Player Matchup

Fenrir
Fenrir
Candylovver101
Fenrir
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 35L
1,637 Elo+
Party 2
Cerberus
Cerberus
FallPilot228186
Cerberus
Level 14
God Stats
8W - 14L
1,398 SR
Queue Stats
23W - 38L
1,329 Elo+
Party 2
Kukulkan
Kukulkan
HurricaneFoxx
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1
Merlin
Merlin
cj the hunter63
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,500 Elo+
Party 1
Sobek
Sobek
pelnalonga
Sobek
Level 25
God Stats
5W - 5L
1,500 SR
Queue Stats
92W - 90L
1,522 Elo+
Solo
Team Averages
Level 15
1,480 SR
1,498 Elo+

VS

Team Averages
Level 18
1,511 SR
1,564 Elo+
Cupid
Cupid
KangarooCar
Cupid
Level 18
God Stats
11W - 14L
1,575 SR
Queue Stats
405W - 372L
1,554 Elo+
Solo
Hun Batz
Hun Batz
TITOxGOOSE
Hun Batz
Level 25
God Stats
37W - 34L
1,632 SR
Queue Stats
154W - 160L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
Tambar96
Sun Wukong
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Techy Turtlee
Ymir
Level 27
God Stats
2W - 2L
1,369 SR
Queue Stats
96W - 98L
1,500 Elo+
Solo
Hel
Hel
XxLeperMessiahX
Hel
Level 9
God Stats
8W - 4L
1,480 SR
Queue Stats
45W - 38L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
8,067
351
3,831
13,477
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
13
0 / 5 / 0
8,957
389
6,311
14,670
11,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
HurricaneFoxx
Kukulkan
12
2 / 9 / 0
8,332
362
5,533
13,854
6,253
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
0 / 10 / 2
8,075
351
4,063
14,190
8,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
16
2 / 5 / 0
9,966
433
9,509
23,784
28,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 1 / 1
6,995
304
338
1,243
297
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hun Batz
TITOxGOOSE
Hun Batz
20
14 / 0 / 7
13,452
585
18,910
14,400
6,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Tambar96
Sun Wukong
19
2 / 0 / 8
11,756
511
19,909
21,073
24,758
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
15 / 1 / 9
11,947
519
16,210
16,212
16,086
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 8
8,069
351
4,267
4,906
1,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
65
4
Kills
32
33
Deaths
4
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Cerberus
0
5
0
0
L
Kukulkan
HurricaneFoxx
Kukulkan
2
9
0
0.22
W
1
1
1
1.5
W
Hun Batz
TITOxGOOSE
Hun Batz
14
0
7
17.5
W
Sun Wukong
Tambar96
Sun Wukong
2
0
8
6
W
15
1
9
19.5
W
0
2
8
2
L
0
10
2
0.1
L
Sobek
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,247
Damage
59,634
79,975
Taken
57,834
60,372
Mitigated
49,529
16,053
Healing
16,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,831
42
0
2,828
13,477
4,908
1,026
818
12,659
0
30,957
L
Cerberus
6,311
351
0
3,348
14,670
11,851
1,122
652
14,018
51,020
0
L
Kukulkan
HurricaneFoxx
Kukulkan
5,533
1,719
0
997
13,854
6,253
929
7,330
6,524
27,334
0
W
338
215
0
298
1,243
297
21
351
892
0
4,908
W
Hun Batz
TITOxGOOSE
Hun Batz
18,910
10,007
0
5,408
14,400
6,751
719
5,162
9,238
0
123,033
W
Sun Wukong
Tambar96
Sun Wukong
19,909
3,546
0
4,379
21,073
24,758
336
8,570
12,503
0
91,553
W
16,210
4,695
467
3,897
16,212
16,086
329
8,206
8,006
51,193
0
W
4,267
1,257
884
1,260
4,906
1,637
27
3,127
1,779
16,916
0
L
4,063
956
58
1,755
14,190
8,567
213
6,225
7,965
22,544
0
L
Sobek
9,509
908
0
7,067
23,784
28,793
656
5,452
18,332
48,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,397
Gold Earned
52,219
342
Minions Killed
456
0
Camps Cleared
0
1,769,058
Distance Traveled
1,661,184
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,067
351
62
3
0
380,774
0
L
Cerberus
8,957
389
126
5
0
378,413
0
L
Kukulkan
8,332
362
58
3
0
281,740
1
W
Cupid
6,995
304
10
0
0
52,087
0
W
Hun Batz
13,452
585
202
9
0
485,771
0
W
Sun Wukong
11,756
511
158
7
0
448,777
1
W
Ymir
11,947
519
62
3
0
420,330
1
W
Hel
8,069
351
24
1
0
254,219
2
L
Merlin
8,075
351
35
2
0
282,173
4
L
Sobek
9,966
433
61
3
0
445,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role