Player Matchup

Baron Samedi
Baron Samedi
Jayquendo
Baron Samedi
Level 27
God Stats
31W - 22L
1,583 SR
Queue Stats
112W - 91L
1,519 Elo+
Party 1
Nemesis
Nemesis
MayaSW123
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,410 Elo+
Solo
Bacchus
Bacchus
Swaggy_Leek521
Bacchus
Level 28
God Stats
41W - 28L
1,571 SR
Queue Stats
151W - 115L
1,532 Elo+
Party 1
Arachne
Arachne
Toxic-lottery1
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,550 Elo+
Solo
Loki
Loki
king-0vski
Loki
Level 27
God Stats
8W - 6L
1,610 SR
Queue Stats
8W - 7L
1,571 Elo+
Solo
Team Averages
Level 19
1,553 SR
1,516 Elo+

VS

Team Averages
Level 17
1,502 SR
1,477 Elo+
Ra
Ra
ALANISAUCY
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,458 Elo+
Solo
Neith
Neith
BrewFireBerry7
Neith
Level 29
God Stats
56W - 63L
1,555 SR
Queue Stats
60W - 70L
1,551 Elo+
Solo
Thor
Thor
Fates_Creed
Thor
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
95W - 82L
1,602 Elo+
Solo
Geb
Geb
ThinBlueLineHero
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,302 Elo+
Solo
Fenrir
Fenrir
lx-_Havok_-xl
Fenrir
Level 18
God Stats
28W - 30L
1,456 SR
Queue Stats
84W - 115L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jayquendo
Baron Samedi
13
1 / 0 / 10
7,639
1,091
7,596
3,299
1,357
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
MayaSW123
Nemesis
13
0 / 3 / 6
7,218
1,031
1,162
6,191
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
5 / 0 / 5
7,798
1,114
4,782
3,842
4,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 2 / 4
7,344
1,049
5,384
7,284
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 0 / 6
8,822
1,260
5,602
3,703
1,450
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

372

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,329
904
872
2,074
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 2
7,254
1,036
7,555
4,616
1,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 4 / 2
7,945
1,135
6,526
8,399
4,167
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 9 / 2
7,132
1,019
5,088
14,535
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes

Shoes

+6%
Movement Speed

9
0 / 0 / 0
4,460
637
0
0
0

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
15
Kills
5
5
Deaths
15
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
1
0
2
2
L
3
4
2
1
W
Baron Samedi
Jayquendo
Baron Samedi
1
0
10
6
W
Nemesis
MayaSW123
Nemesis
0
3
6
1
W
5
0
5
7.5
L
1
9
2
0.22
W
3
2
4
2.5
W
6
0
6
9
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,526
Damage
20,041
24,319
Taken
29,624
13,301
Mitigated
13,436
5,307
Healing
2,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
872
446
37
34
2,074
604
0
761
1,313
3,812
0
L
7,555
3,309
0
593
4,616
1,845
0
2,419
2,197
0
26,186
L
6,526
2,312
0
1,170
8,399
4,167
0
2,758
5,641
0
16,070
W
Baron Samedi
Jayquendo
Baron Samedi
7,596
1,968
1,429
1,144
3,299
1,357
0
2,357
942
17,109
0
W
Nemesis
MayaSW123
Nemesis
1,162
1,004
0
759
6,191
2,991
0
617
5,574
0
9,513
W
4,782
1,137
0
522
3,842
4,421
0
992
2,850
9,142
0
L
5,088
2,043
0
180
14,535
6,820
0
6,440
8,095
11,489
0
W
5,384
3,368
0
1,453
7,284
3,082
0
649
6,635
0
11,536
W
5,602
2,724
0
0
3,703
1,450
0
1,345
2,358
0
17,402
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,821
Gold Earned
33,120
102
Minions Killed
92
2
Camps Cleared
3
634,028
Distance Traveled
343,555
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,329
904
6
1
1
38,905
0
L
Neith
7,254
1,036
49
7
1
100,907
0
L
Thor
7,945
1,135
26
4
1
115,222
0
W
Baron Samedi
7,639
1,091
26
4
0
120,020
0
W
Nemesis
7,218
1,031
20
3
1
113,129
0
W
Bacchus
7,798
1,114
13
2
0
125,165
0
L
Geb
7,132
1,019
11
2
0
88,521
2
W
Arachne
7,344
1,049
16
2
0
134,726
1
W
Loki
8,822
1,260
27
4
1
140,988
1
L
Fenrir
4,460
637
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role