Player Matchup

Arachne
Arachne
BigBallsBigHog
Arachne
Level 17
God Stats
15W - 9L
1,487 SR
Queue Stats
24W - 17L
1,585 Elo+
Party 1
Chaac
Chaac
BigHogTinyBalls
Chaac
Level 27
God Stats
5W - 1L
1,839 SR
Queue Stats
24W - 17L
1,584 Elo+
Party 1
Bacchus
Bacchus
HotToddHotSex
Bacchus
Level 43
God Stats
108W - 115L
1,480 SR
Queue Stats
108W - 115L
1,418 Elo+
Party 1
Olorun
Olorun
LeBitterOwl
Olorun
Level 25
God Stats
2W - 6L
1,511 SR
Queue Stats
39W - 27L
1,608 Elo+
Solo
Danzaburou
Danzaburou
tinyhogbigballs
Danzaburou
Level 18
God Stats
4W - 4L
1,519 SR
Queue Stats
25W - 18L
1,576 Elo+
Party 1
Team Averages
Level 26
1,567 SR
1,554 Elo+

VS

Team Averages
Level 12
1,553 SR
1,552 Elo+
Apollo
Apollo
WhoBoogie
Apollo
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
156W - 132L
1,610 Elo+
Solo
Achilles
Achilles
alanGARCIA69
Achilles
Level 6
God Stats
27W - 23L
1,714 SR
Queue Stats
165W - 154L
1,594 Elo+
Solo
Khepri
Khepri
crhprince
Khepri
Level 27
God Stats
14W - 3L
1,724 SR
Queue Stats
51W - 44L
1,633 Elo+
Solo
Mercury
Mercury
jngls
Mercury
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,679 Elo+
Solo
Ra
Ra
wiccannymph
Ra
Level 4
God Stats
2W - 1L
1,328 SR
Queue Stats
19W - 16L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
8,876
444
9,937
17,592
6,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 6 / 0
8,037
402
9,188
24,383
18,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
12
1 / 5 / 6
8,194
410
9,256
16,786
18,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
17
1 / 5 / 2
10,093
505
5,249
13,488
5,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
tinyhogbigballs
Danzaburou
15
8 / 5 / 4
10,943
547
20,173
18,084
7,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
WhoBoogie
Apollo
15
4 / 4 / 16
10,005
500
12,907
16,978
8,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
alanGARCIA69
Achilles
18
5 / 0 / 9
10,990
550
15,670
18,580
23,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Khepri
crhprince
Khepri
14
3 / 4 / 9
9,719
486
5,855
14,693
12,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
jngls
Mercury
19
10 / 3 / 7
12,163
608
14,794
16,722
7,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 2 / 12
11,620
581
17,368
14,308
7,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
13
Kills
27
27
Deaths
13
14
Assists
53
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
0
6
0
0
L
Bacchus
1
5
6
0.8
L
Olorun
1
5
2
0.4
W
Apollo
WhoBoogie
Apollo
4
4
16
3
W
Achilles
alanGARCIA69
Achilles
5
0
9
9.5
W
Khepri
crhprince
Khepri
3
4
9
1.88
W
Mercury
jngls
Mercury
10
3
7
4.5
L
Danzaburou
tinyhogbigballs
Danzaburou
8
5
4
2
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,803
Damage
66,594
90,333
Taken
81,281
56,923
Mitigated
59,688
27,508
Healing
25,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,937
7,720
0
5,741
17,592
6,873
0
2,952
14,420
0
45,466
L
9,188
1,926
0
7,120
24,383
18,823
0
5,288
18,307
0
41,906
L
Bacchus
9,256
947
473
1,463
16,786
18,253
347
4,455
12,048
20,126
0
L
Olorun
5,249
2,819
91
5,399
13,488
5,747
0
4,143
9,191
66,876
0
W
Apollo
WhoBoogie
Apollo
12,907
8,343
0
6,454
16,978
8,329
1,895
3,949
12,829
0
56,726
W
Achilles
alanGARCIA69
Achilles
15,670
3,268
0
7,655
18,580
23,486
1,008
2,825
15,655
0
61,101
W
Khepri
crhprince
Khepri
5,855
895
74
1,420
14,693
12,941
207
4,056
10,490
19,445
0
W
Mercury
jngls
Mercury
14,794
9,380
0
0
16,722
7,896
1,672
1,240
15,410
0
106,428
L
Danzaburou
tinyhogbigballs
Danzaburou
20,173
7,795
0
7,221
18,084
7,227
585
5,700
12,229
0
59,728
W
17,368
1,969
3,857
5,786
14,308
7,036
668
3,183
11,050
93,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,143
Gold Earned
54,497
372
Minions Killed
511
0
Camps Cleared
0
1,837,374
Distance Traveled
2,048,544
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,876
444
66
3
0
389,329
1
L
Chaac
8,037
402
68
3
0
362,374
0
L
Bacchus
8,194
410
19
1
0
367,769
0
L
Olorun
10,093
505
136
7
0
354,570
6
W
Apollo
10,005
500
76
4
0
365,802
1
W
Achilles
10,990
550
101
5
0
403,469
2
W
Khepri
9,719
486
19
1
0
400,835
5
W
Mercury
12,163
608
146
7
0
466,853
3
L
Danzaburou
10,943
547
83
4
0
363,332
0
W
Ra
11,620
581
169
8
0
411,585
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role