Player Matchup

Sun Wukong
Sun Wukong
Bebop4ever
Sun Wukong
Level 20
God Stats
12W - 12L
1,499 SR
Queue Stats
15W - 19L
1,481 Elo+
Solo
Achilles
Achilles
Lt-Skitzo1
Achilles
Level 18
God Stats
7W - 4L
1,550 SR
Queue Stats
42W - 34L
1,521 Elo+
Solo
Cthulhu
Cthulhu
Pugtato710
Cthulhu
Level 13
God Stats
16W - 15L
1,597 SR
Queue Stats
18W - 20L
1,511 Elo+
Solo
Awilix
Awilix
UKN_devy
Awilix
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 50L
1,516 Elo+
Solo
Ra
Ra
bugbingus
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,512 Elo+
Solo
Team Averages
Level 13
1,529 SR
1,508 Elo+

VS

Team Averages
Level 17
1,639 SR
1,592 Elo+
Kukulkan
Kukulkan
ZfxEuw
Kukulkan
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,736 Elo+
Solo
Izanami
Izanami
ihab31
Izanami
Level 17
God Stats
1W - 2L
1,680 SR
Queue Stats
4W - 2L
1,846 Elo+
Solo
Yemoja
Yemoja
shakira2195
Yemoja
Level 18
God Stats
0W - 2L
1,750 SR
Queue Stats
4W - 8L
1,303 Elo+
Solo
Neith
Neith
thallia59
Neith
Level 27
God Stats
12W - 12L
1,512 SR
Queue Stats
24W - 33L
1,381 Elo+
Party 1
Odin
Odin
xCoqueliiicot-
Odin
Level 4
God Stats
1W - 3L
1,750 SR
Queue Stats
11W - 17L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bebop4ever
Sun Wukong
17
2 / 0 / 3
11,409
456
6,901
12,368
12,623
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Lt-Skitzo1
Achilles
16
9 / 1 / 5
11,877
475
13,044
16,006
20,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Pugtato710
Cthulhu
18
5 / 1 / 7
12,016
481
16,506
26,182
25,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
UKN_devy
Awilix
20
5 / 0 / 2
13,658
546
6,264
19,869
9,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 6 / 6
12,510
500
13,252
12,774
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ZfxEuw
Kukulkan
17
4 / 8 / 1
10,943
438
17,575
15,312
5,859
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
ihab31
Izanami
4
0 / 1 / 0
6,786
271
627
1,731
340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
15
1 / 3 / 0
9,562
382
9,290
17,489
8,532
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
thallia59
Neith
15
1 / 6 / 4
9,468
379
12,707
17,146
7,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 7 / 4
9,630
385
5,684
15,579
6,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
25
Kills
8
8
Deaths
25
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bebop4ever
Sun Wukong
2
0
3
3.5
W
Achilles
Lt-Skitzo1
Achilles
9
1
5
11.5
W
Cthulhu
Pugtato710
Cthulhu
5
1
7
8.5
W
Awilix
UKN_devy
Awilix
5
0
2
6
L
Kukulkan
ZfxEuw
Kukulkan
4
8
1
0.56
W
4
6
6
1.17
L
Izanami
ihab31
Izanami
0
1
0
0
L
Yemoja
1
3
0
0.33
L
Neith
thallia59
Neith
1
6
4
0.5
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,967
Damage
45,883
87,199
Taken
67,257
72,478
Mitigated
28,728
31,560
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bebop4ever
Sun Wukong
6,901
1,422
0
1,016
12,368
12,623
2,356
3,648
8,720
173
70,152
W
Achilles
Lt-Skitzo1
Achilles
13,044
4,076
0
1,571
16,006
20,057
509
4,253
11,753
0
39,551
W
Cthulhu
Pugtato710
Cthulhu
16,506
1,176
668
12,777
26,182
25,510
1,360
12,943
12,853
61,972
0
W
Awilix
UKN_devy
Awilix
6,264
2,683
0
11,710
19,869
9,722
0
1,242
18,627
0
128,115
L
Kukulkan
ZfxEuw
Kukulkan
17,575
2,505
0
86
15,312
5,859
875
7,037
8,076
63,299
0
W
13,252
1,446
655
3,163
12,774
4,566
2,154
4,308
8,213
75,164
0
L
Izanami
ihab31
Izanami
627
458
0
543
1,731
340
188
114
1,567
0
6,912
L
Yemoja
9,290
3,386
1,662
3,211
17,489
8,532
334
8,707
8,507
43,713
0
L
Neith
thallia59
Neith
12,707
5,486
1,719
3,384
17,146
7,056
1,538
7,112
9,884
0
55,033
L
5,684
2,289
0
138
15,579
6,941
590
6,212
9,292
0
26,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,470
Gold Earned
46,389
620
Minions Killed
316
0
Camps Cleared
0
2,000,826
Distance Traveled
1,645,211
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,409
456
119
5
0
390,835
0
W
Achilles
11,877
475
49
2
0
443,818
3
W
Cthulhu
12,016
481
102
4
0
375,892
1
W
Awilix
13,658
546
200
8
0
414,181
2
L
Kukulkan
10,943
438
98
4
0
382,687
3
W
Ra
12,510
500
150
6
0
376,100
0
L
Izanami
6,786
271
22
1
0
83,542
1
L
Yemoja
9,562
382
69
3
0
345,132
2
L
Neith
9,468
379
74
3
0
371,863
3
L
Odin
9,630
385
53
2
0
461,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role