
185,894
1
W
Sun Wukong
6,455
646
75
8
0
202,024
3
L
Thor
4,289
429
43
4
0
197,391
0
W
Sol
6,363
636
56
6
0
186,668
0
W
Izanami
4,897
490
30
3
0
156,823
0
L
Ullr
4,546
455
42
4
0
160,795
0
W
Fenrir
5,781
578
67
7
0
186,221
0
L
Ganesha
4,596
460
19
2
0
186,998
0
W
Artio
6,489
649
37
4
0
215,692
1
L
Ra
6,241
624
81
8
0
213,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role