Player Matchup

Hel
Hel
Amazingcrash22
Hel
Level 29
God Stats
29W - 23L
1,384 SR
Queue Stats
254W - 265L
1,452 Elo+
Party 3
Nemesis
Nemesis
DEXSTAR ECL
Nemesis
Level 23
God Stats
2W - 0L
1,698 SR
Queue Stats
19W - 19L
1,442 Elo+
Solo
Danzaburou
Danzaburou
Wojtek_wreck
Danzaburou
Level 25
God Stats
25W - 16L
1,562 SR
Queue Stats
103W - 122L
1,433 Elo+
Party 3
Bastet
Bastet
fairyglitter24
Bastet
Level 27
God Stats
1W - 0L
1,707 SR
Queue Stats
55W - 78L
1,443 Elo+
Solo
Ymir
Ymir
whatshisname1
Ymir
Level 22
God Stats
195W - 178L
1,538 SR
Queue Stats
426W - 407L
1,454 Elo+
Party 3
Team Averages
Level 25
1,578 SR
1,445 Elo+

VS

Team Averages
Level 16
1,534 SR
1,552 Elo+
Neith
Neith
AruSoldier
Neith
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
28W - 32L
1,616 Elo+
Solo
Cthulhu
Cthulhu
CobraKai031005
Cthulhu
Level 8
God Stats
2W - 1L
1,605 SR
Queue Stats
2W - 2L
1,612 Elo+
Party 2
Nemesis
Nemesis
JoePa_21
Nemesis
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 61L
1,506 Elo+
Party 1
Kali
Kali
Victazo_01
Kali
Level 24
God Stats
1W - 1L
1,706 SR
Queue Stats
72W - 66L
1,527 Elo+
Party 1
Kukulkan
Kukulkan
rdog1023
Kukulkan
Level 8
God Stats
0W - 1L
1,356 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 4
9,905
619
14,796
9,694
3,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
DEXSTAR ECL
Nemesis
13
3 / 3 / 4
7,989
499
7,749
10,101
4,011
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Wojtek_wreck
Danzaburou
14
4 / 1 / 0
8,475
530
4,809
5,892
2,076
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 1 / 8
8,405
525
7,771
8,638
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 1 / 11
8,606
538
6,076
14,140
13,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 1 / 1
7,562
473
5,033
8,830
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 8 / 0
5,446
340
2,844
12,350
5,512
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
JoePa_21
Nemesis
14
4 / 3 / 1
8,616
539
7,108
12,375
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 3
6,616
414
6,359
13,338
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
rdog1023
Kukulkan
9
0 / 11 / 1
6,097
381
6,656
10,377
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
25
Kills
7
7
Deaths
25
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
13
1
4
15
L
Neith
3
1
1
3.5
L
0
8
0
0
W
Nemesis
DEXSTAR ECL
Nemesis
3
3
4
1.67
L
Nemesis
JoePa_21
Nemesis
4
3
1
1.5
L
0
2
3
0.75
W
Danzaburou
Wojtek_wreck
Danzaburou
4
1
0
4
W
4
1
8
8
L
Kukulkan
rdog1023
Kukulkan
0
11
1
0.05
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,201
Damage
28,000
48,465
Taken
57,270
26,191
Mitigated
20,037
23,103
Healing
12,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,796
985
2,769
6,050
9,694
3,703
1,900
3,627
6,067
45,622
0
L
Neith
5,033
1,573
0
4,072
8,830
2,616
0
2,550
6,164
0
30,773
L
2,844
380
0
245
12,350
5,512
0
5,004
7,227
12,706
0
W
Nemesis
DEXSTAR ECL
Nemesis
7,749
2,649
0
2,454
10,101
4,011
1,292
735
9,366
0
28,120
L
Nemesis
JoePa_21
Nemesis
7,108
1,877
0
3,430
12,375
3,965
742
2,813
9,466
0
42,189
L
6,359
2,232
0
5,134
13,338
4,746
0
3,353
9,869
0
26,160
W
Danzaburou
Wojtek_wreck
Danzaburou
4,809
2,316
215
2,529
5,892
2,076
2,114
825
5,067
0
45,018
W
7,771
2,591
530
3,321
8,638
2,797
139
872
7,766
0
46,520
L
Kukulkan
rdog1023
Kukulkan
6,656
1,551
0
0
10,377
3,198
0
6,303
3,672
31,986
0
W
6,076
1,068
457
4,778
14,140
13,604
510
3,441
10,699
36,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,380
Gold Earned
34,337
362
Minions Killed
280
0
Camps Cleared
0
1,493,543
Distance Traveled
1,478,262
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,905
619
80
5
0
315,766
0
L
Neith
7,562
473
62
4
0
279,040
1
L
Cthulhu
5,446
340
17
1
0
281,921
0
W
Nemesis
7,989
499
69
4
0
307,353
3
L
Nemesis
8,616
539
92
6
0
303,738
0
L
Kali
6,616
414
55
3
0
319,197
1
W
Danzaburou
8,475
530
86
5
0
214,367
1
W
Bastet
8,405
525
75
5
0
361,437
11
L
Kukulkan
6,097
381
54
3
0
294,366
0
W
Ymir
8,606
538
52
3
0
294,620
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role