Player Matchup

Tyr
Tyr
Platinum I
Huntchop
Tyr
Platinum I
Level 59
God Stats
1W - 2L
1,756 SR
Queue Stats
33W - 9L
2,368 MMR
Party 2
Apollo
Apollo
Diamond IV
Huntchopz
Apollo
Diamond IV
Level 160
God Stats
1W - 6L
1,489 SR
Queue Stats
367W - 343L
2,206 MMR
Party 2
Janus
Janus
Diamond I
Jun Dinok
Janus
Diamond I
Level 144
God Stats
15W - 13L
1,659 SR
Queue Stats
382W - 329L
2,477 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
RodofAzzclaps
Ao Kuang
Diamond III
Level 129
God Stats
20W - 15L
1,840 SR
Queue Stats
419W - 395L
2,258 MMR
Solo
Artio
Artio
Diamond I
iYoltz
Artio
Diamond I
Level 160
God Stats
2W - 2L
1,609 SR
Queue Stats
176W - 156L
2,457 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,671 SR
2,353 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,793 SR
2,588 MMR
He Bo
He Bo
Grandmaster
Avrul
He Bo
Grandmaster
Level 160
God Stats
28W - 2L
2,216 SR
Queue Stats
132W - 33L
3,149 MMR
Party 1
Nu Wa
Nu Wa
Diamond V
El Vato III
Nu Wa
Diamond V
Level 101
God Stats
2W - 3L
1,325 SR
Queue Stats
44W - 27L
2,192 MMR
Party 3
Fenrir
Fenrir
Grandmaster
Lаmp
Fenrir
Grandmaster
Level 159
God Stats
185W - 32L
2,242 SR
Queue Stats
597W - 320L
2,995 MMR
Party 1
Heimdallr
Heimdallr
Diamond IV
ScaryVoll
Heimdallr
Diamond IV
Level 95
God Stats
17W - 12L
1,683 SR
Queue Stats
229W - 184L
2,248 MMR
Solo
Ymir
Ymir
Diamond II
TeisFer
Ymir
Diamond II
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 171L
2,354 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 4
8,705
378
8,687
30,585
15,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Huntchopz
Apollo
20
2 / 3 / 0
12,282
534
4,711
21,774
9,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Jun Dinok
Janus
18
2 / 5 / 3
11,310
492
10,147
16,171
5,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
RodofAzzclaps
Ao Kuang
18
5 / 8 / 3
11,504
500
7,678
24,074
8,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
iYoltz
Artio
17
2 / 6 / 3
10,956
476
10,996
32,899
32,914
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ScyllaChang'eCu ChulainnSetDanzaburou

VS

Bans
NemesisGuan YuCupidAwilixSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Avrul
He Bo
20
7 / 2 / 8
14,262
620
26,242
9,073
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
11 / 5 / 7
15,760
685
32,441
17,135
6,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Lаmp
Fenrir
20
5 / 3 / 11
13,909
605
10,536
21,347
13,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
ScaryVoll
Heimdallr
20
7 / 0 / 7
15,093
656
22,057
15,173
8,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
TeisFer
Ymir
18
0 / 1 / 15
12,262
533
7,551
16,803
16,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
11
Kills
30
30
Deaths
11
13
Assists
48
Player
Kills
Deaths
Assists
KDA
W
He Bo
Avrul
He Bo
7
2
8
5.5
W
11
5
7
2.9
L
0
8
4
0.25
L
Apollo
Huntchopz
Apollo
2
3
0
0.67
L
Janus
Jun Dinok
Janus
2
5
3
0.7
W
Fenrir
Lаmp
Fenrir
5
3
11
3.5
L
Ao Kuang
RodofAzzclaps
Ao Kuang
5
8
3
0.81
W
Heimdallr
ScaryVoll
Heimdallr
7
0
7
10.5
W
Ymir
TeisFer
Ymir
0
1
15
7.5
L
Artio
iYoltz
Artio
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,219
Damage
98,827
125,503
Taken
79,531
71,166
Mitigated
48,848
42,703
Healing
38,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Avrul
He Bo
26,242
1,847
245
1,981
9,073
3,649
2,164
3,659
5,348
98,972
0
W
32,441
9,420
0
8,967
17,135
6,991
2,938
10,682
6,260
111,528
0
L
8,687
795
437
10,713
30,585
15,525
0
12,344
17,863
0
42,552
L
Apollo
Huntchopz
Apollo
4,711
2,802
0
3,884
21,774
9,248
2,634
8,935
12,591
0
97,125
L
Janus
Jun Dinok
Janus
10,147
314
101
4,712
16,171
5,151
0
11,597
4,112
94,921
0
W
Fenrir
Lаmp
Fenrir
10,536
2,948
0
8,058
21,347
13,865
3,849
4,220
16,941
0
114,057
L
Ao Kuang
RodofAzzclaps
Ao Kuang
7,678
1,838
0
9,649
24,074
8,328
0
13,013
10,577
71,239
0
W
Heimdallr
ScaryVoll
Heimdallr
22,057
14,403
0
11,784
15,173
8,280
5,104
3,975
11,160
0
137,067
W
Ymir
TeisFer
Ymir
7,551
1,651
0
7,604
16,803
16,063
253
6,171
10,365
39,954
0
L
Artio
iYoltz
Artio
10,996
1,522
665
12,542
32,899
32,914
0
17,970
14,126
68,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,757
Gold Earned
71,286
698
Minions Killed
764
0
Camps Cleared
0
2,259,782
Distance Traveled
2,220,632
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
14,262
620
169
7
0
465,369
12
W
Nu Wa
15,760
685
191
8
0
381,352
4
L
Tyr
8,705
378
55
2
0
453,992
11
L
Apollo
12,282
534
211
9
0
451,208
4
L
Janus
11,310
492
192
8
0
468,506
5
W
Fenrir
13,909
605
163
7
0
474,376
1
L
Ao Kuang
11,504
500
117
5
0
425,268
2
W
Heimdallr
15,093
656
194
8
0
435,566
2
W
Ymir
12,262
533
47
2
0
463,969
3
L
Artio
10,956
476
123
5
0
460,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role