Player Matchup

Ymir
Ymir
Chalkyy
Ymir
Level 29
God Stats
24W - 8L
1,792 SR
Queue Stats
140W - 127L
1,538 Elo+
Party 1
Agni
Agni
StvticBrz
Agni
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
apeorg
Cu Chulainn
Level 27
God Stats
5W - 3L
1,063 SR
Queue Stats
157W - 163L
1,486 Elo+
Party 1
Bakasura
Bakasura
jaemoo
Bakasura
Level 15
God Stats
4W - 2L
1,585 SR
Queue Stats
30W - 21L
1,497 Elo+
Solo
Neith
Neith
zach98
Neith
Level 21
God Stats
2W - 4L
1,324 SR
Queue Stats
45W - 75L
1,254 Elo+
Solo
Team Averages
Level 19
1,453 SR
1,453 Elo+

VS

Team Averages
Level 16
1,454 SR
1,539 Elo+
Xbalanque
Xbalanque
PROJECT W5
Xbalanque
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,491 Elo+
Party 2
Sun Wukong
Sun Wukong
TheArisened1
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,427 Elo+
Solo
Merlin
Merlin
bayola
Merlin
Level 21
God Stats
1W - 2L
1,268 SR
Queue Stats
6W - 3L
1,639 Elo+
Solo
Fafnir
Fafnir
djhouse
Fafnir
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 144L
1,553 Elo+
Solo
Serqet
Serqet
youeatkidds
Serqet
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 11L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chalkyy
Ymir
11
2 / 2 / 7
7,595
506
7,583
10,386
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
12
4 / 4 / 1
7,529
502
3,536
5,414
1,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
apeorg
Cu Chulainn
13
3 / 1 / 2
8,116
541
6,385
7,757
5,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
jaemoo
Bakasura
16
9 / 2 / 1
9,781
652
9,798
9,411
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
zach98
Neith
10
2 / 3 / 3
6,598
440
3,787
7,877
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
PROJECT W5
Xbalanque
9
0 / 6 / 4
5,851
390
4,048
10,172
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
TheArisened1
Sun Wukong
10
1 / 4 / 0
6,268
418
2,605
9,719
5,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
bayola
Merlin
14
6 / 5 / 2
8,439
563
7,935
8,137
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
djhouse
Fafnir
10
0 / 5 / 5
6,634
442
4,197
9,047
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
15
5 / 0 / 2
8,728
582
4,726
9,377
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
20
Kills
12
12
Deaths
20
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
Chalkyy
Ymir
2
2
7
2.75
L
Xbalanque
PROJECT W5
Xbalanque
0
6
4
0.33
W
Agni
4
4
1
1.13
L
Sun Wukong
TheArisened1
Sun Wukong
1
4
0
0.25
W
Cu Chulainn
apeorg
Cu Chulainn
3
1
2
4
L
Merlin
bayola
Merlin
6
5
2
1.4
L
Fafnir
djhouse
Fafnir
0
5
5
0.5
W
Bakasura
jaemoo
Bakasura
9
2
1
4.75
L
Serqet
5
0
2
6
W
Neith
zach98
Neith
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,089
Damage
23,511
40,845
Taken
46,452
18,508
Mitigated
23,684
8,735
Healing
8,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Chalkyy
Ymir
7,583
1,893
0
774
10,386
5,657
120
2,004
8,010
27,186
0
L
Xbalanque
PROJECT W5
Xbalanque
4,048
2,914
0
3,524
10,172
2,934
0
4,748
4,985
0
20,012
W
Agni
3,536
113
0
372
5,414
1,718
190
3,748
1,362
26,086
0
L
Sun Wukong
TheArisened1
Sun Wukong
2,605
487
0
2,041
9,719
5,408
790
666
8,647
0
19,249
W
Cu Chulainn
apeorg
Cu Chulainn
6,385
1,273
0
2,907
7,757
5,131
397
0
7,407
2,915
31,836
L
Merlin
bayola
Merlin
7,935
468
0
743
8,137
2,741
1,052
2,255
5,182
49,135
0
L
Fafnir
djhouse
Fafnir
4,197
1,066
0
1,861
9,047
8,619
0
2,206
6,536
13,693
0
W
Bakasura
jaemoo
Bakasura
9,798
7,479
0
2,948
9,411
3,655
551
1,993
7,418
0
70,848
L
Serqet
4,726
1,104
0
750
9,377
3,982
0
1,982
7,010
0
59,412
W
Neith
zach98
Neith
3,787
1,480
0
1,734
7,877
2,347
1,397
4,387
3,137
0
25,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,619
Gold Earned
35,920
339
Minions Killed
305
0
Camps Cleared
0
1,413,402
Distance Traveled
1,244,200
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,595
506
27
2
0
281,749
7
L
Xbalanque
5,851
390
43
3
0
216,190
0
W
Agni
7,529
502
49
3
0
249,315
1
L
Sun Wukong
6,268
418
41
3
0
259,854
2
W
Cu Chulainn
8,116
541
61
4
0
278,895
3
L
Merlin
8,439
563
83
6
0
239,066
0
L
Fafnir
6,634
442
22
1
0
237,422
0
W
Bakasura
9,781
652
147
10
0
322,684
2
L
Serqet
8,728
582
116
8
0
291,668
2
W
Neith
6,598
440
55
4
0
280,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role