Player Matchup

Sobek
Sobek
Diamond I
ATrueStory
Sobek
Diamond I
Level 158
God Stats
24W - 10L
1,770 SR
Queue Stats
254W - 184L
2,515 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond I
Illy
Sun Wukong
Diamond I
Level 159
God Stats
4W - 4L
1,785 SR
Queue Stats
232W - 222L
2,504 MMR
Solo
Ullr
Ullr
Diamond III
Jaggi
Ullr
Diamond III
Level 159
God Stats
69W - 65L
1,918 SR
Queue Stats
568W - 518L
2,301 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond II
LoyalK9
Tsukuyomi
Diamond II
Level 160
God Stats
3W - 7L
1,461 SR
Queue Stats
201W - 184L
2,307 MMR
Solo
Discordia
Discordia
Diamond II
Tsulls
Discordia
Diamond II
Level 160
God Stats
5W - 14L
1,583 SR
Queue Stats
560W - 526L
2,346 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,704 SR
2,395 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,585 SR
2,234 MMR
Heimdallr
Heimdallr
Diamond IV
OhhViperzz
Heimdallr
Diamond IV
Level 156
God Stats
36W - 34L
1,686 SR
Queue Stats
369W - 346L
2,262 MMR
Solo
Fenrir
Fenrir
Diamond IV
SwingingGibbon
Fenrir
Diamond IV
Level 65
God Stats
12W - 10L
1,516 SR
Queue Stats
140W - 100L
2,245 MMR
Party 3
Apollo
Apollo
Diamond I
Trypno
Apollo
Diamond I
Level 160
God Stats
8W - 3L
1,989 SR
Queue Stats
557W - 464L
2,582 MMR
Party 1
Nike
Nike
Masters
VlCK
Nike
Masters
Level 145
God Stats
3W - 4L
1,234 SR
Queue Stats
493W - 379L
2,583 MMR
Party 1
Sylvanus
Sylvanus
Diamond III
teevee
Sylvanus
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
2 / 5 / 4
9,311
490
8,109
19,256
19,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Illy
Sun Wukong
16
0 / 3 / 2
9,810
516
8,195
21,672
18,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Jaggi
Ullr
15
3 / 6 / 1
9,656
508
7,135
13,602
5,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
LoyalK9
Tsukuyomi
14
3 / 7 / 3
9,109
479
7,926
15,110
8,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Tsulls
Discordia
16
4 / 6 / 2
10,154
534
10,621
10,387
6,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
DanzaburouScyllaAphroditeSetCu Chulainn

VS

Bans
Guan YuAnhurChronosThe MorriganPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
OhhViperzz
Heimdallr
19
7 / 3 / 8
11,878
625
14,567
10,600
4,999
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 0 / 6
12,070
635
10,714
13,485
7,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Trypno
Apollo
19
6 / 4 / 10
12,117
638
15,394
12,013
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nike
VlCK
Nike
20
3 / 2 / 4
12,252
645
16,999
16,565
12,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sylvanus
teevee
Sylvanus
15
1 / 3 / 9
8,918
469
6,403
14,947
11,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
12
Kills
27
27
Deaths
12
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
5
4
0.8
L
Sun Wukong
Illy
Sun Wukong
0
3
2
0.33
L
Ullr
Jaggi
Ullr
3
6
1
0.58
L
Tsukuyomi
LoyalK9
Tsukuyomi
3
7
3
0.64
W
Heimdallr
OhhViperzz
Heimdallr
7
3
8
3.67
W
10
0
6
13
W
Apollo
Trypno
Apollo
6
4
10
2.75
L
Discordia
Tsulls
Discordia
4
6
2
0.83
W
Nike
VlCK
Nike
3
2
4
2.5
W
Sylvanus
teevee
Sylvanus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,986
Damage
64,077
80,027
Taken
67,610
57,309
Mitigated
41,861
20,584
Healing
27,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,109
470
0
4,062
19,256
19,009
0
2,897
16,359
20,747
0
L
Sun Wukong
Illy
Sun Wukong
8,195
1,556
0
9,320
21,672
18,073
0
2,488
19,184
0
65,515
L
Ullr
Jaggi
Ullr
7,135
3,361
0
1,238
13,602
5,061
0
1,178
12,410
0
73,311
L
Tsukuyomi
LoyalK9
Tsukuyomi
7,926
2,062
0
3,778
15,110
8,171
0
1,146
13,964
0
62,166
W
Heimdallr
OhhViperzz
Heimdallr
14,567
8,645
0
3,164
10,600
4,999
829
2,882
7,320
0
91,084
W
10,714
4,503
0
8,915
13,485
7,676
135
5,124
7,990
0
92,239
W
Apollo
Trypno
Apollo
15,394
11,537
0
2,842
12,013
5,493
57
3,953
7,697
0
109,357
L
Discordia
Tsulls
Discordia
10,621
944
0
2,186
10,387
6,995
78
1,137
9,250
82,169
0
W
Nike
VlCK
Nike
16,999
2,362
0
4,404
16,565
12,550
81
735
15,196
12,279
78,340
W
Sylvanus
teevee
Sylvanus
6,403
1,550
2,728
5,057
14,947
11,143
215
5,743
8,524
26,952
8,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,040
Gold Earned
57,235
563
Minions Killed
698
0
Camps Cleared
0
2,023,589
Distance Traveled
2,037,298
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,311
490
23
1
0
434,092
8
L
Sun Wukong
9,810
516
150
8
0
445,976
6
L
Ullr
9,656
508
140
7
0
352,342
10
L
Tsukuyomi
9,109
479
100
5
0
401,252
3
W
Heimdallr
11,878
625
149
8
0
384,645
4
W
Fenrir
12,070
635
137
7
0
436,324
8
W
Apollo
12,117
638
193
10
0
413,299
4
L
Discordia
10,154
534
150
8
0
389,927
5
W
Nike
12,252
645
179
9
0
423,206
3
W
Sylvanus
8,918
469
40
2
0
379,824
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role