Player Matchup

Pele
Pele
 
Pele
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChevyBob8612
Fenrir
Level 27
God Stats
5W - 8L
1,543 SR
Queue Stats
89W - 112L
1,273 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DankIronicYT
Ah Muzen Cab
Level 66
God Stats
1W - 5L
1,574 SR
Queue Stats
170W - 174L
1,412 Elo+
Party 2
Ares
Ares
DopeasCheese
Ares
Level 76
God Stats
3W - 5L
1,529 SR
Queue Stats
189W - 194L
1,419 Elo+
Party 2
Scylla
Scylla
Siege_46
Scylla
Level 39
God Stats
0W - 2L
1,322 SR
Queue Stats
76W - 84L
1,462 Elo+
Solo
Team Averages
Level 49
1,493 SR
1,413 Elo+

VS

Team Averages
Level 43
1,219 SR
1,314 Elo+
Apollo
Apollo
Djenrikay
Apollo
Level 67
God Stats
2W - 13L
944 SR
Queue Stats
152W - 174L
1,300 Elo+
Party 1
Hel
Hel
Sin_Of_Sloth04
Hel
Level 69
God Stats
4W - 3L
1,202 SR
Queue Stats
360W - 338L
1,350 Elo+
Party 1
Discordia
Discordia
Strong_UnityCC
Discordia
Level 35
God Stats
17W - 13L
1,512 SR
Queue Stats
215W - 244L
1,328 Elo+
Solo
Guan Yu
Guan Yu
Twilxght_Prince
Guan Yu
Level 19
God Stats
6W - 10L
1,175 SR
Queue Stats
28W - 42L
1,287 Elo+
Party 1
Da Ji
Da Ji
gingerjninja666
Da Ji
Level 25
God Stats
8W - 9L
1,262 SR
Queue Stats
74W - 111L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 7 / 2
8,169
481
5,720
10,621
2,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
9 / 2 / 1
9,781
575
5,183
8,224
3,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
DankIronicYT
Ah Muzen Cab
13
0 / 4 / 3
7,671
451
5,399
7,732
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 1
6,857
403
5,229
15,648
7,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Siege_46
Scylla
14
1 / 1 / 1
8,135
479
5,458
5,878
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Djenrikay
Apollo
13
4 / 3 / 5
7,454
438
8,890
11,765
4,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 9
8,477
499
5,704
5,953
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
Strong_UnityCC
Discordia
15
2 / 3 / 1
8,994
529
4,382
5,762
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 3 / 1
9,346
550
5,395
12,055
6,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
8 / 3 / 2
8,742
514
5,999
12,863
4,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
12
Kills
18
20
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
7
2
0.29
L
Fenrir
9
2
1
4.75
L
Ah Muzen Cab
DankIronicYT
Ah Muzen Cab
0
4
3
0.38
W
Apollo
Djenrikay
Apollo
4
3
5
2.17
L
1
6
1
0.25
L
Scylla
Siege_46
Scylla
1
1
1
1.5
W
0
0
9
4.5
W
Discordia
Strong_UnityCC
Discordia
2
3
1
0.83
W
4
3
1
1.5
W
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,989
Damage
30,370
48,103
Taken
48,398
18,260
Mitigated
19,233
6,613
Healing
19,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,720
1,777
0
1,680
10,621
2,982
706
0
10,621
0
47,165
L
Fenrir
5,183
546
0
1,157
8,224
3,213
15
1,321
6,831
0
56,137
L
Ah Muzen Cab
DankIronicYT
Ah Muzen Cab
5,399
1,362
135
1,129
7,732
2,431
170
1,614
6,118
0
47,513
W
Apollo
Djenrikay
Apollo
8,890
4,782
0
2,281
11,765
4,484
497
2,619
9,146
0
44,306
L
5,229
162
0
1,625
15,648
7,996
0
3,597
12,002
21,105
0
L
Scylla
Siege_46
Scylla
5,458
335
0
887
5,878
1,638
502
3,081
2,445
43,447
0
W
5,704
117
4,641
4,525
5,953
2,409
62
1,877
4,036
30,656
0
W
Discordia
Strong_UnityCC
Discordia
4,382
170
0
500
5,762
1,944
480
1,950
3,678
52,810
0
W
5,395
1,214
0
3,365
12,055
6,124
828
0
12,055
0
52,948
W
5,999
911
0
3,790
12,863
4,272
0
3,901
8,796
0
43,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,613
Gold Earned
43,013
376
Minions Killed
460
0
Camps Cleared
0
1,513,663
Distance Traveled
1,641,508
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,169
481
82
5
0
258,277
6
L
Fenrir
9,781
575
96
6
0
344,742
4
L
Ah Muzen Cab
7,671
451
80
5
0
304,767
0
W
Apollo
7,454
438
89
5
0
308,460
1
L
Ares
6,857
403
25
1
0
299,851
1
L
Scylla
8,135
479
93
5
0
306,026
1
W
Hel
8,477
499
61
4
0
334,702
3
W
Discordia
8,994
529
108
6
0
290,789
0
W
Guan Yu
9,346
550
116
7
0
360,538
0
W
Da Ji
8,742
514
86
5
0
347,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role