Player Matchup

Heimdallr
Heimdallr
Bry8902
Heimdallr
Level 29
God Stats
5W - 3L
1,577 SR
Queue Stats
39W - 38L
1,574 Elo+
Solo
Loki
Loki
JKD HITMAN58
Loki
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
237W - 249L
1,580 Elo+
Party 1
Ra
Ra
JackinAround662
Ra
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 134L
1,561 Elo+
Party 1
Bellona
Bellona
Truejones75
Bellona
Level 122
God Stats
18W - 8L
1,662 SR
Queue Stats
211W - 217L
1,557 Elo+
Party 1
Ymir
Ymir
UD uNLiimii7eD
Ymir
Level 29
God Stats
16W - 8L
1,712 SR
Queue Stats
61W - 69L
1,569 Elo+
Solo
Team Averages
Level 42
1,590 SR
1,568 Elo+

VS

Team Averages
Level 20
1,523 SR
1,457 Elo+
Ra
Ra
MysterJean07
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,227 Elo+
Solo
Kuzenbo
Kuzenbo
STUDBOLT
Kuzenbo
Level 23
God Stats
5W - 2L
1,735 SR
Queue Stats
45W - 23L
1,503 Elo+
Solo
Serqet
Serqet
inciensos
Serqet
Level 24
God Stats
2W - 5L
1,297 SR
Queue Stats
213W - 218L
1,551 Elo+
Solo
Bakasura
Bakasura
oB Futuristic
Bakasura
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,338 Elo+
Solo
Neith
Neith
pencak10
Neith
Level 24
God Stats
5W - 4L
1,585 SR
Queue Stats
15W - 13L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bry8902
Heimdallr
15
5 / 3 / 12
10,717
510
15,030
13,237
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 2 / 11
12,722
606
14,367
14,597
5,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
15 / 3 / 8
13,620
649
17,379
12,008
5,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Truejones75
Bellona
18
8 / 7 / 8
12,518
596
16,843
21,913
16,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 5 / 13
11,462
546
6,615
14,593
12,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 15 / 2
7,937
378
3,118
15,050
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
STUDBOLT
Kuzenbo
16
5 / 8 / 10
11,646
555
12,302
22,698
21,334
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Serqet
inciensos
Serqet
15
5 / 5 / 4
10,270
489
7,015
14,619
5,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
oB Futuristic
Bakasura
16
1 / 7 / 5
9,219
439
7,887
17,516
6,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
pencak10
Neith
15
6 / 9 / 5
10,031
478
13,207
15,959
5,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
44
44
Kills
18
20
Deaths
44
52
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bry8902
Heimdallr
5
3
12
3.67
W
9
2
11
7.25
W
15
3
8
6.33
L
1
15
2
0.13
L
Kuzenbo
STUDBOLT
Kuzenbo
5
8
10
1.25
W
Bellona
Truejones75
Bellona
8
7
8
1.71
W
7
5
13
2.7
L
Serqet
inciensos
Serqet
5
5
4
1.4
L
Bakasura
oB Futuristic
Bakasura
1
7
5
0.5
L
Neith
pencak10
Neith
6
9
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,234
Damage
43,529
76,348
Taken
85,842
45,143
Mitigated
41,771
19,820
Healing
11,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bry8902
Heimdallr
15,030
7,013
0
3,027
13,237
4,946
1,585
3,714
8,798
0
54,380
W
14,367
5,214
0
443
14,597
5,754
2,421
1,574
12,347
0
87,433
W
17,379
2,649
2,922
3,914
12,008
5,459
4,133
3,971
7,827
90,383
0
L
3,118
1,316
115
342
15,050
4,228
0
4,207
10,714
28,303
0
L
Kuzenbo
STUDBOLT
Kuzenbo
12,302
3,894
0
1,788
22,698
21,334
462
10,836
11,637
29,677
0
W
Bellona
Truejones75
Bellona
16,843
9,007
0
7,716
21,913
16,237
2,152
3,308
17,209
0
79,302
W
6,615
1,119
0
1,798
14,593
12,747
1,838
4,264
10,033
28,708
0
L
Serqet
inciensos
Serqet
7,015
970
0
4,171
14,619
5,035
0
1,893
12,640
0
45,193
L
Bakasura
oB Futuristic
Bakasura
7,887
5,126
0
3,074
17,516
6,128
0
3,099
14,329
0
35,180
L
Neith
pencak10
Neith
13,207
4,735
522
1,669
15,959
5,046
504
3,271
12,528
0
45,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,039
Gold Earned
49,103
566
Minions Killed
339
0
Camps Cleared
0
1,962,619
Distance Traveled
1,843,697
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,717
510
83
4
0
362,241
0
W
Loki
12,722
606
131
6
0
440,407
8
W
Ra
13,620
649
163
8
0
398,193
1
L
Ra
7,937
378
62
3
0
279,266
0
L
Kuzenbo
11,646
555
30
1
0
403,595
0
W
Bellona
12,518
596
153
7
0
359,624
0
W
Ymir
11,462
546
36
2
0
402,154
0
L
Serqet
10,270
489
82
4
0
384,693
0
L
Bakasura
9,219
439
97
5
0
400,161
1
L
Neith
10,031
478
68
3
0
375,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role