Player Matchup

Ymir
Ymir
Dazalffffffff
Ymir
Level 11
God Stats
24W - 14L
1,805 SR
Queue Stats
94W - 64L
1,450 Elo+
Party 2
Thoth
Thoth
Izuked
Thoth
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Nyasumi
Awilix
Level 83
God Stats
29W - 25L
1,544 SR
Queue Stats
81W - 79L
1,572 Elo+
Party 2
Loki
Loki
ThirtyCherries
Loki
Level 17
God Stats
4W - 2L
1,916 SR
Queue Stats
7W - 4L
1,825 Elo+
Party 3
Medusa
Medusa
stratavarius
Medusa
Level 99
God Stats
198W - 191L
1,523 SR
Queue Stats
218W - 216L
1,523 Elo+
Party 2
Team Averages
Level 68
1,658 SR
1,574 Elo+

VS

Team Averages
Level 93
1,551 SR
1,589 Elo+
Vamana
Vamana
ByChance
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Sh4key84
Rama
Level 39
God Stats
1W - 3L
1,574 SR
Queue Stats
197W - 144L
1,654 Elo+
Party 1
Anubis
Anubis
Speedyey
Anubis
Level 158
God Stats
0W - 3L
1,761 SR
Queue Stats
192W - 188L
1,585 Elo+
Solo
Chaac
Chaac
tension1
Chaac
Level 44
God Stats
0W - 3L
1,430 SR
Queue Stats
92W - 60L
1,612 Elo+
Party 1
Cerberus
Cerberus
thunder92
Cerberus
Level 118
God Stats
7W - 5L
1,490 SR
Queue Stats
236W - 200L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,106
621
680
1,994
711
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Izuked
Thoth
6
1 / 0 / 2
3,938
788
1,150
1,418
285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Awilix
Nyasumi
Awilix
5
2 / 1 / 1
3,839
768
1,738
2,116
435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 0 / 0
3,795
759
940
1,910
365
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
5
0 / 0 / 0
3,088
618
1,764
1,615
283
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ByChance
Vamana
3
0 / 1 / 0
2,612
522
167
1,466
577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
5
0 / 0 / 0
2,995
599
479
1,960
332
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
Speedyey
Anubis
5
0 / 3 / 0
3,155
631
876
2,944
1,289
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
tension1
Chaac
6
1 / 0 / 0
3,425
685
461
2,329
742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
thunder92
Cerberus
4
0 / 0 / 0
3,095
619
296
1,843
570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
ByChance
Vamana
0
1
0
0
W
0
0
0
0
W
Thoth
Izuked
Thoth
1
0
2
2
W
Awilix
Nyasumi
Awilix
2
1
1
2.5
L
Rama
0
0
0
0
L
Anubis
Speedyey
Anubis
0
3
0
0
W
1
0
0
1
W
Medusa
0
0
0
0
L
Chaac
tension1
Chaac
1
0
0
1
L
Cerberus
thunder92
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,272
Damage
2,279
9,053
Taken
10,542
2,079
Mitigated
3,510
4,575
Healing
4,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
ByChance
Vamana
167
82
0
499
1,466
577
0
0
1,466
0
2,151
W
680
139
0
906
1,994
711
0
181
1,813
5,818
0
W
Thoth
Izuked
Thoth
1,150
257
0
522
1,418
285
0
508
910
19,750
0
W
Awilix
Nyasumi
Awilix
1,738
890
0
928
2,116
435
0
368
1,748
0
12,063
L
Rama
479
447
0
1,183
1,960
332
0
258
1,702
0
10,536
L
Anubis
Speedyey
Anubis
876
230
0
688
2,944
1,289
0
685
2,259
11,771
0
W
940
297
0
979
1,910
365
0
0
1,886
0
14,822
W
Medusa
1,764
814
0
1,240
1,615
283
0
115
1,500
0
11,313
L
Chaac
tension1
Chaac
461
222
0
1,265
2,329
742
0
465
1,864
0
12,932
L
Cerberus
thunder92
Cerberus
296
0
0
639
1,843
570
0
422
1,421
7,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,766
Gold Earned
15,282
137
Minions Killed
108
0
Camps Cleared
0
471,492
Distance Traveled
389,215
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
2,612
522
4
1
0
40,954
0
W
Ymir
3,106
621
9
2
0
95,083
0
W
Thoth
3,938
788
40
8
0
87,948
0
W
Awilix
3,839
768
32
6
0
97,539
1
L
Rama
2,995
599
30
6
0
68,404
1
L
Anubis
3,155
631
29
6
0
77,113
1
W
Loki
3,795
759
38
8
0
101,405
1
W
Medusa
3,088
618
18
4
0
89,517
1
L
Chaac
3,425
685
34
7
0
100,844
2
L
Cerberus
3,095
619
11
2
0
101,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role