Player Matchup

Jing Wei
Jing Wei
ASAP Cyclone
Jing Wei
Level 29
God Stats
13W - 8L
1,587 SR
Queue Stats
218W - 238L
1,477 Elo+
Party 2
Bacchus
Bacchus
ASAP Magnum
Bacchus
Level 28
God Stats
14W - 8L
1,554 SR
Queue Stats
161W - 194L
1,350 Elo+
Party 2
Baba Yaga
Baba Yaga
ASAP Vague
Baba Yaga
Level 36
God Stats
3W - 1L
1,681 SR
Queue Stats
307W - 343L
1,394 Elo+
Party 2
Team Averages
Level 31
1,607 SR
1,407 Elo+

VS

Team Averages
Level 16
1,520 SR
1,535 Elo+
Kukulkan
Kukulkan
LegionArtist423
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,644 Elo+
Party 1
Nemesis
Nemesis
Soggy Bacon3658
Nemesis
Level 28
God Stats
29W - 25L
1,560 SR
Queue Stats
88W - 121L
1,316 Elo+
Solo
Geb
Geb
Tw1stedFox06
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ASAP Cyclone
Jing Wei
15
8 / 3 / 18
12,177
716
19,248
11,532
4,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
ASAP Magnum
Bacchus
15
10 / 3 / 17
13,312
783
10,269
14,751
14,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baba Yaga
ASAP Vague
Baba Yaga
16
13 / 2 / 16
13,139
773
20,489
14,605
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
0 / 13 / 5
9,527
560
7,846
14,860
6,446
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
7 / 3 / 0
12,538
738
12,603
19,570
11,636
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 15 / 3
8,848
520
6,525
26,349
22,896
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
15
31
Kills
7
8
Deaths
31
51
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ASAP Cyclone
Jing Wei
8
3
18
5.67
W
Bacchus
ASAP Magnum
Bacchus
10
3
17
6.17
W
Baba Yaga
ASAP Vague
Baba Yaga
13
2
16
10.5
L
Kukulkan
0
13
5
0.19
L
7
3
0
2.33
L
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,006
Damage
26,974
40,888
Taken
60,779
25,405
Mitigated
40,978
6,910
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ASAP Cyclone
Jing Wei
19,248
16,874
277
277
11,532
4,290
1,043
3,605
7,927
0
46,083
W
Bacchus
ASAP Magnum
Bacchus
10,269
1,270
1,454
1,070
14,751
14,858
176
5,208
9,543
21,089
0
W
Baba Yaga
ASAP Vague
Baba Yaga
20,489
2,875
292
3,540
14,605
6,257
1,001
5,613
8,992
51,081
0
L
Kukulkan
7,846
1,783
0
0
14,860
6,446
0
6,919
7,941
31,855
0
L
12,603
5,360
0
3,368
19,570
11,636
0
9,899
9,671
0
27,074
L
6,525
918
0
124
26,349
22,896
0
13,940
12,409
18,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,628
Gold Earned
30,913
124
Minions Killed
82
0
Camps Cleared
0
893,212
Distance Traveled
761,757
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,177
716
57
3
0
285,010
0
W
Bacchus
13,312
783
12
1
0
285,396
0
W
Baba Yaga
13,139
773
55
3
0
322,806
0
L
Kukulkan
9,527
560
47
3
0
205,595
1
L
Nemesis
12,538
738
20
1
0
323,973
0
L
Geb
8,848
520
15
1
0
232,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role