Player Matchup

Discordia
Discordia
DxI REQUIEM
Discordia
Level 129
God Stats
15W - 6L
1,969 SR
Queue Stats
197W - 143L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
GeniusBeefcake
Heimdallr
Level 124
God Stats
34W - 38L
1,574 SR
Queue Stats
199W - 145L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
Worknboy
Cthulhu
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
204W - 148L
1,599 Elo+
Party 1
Team Averages
Level 127
1,681 SR
1,594 Elo+

VS

Team Averages
Level 81
1,244 SR
1,385 Elo+
Sylvanus
Sylvanus
NaGoH66
Sylvanus
Level 107
God Stats
20W - 30L
1,128 SR
Queue Stats
223W - 281L
1,345 Elo+
Solo
Nemesis
Nemesis
NerveDeep
Nemesis
Level 89
God Stats
0W - 2L
1,227 SR
Queue Stats
21W - 43L
1,445 Elo+
Solo
Kukulkan
Kukulkan
TrindadeM
Kukulkan
Level 46
God Stats
69W - 102L
1,378 SR
Queue Stats
191W - 253L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DxI REQUIEM
Discordia
13
3 / 5 / 9
10,291
686
13,758
7,453
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
GeniusBeefcake
Heimdallr
14
7 / 5 / 6
10,952
730
11,287
11,649
4,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Worknboy
Cthulhu
14
4 / 3 / 10
11,471
765
9,275
15,245
16,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
NaGoH66
Sylvanus
12
2 / 7 / 7
9,351
623
7,403
19,047
15,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
NerveDeep
Nemesis
13
8 / 4 / 4
10,950
730
7,033
13,101
5,520
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
TrindadeM
Kukulkan
13
2 / 3 / 3
9,044
603
6,375
11,425
4,274
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
14
Kills
12
13
Deaths
14
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
DxI REQUIEM
Discordia
3
5
9
1.5
W
Heimdallr
GeniusBeefcake
Heimdallr
7
5
6
2
L
Sylvanus
NaGoH66
Sylvanus
2
7
7
0.79
L
Nemesis
NerveDeep
Nemesis
8
4
4
2.5
L
Kukulkan
TrindadeM
Kukulkan
2
3
3
1.17
W
Cthulhu
Worknboy
Cthulhu
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,320
Damage
20,811
34,347
Taken
43,573
23,306
Mitigated
25,080
6,289
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DxI REQUIEM
Discordia
13,758
646
0
0
7,453
2,560
1,436
2,923
4,530
46,940
0
W
Heimdallr
GeniusBeefcake
Heimdallr
11,287
2,671
0
280
11,649
4,635
1,124
5,146
6,503
0
36,899
L
Sylvanus
NaGoH66
Sylvanus
7,403
2,175
2,379
7,138
19,047
15,286
530
7,726
10,865
23,277
0
L
Nemesis
NerveDeep
Nemesis
7,033
2,873
0
614
13,101
5,520
0
7,188
5,411
0
28,648
L
Kukulkan
TrindadeM
Kukulkan
6,375
519
1,206
3,247
11,425
4,274
252
6,867
4,159
46,764
0
W
Cthulhu
Worknboy
Cthulhu
9,275
965
1,341
4,668
15,245
16,111
160
5,721
9,524
24,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,714
Gold Earned
29,345
165
Minions Killed
151
0
Camps Cleared
0
747,105
Distance Traveled
760,720
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,291
686
80
5
0
229,613
4
W
Heimdallr
10,952
730
58
4
0
237,383
3
L
Sylvanus
9,351
623
33
2
0
220,443
0
L
Nemesis
10,950
730
34
2
0
279,038
1
L
Kukulkan
9,044
603
84
6
0
261,239
1
W
Cthulhu
11,471
765
27
2
0
280,109
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role