Player Matchup

Apollo
Apollo
 
Apollo
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
AdaptivePro
Da Ji
Level 37
God Stats
18W - 25L
1,413 SR
Queue Stats
49W - 68L
1,366 Elo+
Party 3
Cthulhu
Cthulhu
PoisonCountr
Cthulhu
Level 69
God Stats
109W - 101L
1,469 SR
Queue Stats
436W - 461L
1,365 Elo+
Party 3
Janus
Janus
devgold
Janus
Level 44
God Stats
8W - 10L
1,762 SR
Queue Stats
95W - 119L
1,452 Elo+
Party 2
Team Averages
Level 76
1,529 SR
1,437 Elo+

VS

Team Averages
Level 47
1,448 SR
1,400 Elo+
Danzaburou
Danzaburou
KALBUSIS
Danzaburou
Level 28
God Stats
0W - 2L
1,556 SR
Queue Stats
14W - 24L
1,252 Elo+
Party 1
Pele
Pele
Mangoveris
Pele
Level 50
God Stats
0W - 2L
1,377 SR
Queue Stats
143W - 155L
1,362 Elo+
Party 1
Osiris
Osiris
Nycotynez
Osiris
Level 48
God Stats
1W - 2L
1,417 SR
Queue Stats
12W - 17L
1,528 Elo+
Party 4
Hercules
Hercules
Simp4tt
Hercules
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 4
Poseidon
Poseidon
Skollyx
Poseidon
Level 92
God Stats
13W - 16L
1,391 SR
Queue Stats
90W - 109L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
7 / 0 / 1
11,104
653
8,308
8,273
8,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
 
Izanami
16
6 / 0 / 6
9,816
577
8,894
6,895
2,553
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 7
9,115
536
6,760
9,230
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
PoisonCountr
Cthulhu
14
5 / 0 / 9
9,462
557
9,209
10,537
6,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
devgold
Janus
16
1 / 1 / 4
9,922
584
2,253
5,926
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KALBUSIS
Danzaburou
11
0 / 8 / 0
6,510
383
2,782
10,275
3,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 1
7,068
416
3,391
13,277
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
Nycotynez
Osiris
14
0 / 4 / 0
7,708
453
4,268
8,450
7,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Simp4tt
Hercules
11
0 / 3 / 1
6,978
410
3,533
12,900
5,636
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
Skollyx
Poseidon
16
3 / 3 / 0
9,454
556
4,835
6,488
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
22
Kills
3
3
Deaths
22
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
0
1
7.5
W
Izanami
 
Izanami
6
0
6
9
W
3
2
7
3.25
L
Danzaburou
KALBUSIS
Danzaburou
0
8
0
0
L
0
4
1
0.13
L
Osiris
Nycotynez
Osiris
0
4
0
0
W
Cthulhu
PoisonCountr
Cthulhu
5
0
9
9.5
L
Hercules
Simp4tt
Hercules
0
3
1
0.17
L
Poseidon
Skollyx
Poseidon
3
3
0
1
W
Janus
devgold
Janus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,424
Damage
18,809
40,861
Taken
51,390
23,130
Mitigated
23,105
17,575
Healing
9,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,308
4,763
0
1,166
8,273
8,593
4,137
0
8,273
0
75,417
W
Izanami
 
Izanami
8,894
5,917
0
4,150
6,895
2,553
1,738
0
6,895
0
71,484
W
6,760
1,637
0
4,644
9,230
3,563
881
1,924
7,148
0
46,100
L
Danzaburou
KALBUSIS
Danzaburou
2,782
1,147
0
467
10,275
3,442
754
4,070
6,205
0
37,991
L
3,391
546
0
4,034
13,277
4,254
0
1,861
11,416
0
43,977
L
Osiris
Nycotynez
Osiris
4,268
864
0
830
8,450
7,564
0
80
8,370
0
43,416
W
Cthulhu
PoisonCountr
Cthulhu
9,209
410
597
6,202
10,537
6,458
417
1,025
9,419
31,986
0
L
Hercules
Simp4tt
Hercules
3,533
857
0
2,972
12,900
5,636
0
4,042
8,858
0
18,534
L
Poseidon
Skollyx
Poseidon
4,835
520
0
773
6,488
2,209
0
1,409
5,079
63,827
0
W
Janus
devgold
Janus
2,253
42
0
816
5,926
1,963
275
1,361
4,291
63,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,419
Gold Earned
37,718
522
Minions Killed
444
0
Camps Cleared
0
1,699,112
Distance Traveled
1,547,206
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,104
653
134
8
0
335,948
1
W
Izanami
9,816
577
142
8
0
292,781
8
W
Da Ji
9,115
536
82
5
0
334,974
1
L
Danzaburou
6,510
383
90
5
0
281,486
0
L
Pele
7,068
416
87
5
0
304,922
1
L
Osiris
7,708
453
100
6
0
314,658
6
W
Cthulhu
9,462
557
35
2
0
386,952
2
L
Hercules
6,978
410
23
1
0
320,675
2
L
Poseidon
9,454
556
144
8
0
325,465
4
W
Janus
9,922
584
129
8
0
348,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role