Player Matchup

Danzaburou
Danzaburou
Coetzer
Danzaburou
Level 12
God Stats
8W - 5L
1,465 SR
Queue Stats
31W - 32L
1,307 Elo+
Solo
Tyr
Tyr
EzoHaze
Tyr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,370 Elo+
Party 2
Sun Wukong
Sun Wukong
Medrink
Sun Wukong
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,379 Elo+
Solo
Merlin
Merlin
SRueslei
Merlin
Level 10
God Stats
3W - 3L
1,621 SR
Queue Stats
35W - 31L
1,367 Elo+
Solo
Medusa
Medusa
Sarvthus
Medusa
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 6L
1,275 Elo+
Party 2
Team Averages
Level 13
1,517 SR
1,340 Elo+

VS

Team Averages
Level 18
1,426 SR
1,303 Elo+
Agni
Agni
AfroSupreme
Agni
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 240L
1,326 Elo+
Solo
Loki
Loki
Jamal khatib
Loki
Level 20
God Stats
33W - 25L
1,495 SR
Queue Stats
51W - 47L
1,320 Elo+
Party 1
Anhur
Anhur
M0nkeyzx
Anhur
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
79W - 73L
1,481 Elo+
Solo
Yemoja
Yemoja
lahbar
Yemoja
Level 20
God Stats
1W - 2L
1,375 SR
Queue Stats
21W - 33L
1,218 Elo+
Solo
Hera
Hera
sana343
Hera
Level 7
God Stats
2W - 8L
1,262 SR
Queue Stats
5W - 25L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coetzer
Danzaburou
19
10 / 3 / 23
13,471
1,225
20,678
13,840
5,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
19
5 / 2 / 24
11,659
1,060
8,821
13,932
13,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
Medrink
Sun Wukong
19
7 / 2 / 26
12,984
1,180
13,236
14,131
11,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
SRueslei
Merlin
19
9 / 4 / 24
12,994
1,181
21,392
11,443
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Sarvthus
Medusa
19
12 / 4 / 16
11,845
1,077
15,168
13,665
5,486
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

245

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 5
10,329
939
9,606
14,830
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 9 / 4
10,207
928
8,133
16,484
7,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Anhur
M0nkeyzx
Anhur
18
12 / 10 / 2
14,444
1,313
22,680
24,928
11,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
lahbar
Yemoja
17
1 / 0 / 5
11,440
1,040
9,735
13,068
14,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
sana343
Hera
17
0 / 15 / 7
10,564
960
11,606
18,643
7,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
38
43
Kills
15
15
Deaths
43
113
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
W
Danzaburou
Coetzer
Danzaburou
10
3
23
7.17
W
Tyr
5
2
24
8.5
L
1
9
4
0.33
L
Anhur
M0nkeyzx
Anhur
12
10
2
1.3
W
Sun Wukong
Medrink
Sun Wukong
7
2
26
10
W
Merlin
SRueslei
Merlin
9
4
24
5.25
W
Medusa
Sarvthus
Medusa
12
4
16
5
L
Yemoja
lahbar
Yemoja
1
0
5
3.5
L
Hera
sana343
Hera
0
15
7
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,295
Damage
61,760
67,011
Taken
87,953
40,689
Mitigated
46,727
8,860
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,606
1,424
0
169
14,830
5,657
0
4,016
10,714
30,289
0
W
Danzaburou
Coetzer
Danzaburou
20,678
11,822
0
2,578
13,840
5,586
0
6,325
7,515
0
41,752
W
Tyr
8,821
2,712
0
2,172
13,932
13,690
0
4,722
9,110
0
17,939
L
8,133
1,654
0
168
16,484
7,799
0
2,437
13,947
0
23,046
L
Anhur
M0nkeyzx
Anhur
22,680
11,580
0
4,441
24,928
11,812
0
7,374
17,379
0
45,601
W
Sun Wukong
Medrink
Sun Wukong
13,236
4,884
0
3,266
14,131
11,522
0
6,780
7,251
0
26,919
W
Merlin
SRueslei
Merlin
21,392
2,267
0
705
11,443
4,405
0
5,740
5,703
50,603
0
W
Medusa
Sarvthus
Medusa
15,168
8,941
0
139
13,665
5,486
0
7,380
6,235
0
27,575
L
Yemoja
lahbar
Yemoja
9,735
769
2,395
2,201
13,068
14,033
0
3,541
9,354
19,110
0
L
Hera
sana343
Hera
11,606
4,076
0
18
18,643
7,426
0
4,024
14,594
19,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,953
Gold Earned
56,984
181
Minions Killed
171
6
Camps Cleared
6
1,040,130
Distance Traveled
888,624
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,329
939
40
4
0
133,349
1
W
Danzaburou
13,471
1,225
42
4
2
181,468
0
W
Tyr
11,659
1,060
23
2
1
254,104
0
L
Loki
10,207
928
24
2
1
187,118
1
L
Anhur
14,444
1,313
68
6
3
200,975
0
W
Sun Wukong
12,984
1,180
32
3
3
237,771
0
W
Merlin
12,994
1,181
55
5
0
168,839
0
W
Medusa
11,845
1,077
29
3
0
197,948
0
L
Yemoja
11,440
1,040
18
2
1
215,126
0
L
Hera
10,564
960
21
2
1
152,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role