Player Matchup

Bacchus
Bacchus
Black Spyda369
Bacchus
Level 51
God Stats
4W - 4L
1,734 SR
Queue Stats
26W - 26L
1,533 Elo+
Party 1
Heimdallr
Heimdallr
Street Team 313
Heimdallr
Level 118
God Stats
0W - 1L
1,793 SR
Queue Stats
10W - 8L
1,288 Elo+
Party 1
Susano
Susano
battime345
Susano
Level 8
God Stats
0W - 1L
1,681 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 59
1,736 SR
1,440 Elo+

VS

Team Averages
Level 71
1,527 SR
1,383 Elo+
Medusa
Medusa
CausticBerry241
Medusa
Level 87
God Stats
2W - 2L
1,587 SR
Queue Stats
38W - 43L
1,475 Elo+
Party 2
Chronos
Chronos
XxRobin man97xX
Chronos
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,159 Elo+
Party 2
Cerberus
Cerberus
poltergeist438
Cerberus
Level 18
God Stats
40W - 24L
1,495 SR
Queue Stats
347W - 319L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,967
569
3,127
11,210
7,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Street Team 313
Heimdallr
13
1 / 2 / 0
8,370
598
8,059
6,639
3,035
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
battime345
Susano
4
0 / 5 / 0
6,911
494
1,088
4,250
1,116
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 8
9,685
692
5,843
6,853
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 1 / 7
9,363
669
3,622
6,941
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
13
7 / 0 / 4
10,528
752
7,386
8,530
4,518
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
11
11
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
2
1
8
6
L
Heimdallr
Street Team 313
Heimdallr
1
2
0
0.5
W
2
1
7
5.5
L
Susano
battime345
Susano
0
5
0
0
W
Cerberus
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,274
Damage
16,851
22,099
Taken
22,324
11,639
Mitigated
9,496
1,317
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,127
379
424
893
11,210
7,488
0
4,938
6,272
13,327
0
W
5,843
1,492
0
3,115
6,853
2,504
1,366
840
6,013
0
55,284
L
Heimdallr
Street Team 313
Heimdallr
8,059
1,598
0
0
6,639
3,035
0
3,528
3,111
0
48,589
W
3,622
1,321
0
1,334
6,941
2,474
1,275
875
6,066
31,277
0
L
Susano
battime345
Susano
1,088
335
0
0
4,250
1,116
0
2,650
1,600
0
4,092
W
Cerberus
7,386
346
515
4,821
8,530
4,518
535
1,817
6,713
49,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,248
Gold Earned
29,576
118
Minions Killed
235
0
Camps Cleared
0
562,901
Distance Traveled
809,308
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,967
569
18
1
0
244,688
1
W
Medusa
9,685
692
63
5
0
247,857
2
L
Heimdallr
8,370
598
94
7
0
243,881
4
W
Chronos
9,363
669
44
3
0
268,613
4
L
Susano
6,911
494
6
0
0
74,332
0
W
Cerberus
10,528
752
128
9
0
292,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role