Player Matchup

Horus
Horus
Bessejone
Horus
Level 103
God Stats
4W - 5L
1,694 SR
Queue Stats
61W - 69L
1,477 Elo+
Party 2
Nu Wa
Nu Wa
WettyWit_It
Nu Wa
Level 106
God Stats
5W - 6L
1,527 SR
Queue Stats
52W - 56L
1,489 Elo+
Party 2
Bellona
Bellona
felin_good
Bellona
Level 27
God Stats
1W - 0L
1,564 SR
Queue Stats
22W - 32L
1,600 Elo+
Party 2
Awilix
Awilix
itsyaboiStins
Awilix
Level 63
God Stats
3W - 3L
1,527 SR
Queue Stats
22W - 33L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
samashum
Danzaburou
Level 86
God Stats
11W - 5L
1,684 SR
Queue Stats
61W - 58L
1,578 Elo+
Party 2
Team Averages
Level 77
1,599 SR
1,528 Elo+

VS

Team Averages
Level 56
1,533 SR
1,470 Elo+
Sobek
Sobek
Rohan2456
Sobek
Level 30
God Stats
13W - 15L
1,535 SR
Queue Stats
18W - 26L
1,439 Elo+
Party 1
Hera
Hera
Superchixn
Hera
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 173L
1,514 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Washoe Johnny
Tsukuyomi
Level 69
God Stats
11W - 8L
1,708 SR
Queue Stats
117W - 122L
1,518 Elo+
Party 1
Odin
Odin
syler199
Odin
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,442 Elo+
Solo
Bellona
Bellona
zackattack20107
Bellona
Level 72
God Stats
20W - 22L
1,424 SR
Queue Stats
102W - 108L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bessejone
Horus
13
4 / 4 / 9
8,488
531
7,514
13,070
9,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

15
3 / 5 / 9
9,113
570
9,821
9,813
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
felin_good
Bellona
13
2 / 5 / 4
8,258
516
6,080
11,364
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 5 / 3
8,465
529
6,256
11,886
6,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
samashum
Danzaburou
16
6 / 3 / 7
10,327
645
9,510
10,652
3,509
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Rohan2456
Sobek
13
2 / 5 / 3
7,983
499
5,663
16,882
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 4 / 6
9,249
578
9,978
8,760
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Washoe Johnny
Tsukuyomi
16
11 / 3 / 5
9,891
618
14,817
13,624
5,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
4
0 / 2 / 0
5,149
322
759
3,020
591
Boots

Boots

+6%
Movement Speed

14
5 / 5 / 3
8,556
535
10,072
15,059
10,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
39
19
Kills
22
22
Deaths
19
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
Bessejone
Horus
4
4
9
2.13
L
Sobek
Rohan2456
Sobek
2
5
3
0.7
L
4
4
6
1.75
L
Tsukuyomi
Washoe Johnny
Tsukuyomi
11
3
5
4.5
W
3
5
9
1.5
W
Bellona
felin_good
Bellona
2
5
4
0.8
W
4
5
3
1.1
W
Danzaburou
samashum
Danzaburou
6
3
7
3.17
L
Odin
0
2
0
0
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,181
Damage
41,289
56,785
Taken
57,345
31,157
Mitigated
30,727
11,955
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bessejone
Horus
7,514
3,702
1,716
2,823
13,070
9,885
140
4,314
8,695
3,685
22,039
L
Sobek
Rohan2456
Sobek
5,663
462
453
4,689
16,882
11,514
31
2,606
14,251
27,382
0
L
9,978
2,686
0
500
8,760
3,236
236
3,191
5,569
63,786
0
L
Tsukuyomi
Washoe Johnny
Tsukuyomi
14,817
3,670
0
4,028
13,624
5,079
0
2,578
11,021
0
69,298
W
9,821
3,241
621
1,123
9,813
3,162
864
4,659
4,962
43,604
0
W
Bellona
felin_good
Bellona
6,080
735
87
1,220
11,364
8,420
594
568
10,796
0
32,700
W
6,256
2,218
0
448
11,886
6,181
0
3,246
8,605
0
36,932
W
Danzaburou
samashum
Danzaburou
9,510
4,151
435
3,482
10,652
3,509
3,190
2,706
7,912
0
53,082
L
Odin
759
198
0
210
3,020
591
0
727
2,293
0
4,259
L
10,072
2,829
0
4,253
15,059
10,307
0
2,327
12,382
0
46,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,651
Gold Earned
40,828
311
Minions Killed
386
0
Camps Cleared
0
1,494,765
Distance Traveled
1,344,809
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,488
531
41
3
0
286,928
0
L
Sobek
7,983
499
46
3
0
350,247
0
L
Hera
9,249
578
128
8
0
279,180
6
L
Tsukuyomi
9,891
618
113
7
0
335,921
4
W
Nu Wa
9,113
570
53
3
0
304,691
5
W
Bellona
8,258
516
65
4
0
307,972
0
W
Awilix
8,465
529
56
4
0
315,807
7
W
Danzaburou
10,327
645
96
6
0
279,367
5
L
Odin
5,149
322
16
1
0
75,739
0
L
Bellona
8,556
535
83
5
0
303,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role