Player Matchup

Jormungandr
Jormungandr
Godfence
Jormungandr
Level 34
God Stats
17W - 15L
1,599 SR
Queue Stats
112W - 110L
1,520 Elo+
Party 2
Medusa
Medusa
xXLoneBloodXx
Medusa
Level 67
God Stats
34W - 37L
1,477 SR
Queue Stats
289W - 262L
1,473 Elo+
Party 2
Anubis
Anubis
xXPureXx ALI3N
Anubis
Level 45
God Stats
83W - 69L
1,565 SR
Queue Stats
137W - 132L
1,476 Elo+
Party 2
Team Averages
Level 49
1,547 SR
1,489 Elo+

VS

Team Averages
Level 130
1,471 SR
1,463 Elo+
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DJ_Skunky_Nugget
Merlin
Level 86
God Stats
5W - 3L
1,412 SR
Queue Stats
20W - 26L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Godfence
Jormungandr
9
1 / 1 / 0
6,551
655
3,807
6,892
4,062
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
6,664
666
5,076
5,064
1,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 2 / 2
6,546
655
4,746
6,901
2,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 1 / 1
7,402
740
4,390
5,915
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
10
0 / 1 / 5
7,258
726
2,556
9,861
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

10
1 / 0 / 3
6,781
678
7,616
4,176
1,168
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
2
Kills
5
5
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
1
4.5
W
Ymir
 
Ymir
0
1
5
2.5
W
1
0
3
2.5
L
Jormungandr
Godfence
Jormungandr
1
1
0
1
L
1
2
1
0.75
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,629
Damage
14,562
18,857
Taken
19,952
8,489
Mitigated
10,159
6,302
Healing
6,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,390
1,457
0
500
5,915
3,041
1,033
1,379
4,536
0
18,351
W
Ymir
 
Ymir
2,556
222
0
3,800
9,861
5,950
0
5,556
4,305
9,482
0
W
7,616
222
1,239
609
4,176
1,168
274
1,686
2,490
31,799
0
L
Jormungandr
Godfence
Jormungandr
3,807
553
807
1,835
6,892
4,062
0
3,572
3,320
13,305
0
L
5,076
2,075
612
1,077
5,064
1,636
162
2,438
2,626
0
22,412
L
4,746
0
210
1,761
6,901
2,791
0
4,201
2,700
25,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,761
Gold Earned
21,441
107
Minions Killed
104
0
Camps Cleared
0
551,473
Distance Traveled
529,160
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,402
740
42
4
0
157,264
0
W
Ymir
7,258
726
13
1
0
168,084
2
W
Merlin
6,781
678
49
5
0
203,812
5
L
Jormungandr
6,551
655
18
2
0
192,749
0
L
Medusa
6,664
666
44
4
0
173,967
2
L
Anubis
6,546
655
45
5
0
184,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role