Player Matchup

Hachiman
Hachiman
JOWGE
Hachiman
Level 62
God Stats
3W - 7L
1,431 SR
Queue Stats
7W - 17L
1,302 Elo+
Party 2
Ao Kuang
Ao Kuang
XnoXnameX
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
meatysweglord
Cerberus
Level 106
God Stats
3W - 4L
1,658 SR
Queue Stats
115W - 138L
1,470 Elo+
Party 2
Cu Chulainn
Cu Chulainn
wannabeeeee
Cu Chulainn
Level 83
God Stats
10W - 7L
1,654 SR
Queue Stats
235W - 225L
1,492 Elo+
Solo
Nu Wa
Nu Wa
xFantaesia
Nu Wa
Level 58
God Stats
20W - 27L
1,388 SR
Queue Stats
103W - 140L
1,437 Elo+
Party 2
Team Averages
Level 94
1,526 SR
1,440 Elo+

VS

Team Averages
Level 59
1,578 SR
1,474 Elo+
Amaterasu
Amaterasu
CipäCyceWadowice
Amaterasu
Level 68
God Stats
9W - 6L
1,460 SR
Queue Stats
242W - 218L
1,482 Elo+
Solo
Merlin
Merlin
MahtaitoCZE
Merlin
Level 43
God Stats
2W - 5L
1,500 SR
Queue Stats
58W - 72L
1,424 Elo+
Party 1
Apollo
Apollo
Nemmosis
Apollo
Level 105
God Stats
9W - 3L
1,753 SR
Queue Stats
367W - 327L
1,470 Elo+
Solo
Fafnir
Fafnir
RitchTheSamm
Fafnir
Level 51
God Stats
3W - 9L
1,439 SR
Queue Stats
62W - 80L
1,424 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ScorpickCZ
Tsukuyomi
Level 28
God Stats
39W - 18L
1,741 SR
Queue Stats
100W - 91L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JOWGE
Hachiman
11
2 / 2 / 2
6,396
457
5,470
6,505
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
XnoXnameX
Ao Kuang
11
6 / 4 / 0
7,726
552
6,904
10,356
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
meatysweglord
Cerberus
10
2 / 2 / 2
6,677
477
5,762
11,936
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cu Chulainn
wannabeeeee
Cu Chulainn
10
0 / 7 / 1
6,439
460
5,688
11,354
5,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
11
2 / 6 / 4
6,874
491
8,996
9,111
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 2
8,194
585
8,295
11,829
5,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
11
1 / 6 / 3
6,802
486
7,917
9,720
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Nemmosis
Apollo
13
3 / 2 / 2
8,116
580
4,915
8,273
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
11
2 / 1 / 6
6,950
496
3,615
7,593
4,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
ScorpickCZ
Tsukuyomi
14
7 / 2 / 6
8,522
609
10,533
10,959
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
12
Kills
21
21
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
L
Hachiman
JOWGE
Hachiman
2
2
2
1.5
W
Merlin
1
6
3
0.42
W
Apollo
Nemmosis
Apollo
3
2
2
2
W
Fafnir
2
1
6
5
W
Tsukuyomi
ScorpickCZ
Tsukuyomi
7
2
6
5
L
Ao Kuang
XnoXnameX
Ao Kuang
6
4
0
1.5
L
Cerberus
meatysweglord
Cerberus
2
2
2
1.5
L
Cu Chulainn
wannabeeeee
Cu Chulainn
0
7
1
0.07
L
Nu Wa
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,820
Damage
35,275
49,262
Taken
48,374
21,303
Mitigated
20,182
15,925
Healing
16,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,295
3,925
0
8,103
11,829
5,984
946
3,059
8,301
0
37,663
L
Hachiman
JOWGE
Hachiman
5,470
2,676
0
2,482
6,505
1,687
0
1,025
5,480
0
24,729
W
Merlin
7,917
889
0
250
9,720
2,640
442
7,392
2,066
41,895
0
W
Apollo
Nemmosis
Apollo
4,915
3,251
0
2,843
8,273
2,644
946
1,542
6,663
0
47,396
W
Fafnir
3,615
550
0
1,504
7,593
4,851
0
4,349
3,020
10,991
0
W
Tsukuyomi
ScorpickCZ
Tsukuyomi
10,533
2,846
0
3,874
10,959
4,063
0
4,592
6,208
0
58,283
L
Ao Kuang
XnoXnameX
Ao Kuang
6,904
1,894
0
4,241
10,356
2,845
0
1,776
8,580
25,990
0
L
Cerberus
meatysweglord
Cerberus
5,762
145
0
4,248
11,936
8,705
336
4,027
7,909
21,206
0
L
Cu Chulainn
wannabeeeee
Cu Chulainn
5,688
1,054
0
3,282
11,354
5,312
321
286
11,068
0
35,199
L
Nu Wa
8,996
1,794
0
1,672
9,111
2,754
544
4,418
4,693
35,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,112
Gold Earned
38,584
265
Minions Killed
370
0
Camps Cleared
0
1,185,649
Distance Traveled
1,358,151
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,194
585
72
5
0
287,011
0
L
Hachiman
6,396
457
46
3
0
179,469
0
W
Merlin
6,802
486
85
6
0
236,548
1
W
Apollo
8,116
580
94
7
0
247,210
6
W
Fafnir
6,950
496
11
1
0
279,337
2
W
Tsukuyomi
8,522
609
108
8
0
308,045
0
L
Ao Kuang
7,726
552
57
4
0
259,445
1
L
Cerberus
6,677
477
41
3
0
248,814
1
L
Cu Chulainn
6,439
460
56
4
0
264,816
3
L
Nu Wa
6,874
491
65
5
0
233,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role